Kevin Clark
> > Ok Kevin, maybe I should rephrase my comments. It just irks me to no end
> > when some folks try to say GT is THE BEST Racing Game ever, or specially
> > when they try to pass it off as a sim. Your comment about BEST on a PSX
is
> > more correct.
> We agree on something. Hurrah :)
> I'll be the first to admit is not the best ever on all platforms. GPL
> does it for me in that respect.
> What constitues a sim though? What is it about the game that most
> definately NOT simulation (apart from the lack of damage which was a
> license agreement with the manufacturers). There are car settings for
> dampers, spring rates, camber, gearing, downforce and many others that
> all affect the handling realistically. OK the tracks aren't REAL but
> they look real as far as the graphics can go and give a good sense of
> speed. I could go on about other aspects but I'm interested in the sim
> answer bit.
Ok, my definition of a sim is a game that makes me feel I am really there,
doing it. The number of times I've played GT, I just don't feel it. The
screen does not give me the impression I am there doing it, and driving the
cars do not either. But then GPL is a wee bit overboard in this sense. I
think it goes too far the other way, but then as I am too young to have
driven those cars (started racing in 1974), I can only base this on what I
drove: Spits, GT6, Lotus Europa, Eng Ford Cortina, RX7, CRX Si, but the
Europa WAS quite near a formula car with a full body (and mid engined too)
<G>, and it was never that twitchy. So for me, so far, TOCA2 gives me the
best visual perception of being back on the track, and the feeling like I am
driving a real race car. Its not perfect (AI drivers STILL hold better in
turns then they should), but I sure get that ol' feeling when driving in
them (as well as the ol' andreno rush).
For driving plain street cars, Viper has some good points to it over GT as
well, but I am not quite sold on its shifting and torque curve properties.
We'd need a real Viper Driver's opinion on that, but I feel it drops off the
torque too fast. But it does give a good impression of struggling with a
beast of a car (Viper or C5 Vette) going through turns quite fast. Right now
I have an Audi A4, but I want to get that new BMW "M" Coupe (the 2 setae
based on the ZM Roadster). I have test driven it a number of times, as well
as driven a buddy's M3, and these handle way better in REAL life than the
cars in VIPER. They both just about go where you point them, and very
accurately too! And both cars, even in unmodified street garb, handle way
better than most of these PC/PSX games make cars out to handle. But again,
the game in my view that comes closest to this is TOCA2 , and next is Viper.