with a friend and I must report that it's not very good. Bothe
machines we ran it on were fast enough computers for the game and in
single play we are both running at about 40-70% PO once the first
computer cars have finished there little dance at the first corners of
the tracks.
Anyway connection was easy enough we used TCP/IP on our home lan
we are running a dedicated 100 m/bits network and both machine are
configured for LAN play. I hosted a full race at Monza with computer
cars first and we started a Friday free practice session, well this
is when things turned to CRAP, on both macines PO went up to 130-150%
all the way around the track and just never went down it was like
driveing in molasse, we followed each other around the track and while
it looked great and we thought it was better than F1 2000 M/P it just
started to***us off that we couldnt get the PO down. Anyway next
time around I went into the pits to alter my wings and when I selected
to enter the workshop ascreen popped up on the other machine that
a PAUSE request was sent and the other machine had to pause the game
then when I came out of the workshop we had to unpause the game and
the other machine could carry on driveing.
We then tried the game with just the 2 players cars in a race (NO AI
cars at all) well same thing PO was up at 130-140 on both machines
in the end we gave up and went back to Nascar 3, SPCGT & F1 2000
Micropose say in the read me that GP# should support 6 and could
support maybe 22, I would love to see this it would need a CRAY to run
it and as for the network speed I dont think its been invented yet.
To me this is the biggest dissapointment for me from GP3, the game
up so much with his ***M/P and also his ***joystick setups. The
guy need a big kick up the arse he really does.
BTW we tried IPX too and couldnt get it to connect.
Also sorry for the rant.
Hotdog