It helps a lot. Thanks Tom. I guess it also explains why NASCAR doesnt
run the boot at Watkins Glen (another crime in my opinion).
Tom Pabst wrote:
> Brad...
> I didn't "help design" the original WC Chute section of the track. That was
> done by the track architect's and engineers.....a few years back. That part
> of the track was changed without any "testing" of the variable
> configurations that the lay of the land could have allowed. There's a whole
> "history" on this at the Sears site....and elsewhere (try the SCCA SFO
> Region pages too). What I helped with was after the track made the original
> WC Chute....and proved over the course of three or four years after....that
> it did not function as intended (mostly because the Cup drivers bitched
> about it....frankly).....when the track management got tired of throwing
> "fixes" into the project at a million bucks a pop......they turned to us for
> some help (quite by accident, I might add). We simulated that section of
> the track in several configs.....let about two dozen Cup drivers run it in
> our sims.....and essentially "vote" for the one they liked and thought
> "worked" best. ESPN has about a 10 minute interview on tape....with Jeff
> Gordon...discussing all this along with running on our sims. I haven't seen
> it in a while...but it does exist. I too was interviewed at the same
> filming...but the tape was never aired....to my knowledge. The WC Chute
> being run today (and last year)....is essentially the winner of their
> voting. There's really a lot more to the story....but that's the "Reader's
> Digest" version of it.
> I, you.....and just about everyone who ever raced at Sears (and the majority
> of the Cup drivers) didn't want to see the WC Chute even built in the first
> place. But.....the reasons for its construction were good....just not very
> good for the drivers who run the track. Basically......it was a "fan
> viewing" issue...and the fact that the "sportscar layout".....or "Carousel
> layout"...(both are terms used for the old Sears track config).......didn't
> fit into the SMI long-term plans for the viewing improvements that are in
> place for this weekend's race. This original track config still exists
> (altered slightly from the traditional one....but essentially the
> same).....and is used for every other racing event at Sears...EXCEPT....the
> WC race. It was a dollars-and-cents.....reason...pure and simple.
> Hope that helps with some partial answers to your question?
> Tom
> "Brad Larocque" <blarocq...@shaw.ca> wrote in message
> news:3D13FEFF.40106@shaw.ca...
>>I didn't know you helped design the chute section. But I have one
>>question. Why did they add this part to the track? I liked seeing the
>>cars run downhill and on to the dragstip leading up to turn 7.
>>Tom Pabst wrote:
>>>I can't comment on the "grip factor"....are there some absolutes....that
> can
>>>be used as comparisons? I don't think so.
>>>What I can comment is how the N2K2 Cup car feels compared to a real race
>>>car.....similar but not exact as a WC car (a GTA car).....and in my
> opinion,
>>>the N2K2 grip is correct. Cup cars have a very small tire patch
> compared to
>>>their weight and horsepower. Sears has very few flat surfaces in either
>>>braking or accelerating zones....and the track surface is NOT
> grippy...its
>>>old and tired (that will be changed after this year's WC race....since
> the
>>>track surface will be entirely new for next year). Additionally,
> there's
>>>plenty of sim drivers that can turn 117's on the N2K2 Sears
> (albeit...not an
>>>easy accomplishment) and that's in line with today's qualifying runs.
>>>Additionally, I should add that the under-powered (but lower weight) SW
> Tour
>>>Featherlite cars can run 1-2 seconds a lap faster than the Cup
>>>cars......partly because of their positraction rears allowed...too! I
> also
>>>think they run a wider tire...but I'm not certain of that without
> checking.
>>>When the ALMS cars are here....they all bitch about the slippery track
>>>surface. Yet, Alan McNish two years ago was blistering fast.....beating
> the
>>>old track record held by Geoff Brabham in a Nissan GTP car a few years
>>>back...by more than two seconds! But at the same time.....his teammates
>>>driving the same car couldn't run within 2 or 3 seconds of Alan on the
> same
>>>weekend. Sears is a track suited for some drivers....but not suited for
>>>most. I'm in the "not suited" category and have always been slow
>>>there.....it frustrates the heck out of me (even sim racing...I'm dog
> slow
>>>at Sears...and I have a bazillion laps there....my home track).
> Whereas,
>>>I'd go up to Portland and just show up with a "so-so" car and be top
> five
>>>right out of the box...usually on the pole when the day was
>>>over........against the same guys with the same equipment. Its the
> nature
>>>of racing, I guess?
>>>I'm not trying to be "argumentative" on the grip factor thing.....but I
>>>don't think it is a science....I think its more of a subjective
> adjustment
>>>the Papy physics guys use to adjust the AI performance to match
>>>real-world......and that makes it more voodoo and mirrors...rather than
> an
>>>objective tool. And, its going to be a long while before any of us
> human
>>>sim drivers can match the continuity and consistency of the AI....IHMO.
>>>So...Papy puts an AI adjustment slider in there.......and calls it good!
>>>Its not perfect....but it works....IMHO.
>>>Tom
>>>"TimW" <timwNOS...@nasscar.com> wrote in message
>>>news:3d13eef8.11296635@netnews.insightbb.com...
>>>>That's bs...this track is screwed up, from a grip factor standpoint.
>>>>On Sat, 22 Jun 2002 02:52:02 GMT, "Tom Pabst" <tmpa...@attbi.com>
>>>>wrote:
>>>>>If you are also having similar problems at Watkins Glen.....then its
>>>either
>>>>>your driving skills or your equipment (controller). If not....then its
>>>>>Sears Point....its a tough track.
>>>>>In a Cup car......you have very little margin of error.....slightly out
>>>of
>>>>>the line, slightly too much brake.....or slightly too much gas.....you
>>>are
>>>>>probably going off course. Study the "driving lesson" in N2K2.....but
>>>don't
>>>>>try to do more than 88mph laps (or so)....until you have the line down.
>>>Use
>>>>>either the "fast" or "intermediate" setup that comes as the
>>>default....and
>>>>>don't screw with the setup for at least the first 50 hours or so of
>>>>>practicing. Like DW says in the lesson...."This place will frustrate
> you
>>>>>for awhile....but stay at it and you'll get it figured out and then its
> a
>>>>>really fun place to race at (paraphrased)."
>>>>>Good luck......
>>>>>Tom
>>>>>PS: Since I don't know you.....I should tell you this is my "home race
>>>>>track"....and for the last 4 months, I go to work there about 4 days a
>>>week.
>>>>>I also helped design the current Winston Cup Chute part of the
> backcourse
>>>>>section.....being used today.
>>>>>"TlgtrProd" <tlgtrp...@aol.comnospam> wrote in message
>>>>>news:20020621222445.17890.00001745@mb-bk.aol.com...
>>>>>>I have been trying Sears Point in NR2K and can't keep it in the raod!
>>>I
>>>>>do
>>>>>>SCGT and seem to do OK? Are the physics of the cars off a little or
> is
>>>it
>>>>>me?
>>>>>>(It COULD be me..).. I do OK on the ovals.
>>>>>>****
>>>>>>"Here we are on a planet moving and spinning though space at 500 miles
>>>per
>>>>>>second...and look...my beer stays right there in the glass! Ain't
> that
>>>>>just
>>>>>>the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap
>>>>>(quote
>>>>>>approximate)
>>>> Tim Wortman
>>>> North American Simulation Series
>>>> www.nasscar.com