game I ever owned was Chequered Flag on my trusty fudge-keyed ZX
Spectrum. Since then, I have owned just about every motor racing game
released for the Spectrum, Atari ST and nowadays the P.C.
Some were good, some were bad. I wonder what it is that makes a great
game? So many games now come lavishly packaged with hours of FMV
sequences, movie actor voice-overs etc, and sod all game underneath.
Others are far more simplistic in their presentation, but are actually
better games.
I agree fully that highly detailed SVGA graphics help in willing the
suspension of disbelief, but they are certainly no substitute for good
gameplay. F1GP is an inherently simple polygon based game, and yet it is
the star in my collection. It may not be much to look at, but it is a
thundering good game. Screamer, on the other hand, with its lavish SVGA
and 'pounding' (their words, not mine) soundtrack, is not fit to be
installed on the same hard-drive. Why? Because its just not a good game.
The problem is exacerbated by the demands that highly complex graphics
place upon computers. Nowadays, you really must have a pentium of one
description or another to get the most out of new games. This I think is
a shame. Many motor racing enthusiasts don't own pentiums, and as such
are denied the delights of some awesome games. An example of this is the
Need for Speed. Although not a heavyweight simulator, I enjoy it
thoroughly as light relief between seasons in ICR2. But have you played
it in VGA mode? This has to be the worst ever VGA mode I have seen. ICR2
is not too bad in VGA, but NFS is virtually unplayable because
everything is so undefined. It seems to me as if the VGA mode was tacked
on as an afterthought to placate 486 owners, without actually putting a
lot of effort into making it _useful_ for 486 owners.
I think there is a disturbing trend amongst software publishers to
produce the most visually stunning games they can, with the buzzwords
'multimedia' and 'full motion video' splashed all over the box, without
giving as much thought as is necessary to the actual mechanics of the
game. A high powered pentium is _not_ necessary to play a detailed
driving simulator, it only becomes necessary due to the graphical
complexity that is dumped on top.
It is my opinion that graphical intricacy should only be an adjunct to a
game. If you can turn all the texture mapping off, run the game in VGA
and still think 'Wow! This is a cool game!' then you really do have a
great game. Anything else is just window dressing.
What say you?
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* Paul L. Finnemore - Apprentice Veterinarian *
* "Being paranoid doesn't mean that they aren't out to get you" *
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