rec.autos.simulators

Online 24hr race--what rules?<survey>

Peter Ive

Online 24hr race--what rules?<survey>

by Peter Ive » Sat, 13 Mar 2004 09:25:24



<enduro idea snipped>

So, I take you can't watch as a spectator whilst waiting for your turn,
which would have been nice.  As a team player I'd love to keep an eye on
my racing buddies and how they were doing.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sat, 13 Mar 2004 11:33:45


  Some of the early races called for those who share the same computer to
sit still in the pits for one minute.  I prefer forcing them to disconnect
and reconnect just as if they were continents apart.  This equalizes the
risk of internet racing when we are never 100% sure our connection will
still be there.  
   Guys in the same room could gain about 50 seconds per swap.  So, while
not saying 11 swaps be mandated, having say 4 or 6 stops would give teams a
level playing field.  If the larger teams want to swap more often than the
madated minimum, then they would be accepting the built-in handicap such
swaps impose.

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sat, 13 Mar 2004 11:34:39





> <enduro idea snipped>

> So, I take you can't watch as a spectator whilst waiting for your turn,
> which would have been nice.  As a team player I'd love to keep an eye on
> my racing buddies and how they were doing.

   There are options to 'broadcast' nr2k3 races over the internet and there
are utilities that can show you icons on a track map of where your car is.

dave henrie

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sat, 13 Mar 2004 13:14:58


    Gavin Chatt from Australia pioneered this stuff(as far as I know)
His site Aus Team Racing has an online league with several endurance
events.  The ATR races are the team events I think.  Here's a link to
their site:

http://austeamracing.com/

and here's a 1 page faq on setting up two guys to race the same car.

This (hopefully) is the final Draft on multiple drivers being able to
connect to a server and join as the same car to continue in a race.

Creating the Driver -

All team members need to create a new player (all of Identical name)
One player sets all the options for the driver including carfile and
connection settings.

This player then transfers a group of files to the other members of the
team :- these files consist of:
the carfile, the player.ini file (for the newly created name) and a file
that exists in the players directory called (something.ks)..

The ks file is the checking file to make the server believe that the same
computer is reconnecting.

The other team members (receiveing the files) need to backup the ks file
in their directory before overwriting it with the one received. After the
race, they need to put the ks file back as it was.

The players receiving the files can then setup all their options with
controllers and graphics but MUST NOT change the player or connection
details.

CONNECTION TO THE SERVER WILL NOW BE TCP/IP.. address issued by email
prior to the event.

To change during the race remains exactly the same as previously
described on the site.

THIS MIGHT HELP

Your team mates need to run the same ini file as you for the player.ini

To do this you or one of your team need to create a new player within the
game lets say John and I are setting this up so I'll use our names.

Create a new player:

First Name:
Last Name: FUCHS RACING
Number: 46
Sponsor: Fuchs
Team: Fuchs ATR Fuchs Racing Team

I would then save this as the player. I have John do the same as listed
above. Each member of the team creates a new player of the same name eg.
Fuchs Racing

One team member sets up the player to have the correct connection and car
file details. A single sierra account has to be used for all team
members, so the team can either use an existing account or create a new
one for the team

That player (Chatt) would then supply the other team member (John) with
the player.ini file. The other team member would copy the player.ini file
into the player directory that they just created.

C:\Papyrus\NASCAR Racing 2002 Season\players\Fuchs_Racing

This results in multiple computers having the same player configuration.
As we are all aware, if you are late to connect to a server, you cant
connect, however if you have been on a server and fall off, you can
reconnect and it is this theory that we apply.

Only one team member can connect to the same server using the same Sierra
Login Name, this is where you need to ensure you can communicate with
your team mate so they know when your about to disconnect and once they
time it, the next driver can then connect using the sierra login name and
connect to the server you have just fallen off from. They will end up in
pit lane ready to go.

If your car is damaged you will enter the same damaged car, if your
engine blows and you think a driver change will fix it, wrong  We still
have the scheduled "Practice Races" which we can assist those needing it.

ANOTHER SUGGESTION
Keep the auto chat the same as my sample below, as you can see from mine
I have already set it up for either Ed or I to auto use the driver change
notification all Ed needs to do is select number 9 and I number 0 and we
just need to then add the lap number when we change drivers.

[Autochat Messages]
autochat_01=ATR 46 Pitting this lap. Pass HIGH.
autochat_02=ATR 46 Exiting pit. Pass HIGH.
autochat_03=Pass ATR 46 LEFT.
autochat_04=Pass ATR 46 RIGHT.
autochat_05=ATR 46 Passing You LEFT.
autochat_06=ATR 46 Passing You RIGHT.
autochat_07=ATR 46 Waves "THANK YOU"
autochat_08=ATR 46 Damaged and off pace.
autochat_09=DRIVER CHANGE - JOHN OUT CHATT IN LAP ##
autochat_10=DRIVER CHANGE - CHATT OUT JOHN IN LAP ##

Larr

Online 24hr race--what rules?<survey>

by Larr » Sat, 13 Mar 2004 14:10:30

Ah, I got it.

It's not a real 'feature', just taking advantage of something else the game
does for you.

Clever!

-Larry



> > Really?  How is this done ?

