rec.autos.simulators

I HATE Sears Point

(Rich8

I HATE Sears Point

by (Rich8 » Mon, 24 Jun 2002 11:01:21

I was not a fan of SearsPoint back in the N3 days... I didn't really
start running this track until N4 and when I got a wheel..

The method I use for learning a road course is driving around it in
2nd gear and learning each turn one at a time.. Getting the  Turn
In/Apex/Track Out points right.. then getting the gearing correct.

One turn at a time is the best method for me... putter around in 2nd
then approach a turn at moderate speeds,,, then drop to 2nd putter
around,, hit that same turn again at moderate speeds.. Once I get this
turn down,, then I pick another,, then another.. Once complete I  put
the puzzle together,, then start tweaking  the Turn In/Apex/Track Out
points,, then  work on speed.. Getting out of the turns fast... etc..

I'm sure like most,, I find the helocam helpful during replays to make
sure I'm hitting the turns right and using all the track when exiting
and entering a turn...

Hey try this,, run the GT Mod V3.0 for a week then come back to Cup
cars,, you won't complain  about grip anymore more,, lol

PS: SCGT is a blast I remember running that sim a ton back in the
day.. thsoe cars are much more nimble then Cup cars... for it always
takes a while to adjust to the differences..



jason moy

I HATE Sears Point

by jason moy » Mon, 24 Jun 2002 16:32:42

Whoa, Achim.

My jaw just dropped.  Right now I'm in the process of learning the new
layout in conjunction with still fighting with the new tire model on
the road courses(I'm proud to have my times at the Glen down to 1:18
and 1:24 at SP) but, geeze.  I don't think I could do laps like that
after 10,000 practice sessions.

Jason


> Papy physics are not trying to 'simulate a simulation', like some other sims
> do. Dave Kaemmer uses scientifically accepted physics formulae and facts. He
> really tries to calculate a model of the real world (i.e. of real world
> physics). That's why his physics work everywhere, on ovals and elsewhere -
> because they're based on real science.

> If you mentioned Boris Said's q run in order to say that N2002's physics are
> off because its cars can't be taken around Sears Point in a similar manner,
> maybe have a look at this page:

> http://www.racesimcentral.net/

> where you'll among others find this zip file:

> http://www.racesimcentral.net/
> zip

> No bragging intended, I'm just tyring to show that Sears laps can look quite
> realistic in N2002.

> Achim



> > I think the physics for road races are way off. The cars are way to
> > squirrly. The game is more suited towards ovals. Did you happen to see
>  Boris
> > Said q today? He had drove this***out of it! It's too bad he wasn't in
>  a
> > better car\team.

Joachim Trens

I HATE Sears Point

by Joachim Trens » Mon, 24 Jun 2002 19:59:27

Hi Jason,

thanks for the kind words.

The pure lap speed really isn't such a big thing, it comes mainly from
practice and experience. The real challenge is winning races, and there,
pure laptimes alone aren't worth that much :-)

Achim


> Whoa, Achim.

> My jaw just dropped.  Right now I'm in the process of learning the new
> layout in conjunction with still fighting with the new tire model on
> the road courses(I'm proud to have my times at the Glen down to 1:18
> and 1:24 at SP) but, geeze.  I don't think I could do laps like that
> after 10,000 practice sessions.

> Jason




http://ourworld.compuserve.com/homepages/joachim_trensz/zips/at_sears....

- Show quoted text -

John Metco

I HATE Sears Point

by John Metco » Mon, 24 Jun 2002 21:38:42

actually I have the opposite problem
I love sears point and the watkins
in fact it is the only 2 tracks I play
since I could not stay awake in the ovals
:-))

the key is not power power power
but judicous application of brake and accel

MOst important is the setup too
get it wrong and there is nothing you can do


Glen.....then its either
error.....slightly out of
much gas.....you are
lesson" in N2K2.....but don't
have the line down.  Use
as the default....and
place will frustrate you
figured out and then its a
this is my "home race
there about 4 days a week.
part of the backcourse

> section.....being used today.


message

> > I have been trying Sears Point in NR2K and can't

keep it in the raod!  I
cars off a little or is it
space at 500 miles per
the glass!  Ain't that
interviewed by*** Schaap
Tom Pabs

I HATE Sears Point

by Tom Pabs » Tue, 25 Jun 2002 08:31:08

Yeah...its a problem....but that's why not many online racers are any good
at Sears.  You can't be at Achim's level without many, many hours of seat
time.  Don't have it.....don't race there, then (online, that is).

TP



Tim

I HATE Sears Point

by Tim » Tue, 25 Jun 2002 08:54:23



Maybe not absolutes....but here's food for thought Tom.

I watched the race today (of course), and enjoyed watching the in-car
footwork of Mark Martin at one point during the telecast. I watched as
he came off T11 and mashed the gas, all the way to the lift point
entering T1 (except for gear blips).

So I went and downloaded Achim's replay of the 93mph lap here. I
noticed he's able to do the same thing. I watched his replay very
closely, and he almost never feathered the throttle. It was either on
the gas 100%, or on the brake.

If I try and duplicate this feat, my car is breaking the rear tires
loose, even after using moderate acceleration, and if I stay in the
gas, the car is sideways crossing the s/f line in 4th gear and losing
traction.

