>I've noticed that the F1RS opponent AI is very good--so good that it seems
>too realistic
>(they never make mistakes). I'm not sure about running into them (I try not
>too), but I'm
>also not the best driver, so I can't last long enough to see if they do
>make mistakes
>and spin out without cause. Anyone else have comments?
I've watched a few races and I've seen a few computer car accidents. Usually
shunts which involve one car getting a busted front wing and sometimes a front
tire while the ahead car either is unscathed or might get rear wing/tire
damage. Generally they limp along until the pit area, get repaired, and
continue racing. In one case, Schumacher never pitted, and raced the rest of
the way, many laps, with a busted front wing. He went from second to laps
behind. So the pit-strategy AI botched in that case.
The usual retirement is due to a blown engine. One of the more amusing "minor
problems" is with the gearbox. In one race, Panis lost 3rd and 4th gears.
But overall, too many cars finish races, far too few accidents, especially
those leading to retirements.
'll also note that the warmup times are often faster than the qual times. Aren
't warmups usually run on full fuel, and with harder tires?
you'll see no retirements except for blown engines (and out of f,
It also seems that the leaders in qualifying (accelerated or skipped) too
coincidently match the actual '96 qualifying order.
While I'm ranting, I'll also note that the warmup times are often faster than
the qual times. Aren't warmups usually run on full fuel, and with harder
tires?
My main beefs I have with the in-race AI are, like others have pointed out,
that the computer cars really hold the line. Passing backmarkers is an
exercise in frustration (for the other computer drivers that is :-)). And
they keep trying at the same place, never learning. For instance, Schumie
tried to pass someone at Spa at Eau Rouge nearly every lap. Usually, he'd
near-lose control, drop back, and thus not be able to make the easier pass on
the following straight. He'd catch up by the back of the track, try to pass
around Blanchimont, and every lap ride the bump strips until having to duck
behind.
And, as in all race sims, there's no sign of team play. Teamates will
jeopordize each other in passing games. They shouldn't do that (unless their
names are Senna and Prost :-)).
Overall, the graphics strike me as the one terrific aspect. The rest, I'm
reserving judgement.