rec.autos.simulators

GP3: Worst 3D Engine Ever?

Jenera

GP3: Worst 3D Engine Ever?

by Jenera » Mon, 31 Jul 2000 04:00:00

Before I begin, let me clarify that despite its shortcomings I do enjoy GP3
and find it to be a fun accessible sim-type game (careful choice of words
there : ). Now on to my argument...

After trying some tests, I've come to the conclusion that GP3 is not using
3D cards for acceleration. I believe the game is using 3D cards for special
effects and lighting ala Diablo II. In other words, the game is entirely a
software engine. The only advantage of support for 3D accelerators, is for
bi-linear filtering, lighting and higher resolutions. That's why the game is
limited to 25.6 fps out of the box. The game is using the software engine to
generate the polygons and just asking the Direct3D renderer to output its
results. Notice that the game does not have a higher polygon count depending
on whether the software engine or the 3D accelerated engine is used? The
main advantage of a 3D accelerator in GP3 is to allow for running in higher
resolutions. I have a GeForce 2 and no matter whether I run it at 640x480 or
1280x1024 in 3D mode, I get the exact same CPU occupancy.

It's not unheard of to use a 3D card for lighting, Diablo II and Total
Annihilation: Kingdoms both used 3D cards just for enhanced lighting and
other effects. Just think of the performance they could get if GP3 was
written from day one to use the onboard geometry of the newer 3D cards on
the market? (Actually even the Voodoo2 released back in early 98 offloaded a
lot of the polygon processing from the CPU)

Discuss amongst yourselves,

Michael M

Per Frederikse

GP3: Worst 3D Engine Ever?

by Per Frederikse » Mon, 31 Jul 2000 04:00:00

But the framerate and the look is in my opninion way better in gp3 than f1.
So 3d or not, why care?

regards



> Before I begin, let me clarify that despite its shortcomings I do enjoy
GP3
> and find it to be a fun accessible sim-type game (careful choice of words
> there : ). Now on to my argument...

> After trying some tests, I've come to the conclusion that GP3 is not using
> 3D cards for acceleration. I believe the game is using 3D cards for
special
> effects and lighting ala Diablo II. In other words, the game is entirely a
> software engine. The only advantage of support for 3D accelerators, is for
> bi-linear filtering, lighting and higher resolutions. That's why the game
is
> limited to 25.6 fps out of the box. The game is using the software engine
to
> generate the polygons and just asking the Direct3D renderer to output its
> results. Notice that the game does not have a higher polygon count
depending
> on whether the software engine or the 3D accelerated engine is used? The
> main advantage of a 3D accelerator in GP3 is to allow for running in
higher
> resolutions. I have a GeForce 2 and no matter whether I run it at 640x480
or
> 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> It's not unheard of to use a 3D card for lighting, Diablo II and Total
> Annihilation: Kingdoms both used 3D cards just for enhanced lighting and
> other effects. Just think of the performance they could get if GP3 was
> written from day one to use the onboard geometry of the newer 3D cards on
> the market? (Actually even the Voodoo2 released back in early 98 offloaded
a
> lot of the polygon processing from the CPU)

> Discuss amongst yourselves,

> Michael M


madd..

GP3: Worst 3D Engine Ever?

by madd.. » Mon, 31 Jul 2000 04:00:00

Because the graphical prowess of this 3D engine is 4 years out of
date.  Are there really people out there who still argue that fantastic
graphics are not essential to a simulation(or any other computer
entertainment release)?  I'd be pissed if I had a Playstation and the
graphics looked that bad on a TV screen.  Eye candy does not make a sim
or game, but it does complete your immersion within it.

Oh yeah, being able to drive a simulated car with a wheel helps too! ::)



> But the framerate and the look is in my opninion way better in gp3
than f1.
> So 3d or not, why care?

> regards



> > Before I begin, let me clarify that despite its shortcomings I do
enjoy
> GP3
> > and find it to be a fun accessible sim-type game (careful choice of
words
> > there : ). Now on to my argument...

