rec.autos.simulators

Ed:Teleport Problem at Pocono

W. Egerstaffe

Ed:Teleport Problem at Pocono

by W. Egerstaffe » Mon, 10 Jun 1996 04:00:00

I have the teleport problem everytime I race at Pocono. My screen crashes
and get all kinds of code on the screen and the sound hangs up also. I
finally had to delete Pocono off my schedule to be able to race with no
problems. Any ideas.
--

http://www.racesimcentral.net/
McHenry Com Service Provider
http://www.racesimcentral.net/
#2 is #1!

JungleDa

Ed:Teleport Problem at Pocono

by JungleDa » Wed, 19 Jun 1996 04:00:00

Since Nascar1.21 is running under a different engine than Hawaii, any code
geniuses able to write a converter to change the NAS 1.21 car setups to
the Hawaii spec's without losing the intergrity of each setup.  I have
found great setups for NAS, but when running Hawaii they are just okay.
Seems that with a little tinkering someone would be able to write one.
(I'll admit I know nothing about writting code).  I just think  the
majority of people would feel more comfortable driving the same setup in
each sim, with the same preformance and handling.

Just a thought



David Spark

Ed:Teleport Problem at Pocono

by David Spark » Thu, 20 Jun 1996 04:00:00


>Since Nascar1.21 is running under a different engine than Hawaii, any code
>geniuses able to write a converter to change the NAS 1.21 car setups to
>the Hawaii spec's without losing the intergrity of each setup.  I have
>found great setups for NAS, but when running Hawaii they are just okay.
>Seems that with a little tinkering someone would be able to write one.
>(I'll admit I know nothing about writting code).  I just think  the
>majority of people would feel more comfortable driving the same setup in
>each sim, with the same preformance and handling.

I don't think it's that simple. The way I understand it, the bug that was
fixed in the Hawaii code (MULTI) caused the weight to move around on the
car. In NASCAR, this caused your setups to start out loose and then
gradually tighten up over time. People took different approaches to fixing
this problem, some added tons of stagger and wedge, others just suffered
through the loose condition and waited for the car to come in. I think it
would be difficult to write a program to "convert" setups because of all
the different "fixes" that people attempted.

It's really not that difficult to tweak your setups for MULTI. Generally,
your setups are going to be too tight, so start by taking all the wedge
out. If that doesn't loosen the car up enough, move a little weight towards
the rear.

I don't know if it's just experience or the bug fix, but I'm much better at
dialing in setups for MULTI than I ever was for NASCAR. I know with MULTI
that once I get the tires heated up, the car is going to behave pretty much
the same way until the tires start to go away. I never felt that way about
NASCAR.

Dave "davids" Sparks
Sequoia Motorsports

Ed Mart

Ed:Teleport Problem at Pocono

by Ed Mart » Fri, 21 Jun 1996 04:00:00


>I have the teleport problem everytime I race at Pocono. My screen crashes
>and get all kinds of code on the screen and the sound hangs up also. I
>finally had to delete Pocono off my schedule to be able to race with no
>problems. Any ideas.
>--

>http://user.mc.net/n9ldx
>McHenry Com Service Provider
>http://www.mc.net
>#2 is #1!

Have you tried re-installing Pocono?  If it was crashing the system,
it sounds like some of the files were corrupted.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.


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