Gavin Chatt from Australia pioneered this stuff(as far as I know)
His site Aus Team Racing has an online league with several endurance
events. The ATR races are the team events I think. Here's a link to
their site:
http://austeamracing.com/
and here's a 1 page faq on setting up two guys to race the same car.
This (hopefully) is the final Draft on multiple drivers being able to
connect to a server and join as the same car to continue in a race.
Creating the Driver -
All team members need to create a new player (all of Identical name)
One player sets all the options for the driver including carfile and
connection settings.
This player then transfers a group of files to the other members of the
team :- these files consist of:
the carfile, the player.ini file (for the newly created name) and a file
that exists in the players directory called (something.ks)..
The ks file is the checking file to make the server believe that the same
computer is reconnecting.
The other team members (receiveing the files) need to backup the ks file
in their directory before overwriting it with the one received. After the
race, they need to put the ks file back as it was.
The players receiving the files can then setup all their options with
controllers and graphics but MUST NOT change the player or connection
details.
CONNECTION TO THE SERVER WILL NOW BE TCP/IP.. address issued by email
prior to the event.
To change during the race remains exactly the same as previously
described on the site.
THIS MIGHT HELP
Your team mates need to run the same ini file as you for the player.ini
To do this you or one of your team need to create a new player within the
game lets say John and I are setting this up so I'll use our names.
Create a new player:
First Name:
Last Name: FUCHS RACING
Number: 46
Sponsor: Fuchs
Team: Fuchs ATR Fuchs Racing Team
I would then save this as the player. I have John do the same as listed
above. Each member of the team creates a new player of the same name eg.
Fuchs Racing
One team member sets up the player to have the correct connection and car
file details. A single sierra account has to be used for all team
members, so the team can either use an existing account or create a new
one for the team
That player (Chatt) would then supply the other team member (John) with
the player.ini file. The other team member would copy the player.ini file
into the player directory that they just created.
C:\Papyrus\NASCAR Racing 2002 Season\players\Fuchs_Racing
This results in multiple computers having the same player configuration.
As we are all aware, if you are late to connect to a server, you cant
connect, however if you have been on a server and fall off, you can
reconnect and it is this theory that we apply.
Only one team member can connect to the same server using the same Sierra
Login Name, this is where you need to ensure you can communicate with
your team mate so they know when your about to disconnect and once they
time it, the next driver can then connect using the sierra login name and
connect to the server you have just fallen off from. They will end up in
pit lane ready to go.
If your car is damaged you will enter the same damaged car, if your
engine blows and you think a driver change will fix it, wrong We still
have the scheduled "Practice Races" which we can assist those needing it.
ANOTHER SUGGESTION
Keep the auto chat the same as my sample below, as you can see from mine
I have already set it up for either Ed or I to auto use the driver change
notification all Ed needs to do is select number 9 and I number 0 and we
just need to then add the lap number when we change drivers.
[Autochat Messages]
autochat_01=ATR 46 Pitting this lap. Pass HIGH.
autochat_02=ATR 46 Exiting pit. Pass HIGH.
autochat_03=Pass ATR 46 LEFT.
autochat_04=Pass ATR 46 RIGHT.
autochat_05=ATR 46 Passing You LEFT.
autochat_06=ATR 46 Passing You RIGHT.
autochat_07=ATR 46 Waves "THANK YOU"
autochat_08=ATR 46 Damaged and off pace.
autochat_09=DRIVER CHANGE - JOHN OUT CHATT IN LAP ##
autochat_10=DRIVER CHANGE - CHATT OUT JOHN IN LAP ##