> > After trying some tests, I've come to the conclusion that GP3 is
not using
> > 3D cards for acceleration. I believe the game is using 3D cards for
> special
> > effects and lighting ala Diablo II. In other words, the game is
entirely a
> > software engine. The only advantage of support for 3D accelerators,
is for
> > bi-linear filtering, lighting and higher resolutions. That's why
the game
> is
> > limited to 25.6 fps out of the box. The game is using the software
engine
> to
> > generate the polygons and just asking the Direct3D renderer to
output its
> > results. Notice that the game does not have a higher polygon count
> depending
> > on whether the software engine or the 3D accelerated engine is
used? The
> > main advantage of a 3D accelerator in GP3 is to allow for running in
> higher
> > resolutions. I have a GeForce 2 and no matter whether I run it at
640x480
> or
> > 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> > It's not unheard of to use a 3D card for lighting, Diablo II and
Total
> > Annihilation: Kingdoms both used 3D cards just for enhanced
lighting and
> > other effects. Just think of the performance they could get if GP3
was
> > written from day one to use the onboard geometry of the newer 3D
cards on
> > the market? (Actually even the Voodoo2 released back in early 98
offloaded
> a
> > lot of the polygon processing from the CPU)

> > Discuss amongst yourselves,

> > Michael M


Sent via Deja.com http://www.deja.com/
Before you buy.
Daniel Lichtenberge

GP3: Worst 3D Engine Ever?

by Daniel Lichtenberge » Mon, 31 Jul 2000 04:00:00



Yes, GP3 uses basically a software 3D engine. So does Unreal
Tournament, but it doesn't look bad, or? There's nothing wrong with
your statement, but imo it doesn't mean that GP3 takes less advantage
of 3d accelerators than other (racing) games do. I think it's pretty
the same as with GPL - basically a software engine with 3d
acceleration support. The only difference is that GP3 has a pretty
good software rasterizer.

Daniel

Graham Trigg

GP3: Worst 3D Engine Ever?

by Graham Trigg » Mon, 31 Jul 2000 04:00:00

4 years out of date? Why don't you go and put GP 2 back on your system and
do a side by side comparison... I've just tried it, and there is a HUGE
difference.

Of course that may just mean that the GP 2 engine was out of date, but I
don't recall too many people saying that at the time...

G


> Because the graphical prowess of this 3D engine is 4 years out of
> date.  Are there really people out there who still argue that fantastic
> graphics are not essential to a simulation(or any other computer
> entertainment release)?  I'd be pissed if I had a Playstation and the
> graphics looked that bad on a TV screen.  Eye candy does not make a sim
> or game, but it does complete your immersion within it.

> Oh yeah, being able to drive a simulated car with a wheel helps too! ::)



> > But the framerate and the look is in my opninion way better in gp3
> than f1.
> > So 3d or not, why care?

> > regards



> > > Before I begin, let me clarify that despite its shortcomings I do
> enjoy
> > GP3
> > > and find it to be a fun accessible sim-type game (careful choice of
> words
> > > there : ). Now on to my argument...

> > > After trying some tests, I've come to the conclusion that GP3 is
> not using
> > > 3D cards for acceleration. I believe the game is using 3D cards for
> > special
> > > effects and lighting ala Diablo II. In other words, the game is
> entirely a
> > > software engine. The only advantage of support for 3D accelerators,
> is for
> > > bi-linear filtering, lighting and higher resolutions. That's why
> the game
> > is
> > > limited to 25.6 fps out of the box. The game is using the software
> engine
> > to
> > > generate the polygons and just asking the Direct3D renderer to
> output its
> > > results. Notice that the game does not have a higher polygon count
> > depending
> > > on whether the software engine or the 3D accelerated engine is
> used? The
> > > main advantage of a 3D accelerator in GP3 is to allow for running in
> > higher
> > > resolutions. I have a GeForce 2 and no matter whether I run it at
> 640x480
> > or
> > > 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> > > It's not unheard of to use a 3D card for lighting, Diablo II and
> Total
> > > Annihilation: Kingdoms both used 3D cards just for enhanced
> lighting and
> > > other effects. Just think of the performance they could get if GP3
> was
> > > written from day one to use the onboard geometry of the newer 3D
> cards on
> > > the market? (Actually even the Voodoo2 released back in early 98
> offloaded
> > a
> > > lot of the polygon processing from the CPU)

> > > Discuss amongst yourselves,

> > > Michael M

> Sent via Deja.com http://www.deja.com/
> Before you buy.

Pierre PAPA DOC Legra

GP3: Worst 3D Engine Ever?

by Pierre PAPA DOC Legra » Mon, 31 Jul 2000 04:00:00

Well I was gonna buy GP3 for those little amusing times when I feel
like racing around a GoKart track...(not the fault of GP3...the fault
of boring Modern GP's)...but because it was gonna be bought for
amu***t the graphics would have to be great...they are most
certainly not even close to great. The are astoundingly close to
awful.....I mean he makes the buildings look great and the cars look
awful...? Whatever for..? Its supposed to be the other way
around....buildings look average and the cars outstanding. Heck even
Carmageddon 2 got that right...

