rec.autos.simulators

Power F1 demo SVGA

David Gar

Power F1 demo SVGA

by David Gar » Mon, 31 Mar 1997 04:00:00

Has anyone been able to get PowerF1 demo to run in SVGA. If so how?
I would like to give a review on the demo, but dont want to on the basis
of running it VGA! UUUUUGGGHHH!

"8>}

-DG-

Richard A. Ishid

Power F1 demo SVGA

by Richard A. Ishid » Mon, 31 Mar 1997 04:00:00


> Has anyone been able to get PowerF1 demo to run in SVGA. If so how?
> I would like to give a review on the demo, but dont want to on the basis
> of running it VGA! UUUUUGGGHHH!

> "8>}

> -DG-

Save your money - the steering interface is so sloppy that it's
frustrating to play.  SVGA graphics suck and the game bites big time.
GPII is less expensive, looks better, has a realistic user interface and
is sooooo much better that Power F1.  I'm totally disappointed with the
game.  I even sent E-mails to Eidos re the sloppy steering
characteristics and their reply said the steering was an idiosyncrisy
(their spelling) that was a part of the game.  I use a T2 and have tried
the game using a Flightstick pro, MS Sidewinder, keyboard, Gravis pad.
All the interfaces suck in this game.  One more E-mail was sent to Eidos
re the lack of control with the different devices used.  They said the
game was "winnable" and within their accepted standards.  They aren't
working on a patch for the game and us buyers are SOL.  If not for Tomb
Raider, I would simply boycott Eidos and never, ever buy a game from
them again.  Oh well.

..Buddha..

Marc Collin

Power F1 demo SVGA

by Marc Collin » Tue, 01 Apr 1997 04:00:00

Actually the steering is comparable to GP2--but only after you completely
reconfigure it from the default settings.  I too was horrified when I
unpacked the game from the box and ran it--it was close to impossible to
steer!!  Once set up properly (which most arcade-gamers won't be able or
willing to do, btw), the control of the vehicle is honestly about 90% as
good as GP2.  The graphics blow GP2 out of the water, though...they are
superior in quality and in terms of the amount of detail and resolution per
CPU and graphics card horsepower you have.  In addition, the game does not
slow down as much when many other computer-controlled opponents are on
screen.  The computer opponents' AI is about 70% as smart as GP2, though
since you can smash into other cars with relatively little damage to you or
the other vehicles, this only matters in terms of the fun aspect of the
racing.  I would suggest that the fun aspect is about on par with GP2--it
is better in some ways and worse in others.  If it is being marketed as a
pop it in your computer and drive away without setting anything game, then
the marketeers forgot to play the game first or they forgot to instruct the
programmers to design in that way because it ain't!!




> > Has anyone been able to get PowerF1 demo to run in SVGA. If so how?
> > I would like to give a review on the demo, but dont want to on the
basis
> > of running it VGA! UUUUUGGGHHH!

> > "8>}

> > -DG-
> Save your money - the steering interface is so sloppy that it's
> frustrating to play.  SVGA graphics suck and the game bites big time.
> GPII is less expensive, looks better, has a realistic user interface and
> is sooooo much better that Power F1.  I'm totally disappointed with the
> game.  I even sent E-mails to Eidos re the sloppy steering
> characteristics and their reply said the steering was an idiosyncrisy
> (their spelling) that was a part of the game.  I use a T2 and have tried
> the game using a Flightstick pro, MS Sidewinder, keyboard, Gravis pad.
> All the interfaces suck in this game.  One more E-mail was sent to Eidos
> re the lack of control with the different devices used.  They said the
> game was "winnable" and within their accepted standards.  They aren't
> working on a patch for the game and us buyers are SOL.  If not for Tomb
> Raider, I would simply boycott Eidos and never, ever buy a game from
> them again.  Oh well.

> ..Buddha..

