>[snip]
>> Have to agree as well. The cars couldn't have been like that to drive in the
>> real world or they wouldn't have found anyone prepared to go race them.
>The implied assumption that GPL is to hard is totally wrong imho.
>Given the limitations of a pc simulation, GPL is probably easier
>than the real thing.
>You just can't expect a pc simulation close to the real thing
>(in physics) to be 'easy'. After all you are using a low precision
>high latency controller using only visual inputs on a way to
>small low resolution screen that is updated at a ridicously low
>rate. Maybe you have force feedback that at its best is a joke
>compared to the real thing also. And this is all assuming that
>you are using the best hardware available for now, if you have
>a slow computer or a wheel with a noisy $0.03 potentiometer
>in it, everything just gets worse.
Don't you think it's better to reserve your judgement until we
actually *have* a [very]realistic sim to compare with? Or at least a
decent tyre-model? If more realistic means even more harder we can
just quit this altogether and go back to Need for Speed, IMHO. Because
I don't think I have neural capacity to cope with a more "realistic"
GPL.
Funny thing this in every GPL debate, that everyone has this premise
that GPL _is realistic_ just like so. It's almost an axiom to some, it
doesn't even have to be justified. All arguments about it is based on
_disproving_ the physics of GPL. How about turning turning the tables
on the matter? All the _proof_ that the GPL physics is correct is
practically nonexistant. Even when there is something to deal with,
like Clark inboard footage from 1963 there's ump*** explanations left
and right on why he didn't slide round at 15degrees slipangle and why
just GPL is how it "really" was.
Let's see what Papy had to work with, really. Did they have a
contemporary car to study? Did they have actual engine data to work
with? Did they have contemporary tyre-data(slip-characteristics, even
friction data et.c) to work with? No? Then HOW they could have gotten
it right is what I would like to know. MY guess is that most is just
pure guesswork or pulled from what books one can find.
Let's compare it to what we _do_ know. We know that the engine is
pretty much is a polynome, prehaps what's making the Cosworth way off
in characteristics. The tyres have a peculiar longitudinal slip factor
at all times, which btw is still there in N2002. That slip probably
wreaks havoc with the differential when both wheels slip constantly.
Maybe that's why the differentials behave ass-backwards also?
Or maybe we're just OVERANALYZING and giving to much credit to a GAME?
:-?