PAPA DOC

Pierre PAPA DOC Legrand
Voodoo 5 vs Geforce 2 shootout...
Flanker Target
GPL Crash Dummy
Video Card Wizard
www.papadoc.net
FALCON 4 Benchmarks
Rants, Bullshit and Reviews

Graham Trigg

GP3: Worst 3D Engine Ever?

by Graham Trigg » Mon, 31 Jul 2000 04:00:00


Which is how it should be - whatever game you use. The work of the processor
doesn't change depending on the resolution you select if the rastering is
carried out by 3D hardware...

It would probably suck. The Grand Prix series have always employed a lot of
clever tricks for hidden surface removal and so on... why else do you get
those silly errors where a car is suddenly visible through a wall? That
certainly isn't the fault with a Z buffer...

If you took away all those HSR tricks, you would probably increase the
amount of transformation work required dramatically (as well as rendering,
because for most cards they would have to render all those things that we
can't see and get overwrite them, whereas with the HSR tricks it never gets
that far)... can current cards keep up with that?

G

madd..

GP3: Worst 3D Engine Ever?

by madd.. » Mon, 31 Jul 2000 04:00:00

The GP2 engine wasn't out of date, it was tremendously sloppy.  You do
not full take advanatage of what's available to you and you are
underachieving, no?  The core code is four years, how long is that
in 'computer' years?



> 4 years out of date? Why don't you go and put GP 2 back on your
system and
> do a side by side comparison... I've just tried it, and there is a
HUGE
> difference.

> Of course that may just mean that the GP 2 engine was out of date,
but I
> don't recall too many people saying that at the time...

> G




> > Because the graphical prowess of this 3D engine is 4 years out of
> > date.  Are there really people out there who still argue that
fantastic
> > graphics are not essential to a simulation(or any other computer
> > entertainment release)?  I'd be pissed if I had a Playstation and
the
> > graphics looked that bad on a TV screen.  Eye candy does not make a
sim
> > or game, but it does complete your immersion within it.

> > Oh yeah, being able to drive a simulated car with a wheel helps
too! ::)



> > > But the framerate and the look is in my opninion way better in gp3
> > than f1.
> > > So 3d or not, why care?

> > > regards



> > > > Before I begin, let me clarify that despite its shortcomings I
do
> > enjoy
> > > GP3
> > > > and find it to be a fun accessible sim-type game (careful
choice of
> > words
> > > > there : ). Now on to my argument...

> > > > After trying some tests, I've come to the conclusion that GP3 is
> > not using
> > > > 3D cards for acceleration. I believe the game is using 3D cards
for
> > > special
> > > > effects and lighting ala Diablo II. In other words, the game is
> > entirely a
> > > > software engine. The only advantage of support for 3D
accelerators,
> > is for
> > > > bi-linear filtering, lighting and higher resolutions. That's why
> > the game
> > > is
> > > > limited to 25.6 fps out of the box. The game is using the
software
> > engine
> > > to
> > > > generate the polygons and just asking the Direct3D renderer to
> > output its
> > > > results. Notice that the game does not have a higher polygon
count
> > > depending
> > > > on whether the software engine or the 3D accelerated engine is
> > used? The
> > > > main advantage of a 3D accelerator in GP3 is to allow for
running in
> > > higher
> > > > resolutions. I have a GeForce 2 and no matter whether I run it
at
> > 640x480
> > > or
> > > > 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> > > > It's not unheard of to use a 3D card for lighting, Diablo II and
> > Total
> > > > Annihilation: Kingdoms both used 3D cards just for enhanced
> > lighting and
> > > > other effects. Just think of the performance they could get if
GP3
> > was
> > > > written from day one to use the onboard geometry of the newer 3D
> > cards on
> > > > the market? (Actually even the Voodoo2 released back in early 98
> > offloaded
> > > a
> > > > lot of the polygon processing from the CPU)

> > > > Discuss amongst yourselves,

> > > > Michael M

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.

Sent via Deja.com http://www.deja.com/
Before you buy.
Richard G Cleg

GP3: Worst 3D Engine Ever?

by Richard G Cleg » Mon, 31 Jul 2000 04:00:00

: Because the graphical prowess of this 3D engine is 4 years out of
: date.  Are there really people out there who still argue that fantastic
: graphics are not essential to a simulation(or any other computer
: entertainment release)?  

  Indeed - and plenty of them.  I don't give a stuff what it looks like
if it drives well and there's enough markers to pick a braking point.
Other than that graphics are well down there with "free key ring" on my
list of requirements in a race sim.

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://manor.york.ac.uk/

Pierre PAPA DOC Legra

GP3: Worst 3D Engine Ever?

by Pierre PAPA DOC Legra » Mon, 31 Jul 2000 04:00:00

hehe...Rrevved deary you should know better than to attempt so bald a
bait with me....NFS:PU....whatever for. I have F1-2000 whose graphics
are astounding...GP2 did great because there was no
competition...thats not the case these days. F1-2000 will do fine to
satisfy the urge to fly around F1 Kart Tracks....and its
current...both tracks and drivers.

PAPA DOC

Pierre PAPA DOC Legrand
Voodoo 5 vs Geforce 2 shootout...
Flanker Target
GPL Crash Dummy
Video Card Wizard
www.papadoc.net
FALCON 4 Benchmarks
Rants, Bullshit and Reviews

Ian

GP3: Worst 3D Engine Ever?

by Ian » Mon, 31 Jul 2000 04:00:00

How can people slate GP3's graphics when comparing to F1 2000 ?
To get a decent framerate in F1 2000 (Athlon 750 Voodoo3 and 128MB RAM) I
have to run at 640 X 480 with mirrors off, it looks ***to say the least.
Sure you can make it look pretty good but then it becomes undrivable due to
low framerate. GP3 runs at 1024 X 768 with all graphics on at 42fps and
totally blows F1 2000's graphics away.

I have done a comparison screenshot at
http://www.racesimcentral.net/
look on my PC under race conditions, the GP3 pic is reduced in size to match
that of F1 2000 and looked better originally. Screenshots are entering the
bus stop at Spa.

--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."

<email invalid due to spam>



Ian

GP3: Worst 3D Engine Ever?

by Ian » Mon, 31 Jul 2000 04:00:00

Go to http://www.alphaf1.com (I think) and in the GP3 section under
utilities you'll find a file called gp3fra5.zip which lets you select the
framerate you want to use.

--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."

<email invalid due to spam>



> > GP3 runs at 1024 X 768 with all graphics on at 42fps and
> > totally blows F1 2000's graphics away.

> Ian, how do you get the graphics running above 25fps?

> - Michael

madd..

GP3: Worst 3D Engine Ever?

by madd.. » Tue, 01 Aug 2000 04:00:00

Take a fat gal.  Take a supermodel/actress of your choice.  You can
***one, but not both of them.

It doesn't matter which 'cause they both get down the same?  Not in my
world! ::))




> : Because the graphical prowess of this 3D engine is 4 years out of
> : date.  Are there really people out there who still argue that
fantastic
> : graphics are not essential to a simulation(or any other computer
> : entertainment release)?

>   Indeed - and plenty of them.  I don't give a stuff what it looks
like
> if it drives well and there's enough markers to pick a braking point.
> Other than that graphics are well down there with "free key ring" on
my
> list of requirements in a race sim.

> --
> Richard G. Clegg       Only the mind is waving
>     Networks and Non-Linear Dynamics Group
>       Dept. of Mathematics, Uni. of York
>      UPDATED WWW: http://www.racesimcentral.net/

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
Simon Brow

GP3: Worst 3D Engine Ever?

by Simon Brow » Tue, 01 Aug 2000 04:00:00

GP3 is using your 3d card to draw all the triangles, just like any other
game.  Maybe you don't know much about 3d accelerator cards, but before
nVidia introduced the first GPU (Geometry-Processing-Unit) on the GeForce
256, all 3d cards ever did was draw 2d screen triangles, which is exactly
what the 3d card is used for in GP3.
A card like a Voodoo 3 for instance, can do nothing but draw 2d triangles
straight onto the screen.  The game engine has always been responsible for
transforming the triangles into screen-space, so when you say that GP3 is
only using D3D to display the results, well, that's how all games work.
As a programmer using D3D you have the option of writing your own
transformation code, or letting D3D do it itself, but both methods are done
entirely using your CPU, unless your card has a hardware transformation chip
on it, which of course, GP3 doesn't support anyway.
The graphical problems you see in GP3, like bad clipping, polygon
positioning errors, lack of perspective-correction on some textures, and
texture warping are all entirely fixable.  They are hang-overs from the
software engine, which is obviously optimized for maximum speed, but these
things haven't been corrected in the D3D code.  Clearly GP3 should have been
disigned more with 3d cards in mind.
Simon.


> Before I begin, let me clarify that despite its shortcomings I do enjoy
GP3
> and find it to be a fun accessible sim-type game (careful choice of words
> there : ). Now on to my argument...

