rec.autos.simulators

GPL 1.1 patch - what's in it?

Rafael Medeiro

GPL 1.1 patch - what's in it?

by Rafael Medeiro » Sun, 25 Apr 1999 04:00:00

Great point,always forgotten...
Rafael Medeiros

> That sounds great, but as someone living in the back of beyond and who will
> probably never be able to play online I'm rather hoping that some other
> non-online tweaks will be in the offing.  Like the ability to save the game
> in the middle of a GP.  There is nothing more annoying than being an hour
> into a race and having to leave the game and loose all you have done because
> you know the job you have been called out to will probably last all night
> and then some...please :)

> Matthew





> > > I have seen references to some of the things in GPL 1.1, but no
> > comprehensive
> > > list.  Does anyone have one?  (email would be great!)

> > > I'm particularly interested in the ability to run a dedicated server
> > (command
> > > line startup, automatic progression to next race) on NT (heard NT
> > support
> > > would be in there.)

> > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.

> > It will include the ability to launch GPL as either a multiplayer
> > client or server with command line parameters.  The VROC folks already
> > have a version that takes advantage of this, and I believe the GPL
> > SpyBoy folks do as well.

> > You will be able to run a dedicated GPL server; i.e. a server that
> > repeatedly and automatically cycles through a list of races (which you
> > specify in a new server.ini file).  It is _not_ a daemon in the Un*x
> > sense of things.  That is, it still brings up the GPL window and
> > displays stuff, though it does not use sound or 3D graphics, thus
> > reducing CPU load.

> > You will also (by connecting with the proper password) be able to
> > control a GPL server remotely.  You just connect as if you were a
> > client, but all the widgets that would normally be grayed out for a
> > client are accessible.  More than one client can be the "boss" for a
> > server, so they'll need to cooperate.

> > We have run GPL 1.1 on systems running NT5 Beta 2 without problems.  I
> > believe we've also run it on NT4 systems with SP3, but don't quote me
> > on that.  We've also run it on dual-CPU NT systems, and it uses both
> > CPU's.  Because of GPL's architecture, I don't believe it would use
> > more than two, but should run OK if there are more.

> > Randy

Iain Mackenzi

GPL 1.1 patch - what's in it?

by Iain Mackenzi » Mon, 26 Apr 1999 04:00:00

Most importantly, is there force feedback support? This would make GPL
perfect.
Iain



> > I have seen references to some of the things in GPL 1.1, but no
> comprehensive
> > list.  Does anyone have one?  (email would be great!)

> > I'm particularly interested in the ability to run a dedicated server
> (command
> > line startup, automatic progression to next race) on NT (heard NT
> support
> > would be in there.)

> The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.

> It will include the ability to launch GPL as either a multiplayer
> client or server with command line parameters.  The VROC folks already
> have a version that takes advantage of this, and I believe the GPL
> SpyBoy folks do as well.

> You will be able to run a dedicated GPL server; i.e. a server that
> repeatedly and automatically cycles through a list of races (which you
> specify in a new server.ini file).  It is _not_ a daemon in the Un*x
> sense of things.  That is, it still brings up the GPL window and
> displays stuff, though it does not use sound or 3D graphics, thus
> reducing CPU load.

> You will also (by connecting with the proper password) be able to
> control a GPL server remotely.  You just connect as if you were a
> client, but all the widgets that would normally be grayed out for a
> client are accessible.  More than one client can be the "boss" for a
> server, so they'll need to cooperate.

> We have run GPL 1.1 on systems running NT5 Beta 2 without problems.  I
> believe we've also run it on NT4 systems with SP3, but don't quote me
> on that.  We've also run it on dual-CPU NT systems, and it uses both
> CPU's.  Because of GPL's architecture, I don't believe it would use
> more than two, but should run OK if there are more.

> Randy

Karl Doy

GPL 1.1 patch - what's in it?

by Karl Doy » Mon, 26 Apr 1999 04:00:00

On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie"


>Most importantly, is there force feedback support? This would make GPL
>perfect.

<Big snip>

I'm surprised no one else has mentioned this one, but I would really
like the ability to review or save the replay of an online race if I'm
disconnected before the finish...How many times have _you_ been
disconnected while leading out of the last corner and not been able to
prove it :)

Karl

Michael Barlo

GPL 1.1 patch - what's in it?

by Michael Barlo » Mon, 26 Apr 1999 04:00:00

    What I would like to see are the camera's..  As it stands now, They
focus on *one* driver.  If instead of that they were focused on the
track...  It would help out a lot with video taping.

    Along those lines...  Have a button to click to have the camera focused
on a driver or focus on the center of the track.  Then when it's focused on
the track.. Have a slider bar that we slide across to move the camera along
the center line of the track.

    Next improvement,  Instead of having to press a key to go to the next
camera angle..  Press a key for this angle, some other key for that angle,
and another for another, and so on..  With that train of thought.. instead
of pressing a key to go to the next driver or the driver before.. Press the
#1 key for the driver in the lead, #2 key for the second place driver, #3
for third.. and so on.

