>: GPL is a hard-core sim, which satisfies the sim-fanatics that
>: gather here. But it's a bit much for newbies, casual gamers, and most
>: reviewers to get into. Those who have become accustomed to the
>: reality of GPL don't find much satifaction in GP3. Also, many
>: expected some substantial improvements to GP3 (not just weather and
>: updated graphics) to keep up with the competition, thus the
>: disappointment.
>: Each has its place, but they're just at philosophically opposite
>: ends of the genre.
> Oh cmon - whatever you say about GP3, it's more accurate on the sim
>end than most. You can argue the toss about whether it's more or less
>sim than f1-2000, or MGPRS or SCGT but in the end, it's going to end up
>being one of the five most "sim" games in anyone's book. Compare it
>with NFS:PU - which is at the game end of the genre
Richard,
I figured someone wasn't going to understand that... :) The genre
I'm refering to is racing simulations (versus the wider genre of sim
through arcade racing games).
It could be worse, I was going to say something like "opposite ends
of the quality sim genre" (meaning different philosophies of doing a
high quality sim), but then I'm sure someone would think I'm slagging
GP3 for being a ***sim. :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark