rec.autos.simulators

TOCA - Sim/Arcade?

Juan Vasque

TOCA - Sim/Arcade?

by Juan Vasque » Tue, 30 Dec 1997 04:00:00

I was in England last week and saw this TOCA PC game.  Is it a simulation or
an arcade game?  JV

Doug Bur

TOCA - Sim/Arcade?

by Doug Bur » Tue, 30 Dec 1997 04:00:00


> I was in England last week and saw this TOCA PC game.  Is it a simulation or
> an arcade game?  JV

It is an ARCADE racer in the sense that there is NO setups for the cars
-- it is more of a SIMULATION in the respect of the car handling model.
Much more realisitc than most ARCADE racers in that category.

Graphics are OK on a 3dfx.

Lomceva

TOCA - Sim/Arcade?

by Lomceva » Tue, 30 Dec 1997 04:00:00

Definitely arcade, since there are no setups, telemetry, real damage,
mirrors etc, but borders on the sim genre in realism. The AI races very
rough and heavy and there are `yellow card' as there are in real life.
The cars look fabulous and can look very battered (but really aren't).
You can spin upside down like 4 times in a row (even gives me enough
time to swap to***pit).

You only have two circuits at the beginning and you must get good
results to get the rest of the circuits (although some have already
found their way around this...).

Certain flaws : even on low sentivity, it is very twitchy. I tried
lowered the keyboard repeat rate thru W95, but even then, winning at
Brands Hatch was unbelivably dicey. And I can't use my CH pedals either.

Stanley


> I was in England last week and saw this TOCA PC game.  Is it a
> simulation or
> an arcade game?  JV

Nick

TOCA - Sim/Arcade?

by Nick » Tue, 06 Jan 1998 04:00:00

My personal opinion is that it sits between sim and arcade but it is more
sim than arcade simply because the driving experience "feels" right. I've
been on a couple of tracks depicted (albeit on a bike, not in a car) and
the reproduction of the tracks and the way that you drive them seems spot
on.

With an analog controller, the progressive brake/throttle and steering is
very nice to use although steering is twitchy even on the low
sensitivity.

I've been running NASCAR2 as my promary driving sim for a while but I'm
swtiching to TOCA for a while, it's a blast.

Nick

Tim Harriso

TOCA - Sim/Arcade?

by Tim Harriso » Thu, 08 Jan 1998 04:00:00

I'm sorry but I think I must be loosing my mind. Every review I've read
about TOCA seems to praise it's realistic handling...they don't handle like
any car I've driven. Has anyone else noticed that the cars seem to bounce
down the straights, like they've got square wheels. People I speak to say
its just settling on its springs, but it's more than that, the track isn't
smooth, it seems to be made of lots of straight bits knocked together to
make curves. You can see the lumps approaching as you drive along and then
leap over them. Definitely arcade in my view. Plus it's got to be the
ugliest 3Dfx game ever made. Am I the only one to think like this?


>My personal opinion is that it sits between sim and arcade but it is more
>sim than arcade simply because the driving experience "feels" right. I've
>been on a couple of tracks depicted (albeit on a bike, not in a car) and
>the reproduction of the tracks and the way that you drive them seems spot
>on.

>With an analog controller, the progressive brake/throttle and steering is
>very nice to use although steering is twitchy even on the low
>sensitivity.

>I've been running NASCAR2 as my promary driving sim for a while but I'm
>swtiching to TOCA for a while, it's a blast.

>Nick

>> I was in England last week and saw this TOCA PC game.  Is it a simulation
or
>> an arcade game?  JV

Piers C. Structure

TOCA - Sim/Arcade?

by Piers C. Structure » Fri, 09 Jan 1998 04:00:00



Nope. I deleted it off the HD and took it back to the shop. It's a pile
of steaming toss, I said to the bloke when he asked what was wrong with
it. If you ever sell me such rubbish again I shall make your assistant
shove it up your[NO CARRIER]

Nick

TOCA - Sim/Arcade?

by Nick » Sat, 10 Jan 1998 04:00:00

I would guess that Touring cars probably DO handle unlike anything you've
ever driven unless you're lucky enough to have cut some laps in a TCC
car.

Last time I rode at Brands Hatch it WASN'T smooth and that was on a road
bike with soft suspension. I guess in a stiffly setup Touring car, you
would bounce around a fair bit but I do agree that the effect seems to be
a bit accentuated in TOCA.

Yeah, I gotta agree with you on that but I rarely notice itwhen I'm
running at race speed.

The tarmac textures are the only thing that really grate on me, apart
from that the graphics seem OK rather than brilliant.

I agree that TOCA is lightweight for a sim but I would also contend that
it appears realistic enough not to get slagged off as just another arcade
racer. That's just a personal opinion and I can see that others would not
agree with me !

Later, nick

Leo

TOCA - Sim/Arcade?

by Leo » Sat, 10 Jan 1998 04:00:00

On Wed, 7 Jan 1998 21:51:37 -0000, "Tim Harrison"


>I'm sorry but I think I must be loosing my mind. Every review I've read
>about TOCA seems to praise it's realistic handling...they don't handle like
>any car I've driven. Has anyone else noticed that the cars seem to bounce
>down the straights, like they've got square wheels. People I speak to say
>its just settling on its springs, but it's more than that, the track isn't
>smooth, it seems to be made of lots of straight bits knocked together to
>make curves. You can see the lumps approaching as you drive along and then
>leap over them. Definitely arcade in my view. Plus it's got to be the
>ugliest 3Dfx game ever made. Am I the only one to think like this?