    I hate having to go through all the angles, and/or drivers, to find the
one that I was after.

Just my $0.02 worth
Mike Barlow


> On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie"

> >Most importantly, is there force feedback support? This would make GPL
> >perfect.

> <Big snip>

> I'm surprised no one else has mentioned this one, but I would really
> like the ability to review or save the replay of an online race if I'm
> disconnected before the finish...How many times have _you_ been
> disconnected while leading out of the last corner and not been able to
> prove it :)

> Karl

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Randy Cassid

GPL 1.1 patch - what's in it?

by Randy Cassid » Tue, 27 Apr 1999 04:00:00



I believe this is fixed by the patch.  As are many other little
glitches.  When I'm more sure of the release date for the patch, I'll
post the readme11.txt in this forum.

Randy

Randy Cassid

GPL 1.1 patch - what's in it?

by Randy Cassid » Tue, 27 Apr 1999 04:00:00


Yes.  VROC for GPL 1.1 also supports this.

GPL itself won't do this, but command line parameters can be used to
force the bandwidth settings.  I believe VROC for GPL 1.1 does use
them.

Randy

Trip

GPL 1.1 patch - what's in it?

by Trip » Tue, 27 Apr 1999 04:00:00

Randy you have made my day... make that my whole YEAR.

BIG thanks,

Trips
D. Bell on VROC



> > 1. Will the patch allow the race host to specify the car class that
> > everyone joining the race runs?

> Yes.  VROC for GPL 1.1 also supports this.

> > 2. Would it be possible for the server to broadcast connection
> portion
> > of the core.ini settings to each client as it joins the race?

> GPL itself won't do this, but command line parameters can be used to
> force the bandwidth settings.  I believe VROC for GPL 1.1 does use
> them.

> Randy

Jay Wolf

GPL 1.1 patch - what's in it?

by Jay Wolf » Tue, 27 Apr 1999 04:00:00

heck, i'm just hoping that the patch covers that bug that makes me lose
control of the car and send it carening into the wall/tree/hay!
Jeffrey Ha

GPL 1.1 patch - what's in it?

by Jeffrey Ha » Tue, 27 Apr 1999 04:00:00



Eric,
Along with the TNT from Nvidia and Rendition Verite 2200 release
candidate drivers (NOT beta) . I get the feeling that we will never
see working drivers for cards  period. They are too quickly superceded
by new non working cards.  

Are you guys (Papy) putting some pressure on these folks to put
working drivers out (much like ID is with GL related issues for QA3)?
Without that, I think all is lost.

Jeff

Mark Seer

GPL 1.1 patch - what's in it?

by Mark Seer » Tue, 27 Apr 1999 04:00:00

Excellent news. Thanks Randy

Mark


>> 1. Will the patch allow the race host to specify the car class that
>> everyone joining the race runs?

>Yes.  VROC for GPL 1.1 also supports this.

>> 2. Would it be possible for the server to broadcast connection
>portion
>> of the core.ini settings to each client as it joins the race?

>GPL itself won't do this, but command line parameters can be used to
>force the bandwidth settings.  I believe VROC for GPL 1.1 does use
>them.

>Randy

J

GPL 1.1 patch - what's in it?

by J » Wed, 28 Apr 1999 04:00:00

I guess, autopilot will not be implemented ;-)

Jens

On Mon, 26 Apr 1999 11:05:04 -0700, "Jay Wolfe"


>heck, i'm just hoping that the patch covers that bug that makes me lose
>control of the car and send it carening into the wall/tree/hay!

---------------------------------------------

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J

GPL 1.1 patch - what's in it?

by J » Wed, 28 Apr 1999 04:00:00

As I read earlier, FF will surely not be implemented in 1.1 :-(
But, I'm still hoping I'm wrong :-)

Jens

On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie"


>Most importantly, is there force feedback support? This would make GPL
>perfect.
>Iain

---------------------------------------------

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Andrew MacPhers

GPL 1.1 patch - what's in it?

by Andrew MacPhers » Wed, 28 Apr 1999 04:00:00

Only cure for that is an autopilot and amputation at the elbows. Seems a bit radical
though.

Andrew McP

Byron Forbe

GPL 1.1 patch - what's in it?

by Byron Forbe » Wed, 28 Apr 1999 04:00:00

LOL. Like what!?

> >The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.

> Sounds great, but I was expecting heaps of gameplay improvements.

Toni Lassi

GPL 1.1 patch - what's in it?

by Toni Lassi » Wed, 28 Apr 1999 04:00:00

How about the ability to use clutch in the start with automatic
shifting? It's slow enough without the *** penalty in starts to
make it feel like Papy is stating "Since you won't learn to shift
yourself, you are not allowed to do well in races." Or making the
Global Hype AI scale down if you're too slow so beginners will have
nice fights with the AI without resorting to cheating with the files?
Or removing the low-rider cheat? Or...

(I'm sure I could imagine heaps, but not now)


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