Richard A. Ishid

Power F1 demo SVGA

by Richard A. Ishid » Tue, 01 Apr 1997 04:00:00


> Actually the steering is comparable to GP2--but only after you completely
> reconfigure it from the default settings.  I too was horrified when I
> unpacked the game from the box and ran it--it was close to impossible to
> steer!!  Once set up properly (which most arcade-gamers won't be able or
> willing to do, btw), the control of the vehicle is honestly about 90% as
> good as GP2.  The graphics blow GP2 out of the water, though...they are
> superior in quality and in terms of the amount of detail and resolution per
> CPU and graphics card horsepower you have.  In addition, the game does not
> slow down as much when many other computer-controlled opponents are on
> screen.  The computer opponents' AI is about 70% as smart as GP2, though
> since you can smash into other cars with relatively little damage to you or
> the other vehicles, this only matters in terms of the fun aspect of the
> racing.  I would suggest that the fun aspect is about on par with GP2--it
> is better in some ways and worse in others.  If it is being marketed as a
> pop it in your computer and drive away without setting anything game, then
> the marketeers forgot to play the game first or they forgot to instruct the
> programmers to design in that way because it ain't!!

OK, the obvious question is this: how did you set up Power F1 game to
where the steering has decent response?  I and countless others would
like to know.  I have really, really tried to like this game - "like" in
this context meaning to play the game for longer than three laps.  I
finally had to stop playing Power F1 because the sloppy steering and
unrealistic handling characteristics made me crash and burn in GPII.
However, if you could enlighten us all with your setup insights and
wisdom, then we all could drive this game without being totally
frustrated.  BTW, I'm not being sarcastic, I really would like to no.

Cordially,
Buddha

Marc Collin

Power F1 demo SVGA

by Marc Collin » Wed, 02 Apr 1997 04:00:00

OK, a few clues since everyone will have to experiment a bit:

Adjust the tires to hard (the difference between soft and hard is HUGE).

Adjust the steering lock angle to near or at the maximum (60 degrees).

Adjust the linearity to OFF (which is 1)--this makes a HUGE difference.

Adjust the wing angle to reduce the downforce (to say 25 to 30 degrees
front and rear).

The cars steered like pigs (and in some cases at higher speeds didn't steer
hardly at all) until I made these adjustments.  Too much downforce on too
soft a tire creates the mushy this car doesn't steer reaction.  The
joystick/wheel needs to have full control, not a "variability factor"
thrown in by the software, so the linearity goes to none (1).  Increasing
the steering angle is the least of the effects, but more angle should
result in much more reactive steering.  If you are not a skilled "driver",
you may need to back off on this factor.

Works for me...that's all I can say.




> > Actually the steering is comparable to GP2--but only after you
completely
> > reconfigure it from the default settings.  I too was horrified when I
> > unpacked the game from the box and ran it--it was close to impossible
to
> > steer!!  Once set up properly (which most arcade-gamers won't be able
or
> > willing to do, btw), the control of the vehicle is honestly about 90%
as
> > good as GP2.  The graphics blow GP2 out of the water, though...they are
> > superior in quality and in terms of the amount of detail and resolution
per
> > CPU and graphics card horsepower you have.  In addition, the game does
not
> > slow down as much when many other computer-controlled opponents are on
> > screen.  The computer opponents' AI is about 70% as smart as GP2,
though
> > since you can smash into other cars with relatively little damage to
you or
> > the other vehicles, this only matters in terms of the fun aspect of the
> > racing.  I would suggest that the fun aspect is about on par with
GP2--it
> > is better in some ways and worse in others.  If it is being marketed as
a
> > pop it in your computer and drive away without setting anything game,
then
> > the marketeers forgot to play the game first or they forgot to instruct
the
> > programmers to design in that way because it ain't!!

> OK, the obvious question is this: how did you set up Power F1 game to
> where the steering has decent response?  I and countless others would
> like to know.  I have really, really tried to like this game - "like" in
> this context meaning to play the game for longer than three laps.  I
> finally had to stop playing Power F1 because the sloppy steering and
> unrealistic handling characteristics made me crash and burn in GPII.
> However, if you could enlighten us all with your setup insights and
> wisdom, then we all could drive this game without being totally
> frustrated.  BTW, I'm not being sarcastic, I really would like to no.

> Cordially,
> Buddha

Ray

Power F1 demo SVGA

by Ray » Fri, 04 Apr 1997 04:00:00

How do you get the Demo to run in SVGA?

Thanks in advance!


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