I have a little bit of experience in karts and did some  FF1600 tests
at Ledenon,  in France....and I have driven a few laps of Donington
too.......I don't know what sort of cars you've driven ;-) , but I
wouldn't even think about comparing the handling of any road car with
one that is set up for racing....the springing is usually so stiff
that you'll feel every single bump, and get shaken about a fair
bit....plus there is all the vibration to think about..
The tracks the Touring Cars race on are (with the exception of
Silverstone) are not billiard table smooth by any means....and I know
from my limited experience that Donington has a fair few lumpy bits
<ggg>.....

FastPants :)

Tim Harriso

TOCA - Sim/Arcade?

by Tim Harriso » Sat, 10 Jan 1998 04:00:00

TOP BLOKE !!!




>> I'm sorry but I think I must be loosing my mind. Every review I've read
>> about TOCA seems to praise it's realistic handling...they don't handle
like
>> any car I've driven. Has anyone else noticed that the cars seem to bounce
>> down the straights, like they've got square wheels. People I speak to say
>> its just settling on its springs, but it's more than that, the track
isn't
>> smooth, it seems to be made of lots of straight bits knocked together to
>> make curves. You can see the lumps approaching as you drive along and
then
>> leap over them. Definitely arcade in my view. Plus it's got to be the
>> ugliest 3Dfx game ever made. Am I the only one to think like this?

>Nope. I deleted it off the HD and took it back to the shop. It's a pile
>of steaming toss, I said to the bloke when he asked what was wrong with
>it. If you ever sell me such rubbish again I shall make your assistant
>shove it up your[NO CARRIER]

Andrew MacPhers

TOCA - Sim/Arcade?

by Andrew MacPhers » Sat, 10 Jan 1998 04:00:00

Oi! First I find Papa Doc and Io here, now you. Get back in that Flanker
*immediately* ;-)

Either that or we start a ground support team. Anyone know any good
Russian lorry sims?

Icarus

Tim Harriso

TOCA - Sim/Arcade?

by Tim Harriso » Sat, 10 Jan 1998 04:00:00

Yes, I understand your point, but there is a difference between bumps and a
car (like in TOCA) leaping around a foot in the air, which I see it do
several times a lap. I've been to many races TOCA , GP's, F3 etc over the
years and I've even had the chance ride round Oulton Park with John Cleland
strapped into his Cavalier, and never seen it happen like it does in this
game. It seems the programmers were unable to create a smooth track surface
and just tiled sections together and the simulated cars are leaping over the
ridges where
these tiles join. Sounds like I'm barking mad but that's what it feels like
to me.

ajh..

TOCA - Sim/Arcade?

by ajh.. » Sat, 10 Jan 1998 04:00:00




>> I'm sorry but I think I must be loosing my mind. Every review I've read
>> about TOCA seems to praise it's realistic handling...they don't handle like
>> any car I've driven. Has anyone else noticed that the cars seem to bounce
>> down the straights, like they've got square wheels. People I speak to say
>> its just settling on its springs, but it's more than that, the track isn't
>> smooth, it seems to be made of lots of straight bits knocked together to
>> make curves. You can see the lumps approaching as you drive along and then
>> leap over them. Definitely arcade in my view. Plus it's got to be the
>> ugliest 3Dfx game ever made. Am I the only one to think like this?

>Nope. I deleted it off the HD and took it back to the shop. It's a pile
>of steaming toss, I said to the bloke when he asked what was wrong with
>it. If you ever sell me such rubbish again I shall make your assistant
>shove it up your[NO CARRIER]

Agreed.  With a 166mmx and Pure 3d card I had to turn off a lot of stuff to
get a decent frame rate and it still ran choppy. Very poor looking for a
current 3d game.  I wanted to love this game but after trying the demo I
would not waste my money on it. A real shame.
                                                              Don Scurlock
                                                              Vancouver, B.C.
J. Perkin

TOCA - Sim/Arcade?

by J. Perkin » Sat, 10 Jan 1998 04:00:00


> Yes, I understand your point, but there is a difference between bumps and a
> car (like in TOCA) leaping around a foot in the air, which I see it do
> several times a lap...It seems the programmers were unable to create a
> smooth track surface and just tiled sections together and the simulated
> cars are leaping over the ridges where these tiles join.

Hmm. I just got this game (takes a little longer here in the states) and
played pretty extensively over the last two days, and I don't see this
at all, or at least not to the extent that it seems you do. I do get
the occasional bounce, but it happens to the computer cars as well, and
seems to be an attempt to model an actual bump in the track (from what
I can tell, I have only seen the tracks on TV, and briefly at that).
I wonder if it has something to do with system speed, or some other
variable? No idea, but personally I think its a great game, and I'm
having a blast trying to win the championship. Can't wait for it to
get released over here so I can try and find some net competition.

J. Perkins
 --
The AutoSim World Records Site
NFS, S2, Rally Championship, SODA, Stunts!
http://www.twogoons.com/aswrs/

Nick

TOCA - Sim/Arcade?

by Nick » Sun, 11 Jan 1998 04:00:00

How much RAM do you have on your machine? I'm running 64MB on a P166 (not
MMX) and Orchid 3D abd it runs smooth on full detail levels.

Nick

parr

TOCA - Sim/Arcade?

by parr » Sun, 11 Jan 1998 04:00:00

I am running a p150 with a stealth II and works fine with full graphics.
Only a bit gerky when its raining.




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