> You use the feature that allows you to reconnect to a server you've been
> disconnected from by accident, except that in this case you pit, wait
> for your actual pit stop to finish, unplug your internet connection to
> force a disco, call your team mate and let him know you've disco'ed and
> he reconnects using the same ID as you did, as well as car file

> Takes roughly a minute for this swap to happen, which is why they
> mandate a minimum of driver swaps/disco's since some people have the
> option of running more people at the same computer, I could race with my
> brother as team mate as he lives 2 mins from here, which means that
> every time we swapped, using either his or my computer for both of us,
> we'd gain a minute over those that would have to disco to swap drivers

> We used this in the 2003 BR1000 and it worked like a charm, being a
> "relatively" short endurance event we only mandated a one disco/swap
> minimum

> Personally I don't see a problem with forcing a mandatory minimum number
> of swaps, most real life endurance event do the same, even in those rare
> cases where one driver runs a 4 hour even on his own, they usually force
> him to unbuckle, get out of the car and walk around the car once before
> getting back in or something like that, and in longer events they often
> regulate a maximum number of hours one driver can do in total

> Having run the BR1000 a few times, I don't think I could do much more
> than 3 hours in one sitting no matter, focusing that *** a
> relatively small screen (compared to driving in real life) is actually
> quite *** the eyes...and neck if you get all tensed up like I do

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> http://www.racesimcentral.net/

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sat, 13 Mar 2004 14:51:27


B Forbe

Online 24hr race--what rules?<survey>

by B Forbe » Sat, 13 Mar 2004 16:46:21


    Yeah. What's the deal with rollovers or over fence things? Is that a
race over thing? There's no shift - R since GPL is that right?

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sat, 13 Mar 2004 23:18:12





>> Sometimes NR will let you call for a tow and other times not.  If one
>> of the mod teams would look at making that more tailorable.....

>     Yeah. What's the deal with rollovers or over fence things? Is that a
> race over thing? There's no shift - R since GPL is that right?

   At a track like the Nurburgring Nordschleife, that could indeed be a
problem.  There a plenty of areas that can launch you over the guard rails.
I know one of the AI mod guys for F1c found he could get the sim to place
the car back on the track after stopping outside the guardrails, but that
probably will mean SOMEBODY would be zooming by just as you got dumped back
ontrack.  
   A track like the Daytona Rolex 24hr course has no real barriers.  You
could still wreck and ruin your car, But I think it would be highly
unlikely that you'd find yourself somewhere that the tow truck couldn't
save you.  (a complete lap tow from the pits to the pits takes over 6
minutes!)
    THe LeMans Le Sarthe track seems like another natural for a 24hr race,
but I'm not convinced the odd wall-touching=engine damage bug wouldn't rear
it's ugly head.
    Bathurst and the modern Spa also host 24hr races in addition to the
tracks listed above.

   dave henrie

mcewe

Online 24hr race--what rules?<survey>

by mcewe » Sat, 13 Mar 2004 23:41:33

One or 2 randomly thrown yellow flags over a 6 hour period might spice
things up too...   Can you throw them with the !yellow chat command if
the server is set to no yellows otherwise?

mcewe

Online 24hr race--what rules?<survey>

by mcewe » Sat, 13 Mar 2004 23:43:46

Could you undo the driver file changes and join under your own name as
a spectator, the swap the files back when it's you're stint?
John DiFoo

Online 24hr race--what rules?<survey>

by John DiFoo » Sat, 13 Mar 2004 23:54:03

On Fri, 12 Mar 2004 08:18:12 -0600, Dave Henrie


>    THe LeMans Le Sarthe track seems like another natural for a 24hr race,
>but I'm not convinced the odd wall-touching=engine damage bug wouldn't rear
>it's ugly head.

There is a modern Le Mans in the works and pretty close to completion
(I managed to surrepititiously grab a beta copy...heehee...).  No
engine
exploding walls, tho some of the modern changes I loathe (Dunlop
is a shadow of its former self).

           John DiFool

Dave Henri

Online 24hr race--what rules?<survey>

by Dave Henri » Sun, 14 Mar 2004 00:00:31



   You'd have to be connected before the race began, AND you'd be taking up  
a  slot that might be needed for a team.

Goy Larse

Online 24hr race--what rules?<survey>

by Goy Larse » Sun, 14 Mar 2004 01:58:32



> writes:

> >Takes roughly a minute for this swap to happen, which is why they
> >mandate a minimum of driver swaps/disco's since some people have the
> >option of running more people at the same computer, I could race with my
> >brother as team mate as he lives 2 mins from here, which means that
> >every time we swapped, using either his or my computer for both of us,
> >we'd gain a minute over those that would have to disco to swap drivers

> Ok, so the minimum swaps thing *helps* you.  If the league mandates swaps every
> half hour, co-drivers who aren't at the same location will make 11 swaps in a
> 6-hour race.  That means they lose 11 minutes, according to you.  If you two
> are right THERE, you lose maybe 5 seconds per swap, or less than a minute.  You
> actually wouldn't lose ANY time because you could switch while the car is being
> serviced.  The more driver swaps that are mandated, the larger YOUR advantage.
> Seems like mandating swaps gives the advantage to people local to each other.
> Is that really what they want to do?

Guess I wasn't as clear as I could have been :) .......the "forced
swaps" would be actual disco/swaps, the race officials reviewing the
replay later on would make sure "team so and so" had the min number of
swaps, "team this and that" likewise and so on and so forth, so you
could have as many swaps as your strategy requires, but as Dave H said,
even if you and your team mate are racing on the same computer we
enforced a 1 disco minimum in the BR1000 and it's the only way I can see
to get some realism and fairness into it

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Rudebo

Online 24hr race--what rules?<survey>

by Rudebo » Sun, 14 Mar 2004 06:49:10



> > What is the answer of whether two drivers can share one car on two
> > different computers.  Pretty sure that's not the case




WOW! Holy Crap!  Now you've got my interest.  I'm in! I'm in! Where do I
sign up?

Eldre

Online 24hr race--what rules?<survey>

by Eldre » Sun, 14 Mar 2004 23:39:50


writes:

Yeah, that's what I got from Dave's response.  I guess I just don't have many
spare brain cycles recently... :-(

Eldred
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