> After trying some tests, I've come to the conclusion that GP3 is not using
> 3D cards for acceleration. I believe the game is using 3D cards for
special
> effects and lighting ala Diablo II. In other words, the game is entirely a
> software engine. The only advantage of support for 3D accelerators, is for
> bi-linear filtering, lighting and higher resolutions. That's why the game
is
> limited to 25.6 fps out of the box. The game is using the software engine
to
> generate the polygons and just asking the Direct3D renderer to output its
> results. Notice that the game does not have a higher polygon count
depending
> on whether the software engine or the 3D accelerated engine is used? The
> main advantage of a 3D accelerator in GP3 is to allow for running in
higher
> resolutions. I have a GeForce 2 and no matter whether I run it at 640x480
or
> 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> It's not unheard of to use a 3D card for lighting, Diablo II and Total
> Annihilation: Kingdoms both used 3D cards just for enhanced lighting and
> other effects. Just think of the performance they could get if GP3 was
> written from day one to use the onboard geometry of the newer 3D cards on
> the market? (Actually even the Voodoo2 released back in early 98 offloaded
a
> lot of the polygon processing from the CPU)

> Discuss amongst yourselves,

> Michael M


Vintoo

GP3: Worst 3D Engine Ever?

by Vintoo » Tue, 01 Aug 2000 04:00:00

Then why at 1024/768 does GP3 look blocky whereas all my other games look
very good? I think it's because it's a very poor graphics engine held over
from GP2 just like everything else with this game. Don't get me wrong, GP3
is a  nice step up from GP2 but it's not really worth the money. He could
have just put out a 3D patch like papy did for Nascar2 and we would have
something pretty much the same minus the weather. Then he could have spent
the last 3 years working on something much better because this game just
doesn't show 4 years of work, or 3,2 or 1 year of work either (well, maybe 1
year).

Vintook


> GP3 is using your 3d card to draw all the triangles, just like any other
> game.  Maybe you don't know much about 3d accelerator cards, but before
> nVidia introduced the first GPU (Geometry-Processing-Unit) on the GeForce
> 256, all 3d cards ever did was draw 2d screen triangles, which is exactly
> what the 3d card is used for in GP3.
> A card like a Voodoo 3 for instance, can do nothing but draw 2d triangles
> straight onto the screen.  The game engine has always been responsible for
> transforming the triangles into screen-space, so when you say that GP3 is
> only using D3D to display the results, well, that's how all games work.
> As a programmer using D3D you have the option of writing your own
> transformation code, or letting D3D do it itself, but both methods are
done
> entirely using your CPU, unless your card has a hardware transformation
chip
> on it, which of course, GP3 doesn't support anyway.
> The graphical problems you see in GP3, like bad clipping, polygon
> positioning errors, lack of perspective-correction on some textures, and
> texture warping are all entirely fixable.  They are hang-overs from the
> software engine, which is obviously optimized for maximum speed, but these
> things haven't been corrected in the D3D code.  Clearly GP3 should have
been
> disigned more with 3d cards in mind.
> Simon.



> > Before I begin, let me clarify that despite its shortcomings I do enjoy
> GP3
> > and find it to be a fun accessible sim-type game (careful choice of
words
> > there : ). Now on to my argument...

> > After trying some tests, I've come to the conclusion that GP3 is not
using
> > 3D cards for acceleration. I believe the game is using 3D cards for
> special
> > effects and lighting ala Diablo II. In other words, the game is entirely
a
> > software engine. The only advantage of support for 3D accelerators, is
for
> > bi-linear filtering, lighting and higher resolutions. That's why the
game
> is
> > limited to 25.6 fps out of the box. The game is using the software
engine
> to
> > generate the polygons and just asking the Direct3D renderer to output
its
> > results. Notice that the game does not have a higher polygon count
> depending
> > on whether the software engine or the 3D accelerated engine is used? The
> > main advantage of a 3D accelerator in GP3 is to allow for running in
> higher
> > resolutions. I have a GeForce 2 and no matter whether I run it at
640x480
> or
> > 1280x1024 in 3D mode, I get the exact same CPU occupancy.

> > It's not unheard of to use a 3D card for lighting, Diablo II and Total
> > Annihilation: Kingdoms both used 3D cards just for enhanced lighting and
> > other effects. Just think of the performance they could get if GP3 was
> > written from day one to use the onboard geometry of the newer 3D cards
on
> > the market? (Actually even the Voodoo2 released back in early 98
offloaded
> a
> > lot of the polygon processing from the CPU)

> > Discuss amongst yourselves,

> > Michael M



rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.