Now I've tried to get the point across that you're not talking to
someone who doesn't know how to drive a road course, or an
inexperienced user of NR2002 in general. Drivers in my league will
tell you that I'm one of the best at getting around the road courses,
and for that matter, have no problems at WG in NR2002.

I've tried the defaults, I've tried Achime's, and I've tried various
other open setups here ar Sears. None will provide the traction that
will come remotely close to mimicking what we saw on the race today.

There are others who feel the same as I do about the grip levels here.
And since I have no problems with WG, I find it hard to believe that
this is a hardware issue. But there has to be a logical answer.

Is it a general consensus that faster computers provide higher levels
of grip in NR2002? I'd really like to solve this, because I'm
seriously frustrated.

                  Tim Wortman
      North American Simulation Series
               www.nasscar.com

Jan Verschuere

I HATE Sears Point

by Jan Verschuere » Tue, 25 Jun 2002 18:34:27

I wouldn't know, but I can keep it mashed on a good lap there too and I'm
not even nearly on par with Achim as far as ability (at Sears and elsewhere)
goes. I use an Athlon XP2000+.

One needs to hit the right exit point and keep a good line, but it's
do-able. Lot harder with the defaults than with my own setup though.

Jan.
=---

Eldre

I HATE Sears Point

by Eldre » Wed, 26 Jun 2002 01:06:57


writes:

Well, Sears just magnifies the difference between the skill levels more.  I can
run at other tracks(even online) and at *least* be able to stay out of the
way...

Eldred
--
Homepage - http://www.umich.edu/~epickett
Never argue with an idiot.  He brings you down to his level, then beats you
with experience...

Remove SPAM-OFF to reply.

Goy Larse

I HATE Sears Point

by Goy Larse » Wed, 26 Jun 2002 01:22:57



> writes:

> >Yeah...its a problem....but that's why not many online racers are any good
> >at Sears.  You can't be at Achim's level without many, many hours of seat
> >time.  Don't have it.....don't race there, then (online, that is).

> Well, Sears just magnifies the difference between the skill levels more.  I can
> run at other tracks(even online) and at *least* be able to stay out of the
> way...

I seriously doubt guys like Achim needs 50 hours at any given track to
get up to speed, that's for the rest of us, us mortals :-), I know I
need a lot of laps to get down to competitive times, the guy who taught
me most of what I know about sim racing, Stuart Brown, doesn't need
anywhere near as many laps as I do to be competitive, and he races a lot
of different sims too

Oh, and Sears sucks in NR2002, no matter what Achim says :-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Tom Pabs

I HATE Sears Point

by Tom Pabs » Wed, 26 Jun 2002 01:30:57

Goy...

You must mean "you suck" at Sears in N2K2?

So do I.............but I don't blame the track or the sim.

Tom






Goy Larse

I HATE Sears Point

by Goy Larse » Wed, 26 Jun 2002 01:37:55


> Goy...

> You must mean "you suck" at Sears in N2K2?

> So do I.............but I don't blame the track or the sim.

Actually Tom, I know that sooner or later I'll be able to produce
somewhat competitive times at Sears if I just put in the seat time, but
quite frankly I'm having a hard time motivating myself to do so

What was once a really great track is in my opinion not suited for these
Nascar floats, and quite frankly I can't see the current layout being
very good in any car, but I'll leave that up to those that know the
track better than I do, and if you say it's a lot of fun in real life,
I'll take your word for it, but for NR2002.....no thx, I'd rather race
at Monaco :-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Tom Pabs

I HATE Sears Point

by Tom Pabs » Wed, 26 Jun 2002 08:43:52

Goy...

Yes...."frustrating" is a word often used with drivers who work at Sears
every day (like most of the Russell School instructors).

The tack is actually getting better with all the new work being done by SMI.
I think after the entire surface is re-paved over this winter.....it will
really come to life.  And perhaps in N2003(?), Papy will do it correctly and
we'll have a good one for NASCAR racing too.  I think if you watched any of
the Sears WC race yesterday......you can see that even the top of the world
pros can be taken completely apart by Sears Point Raceway....the "favorites"
in WC were barely even running.....none were contending....at the race's
end.

Parker Johnstone is considered maybe the best driver ever at Sears Point.
He worked as an instructor there....spanning both the Bob Bondurant years
and Russell years.  He has literally thousands of hours on the track and
many sportscar, TransAm, GTP and even Indycar testing hours there.  He's
mostly retired from racing now....but does do some coaching...and some TV
commentating now and then.  I am paraphrasing something Parker said one time
while TV commentating for a TransAm race at Sears:  "I have thousands of
hours at this track in nearly every kind of race car ever made......and I've
never done a perfect lap here.  I think its impossible.  I'm at the end of
my racing career now......and if I could go back and do it all over
again....I would only change one thing:  I'd not waste my time trying
desperately to concur this track!  I firmly believe it can't be done."

I think that pretty much says it all.......regarding Sears Point.

Tom



> > Goy...

> > You must mean "you suck" at Sears in N2K2?

> > So do I.............but I don't blame the track or the sim.

> Actually Tom, I know that sooner or later I'll be able to produce
> somewhat competitive times at Sears if I just put in the seat time, but
> quite frankly I'm having a hard time motivating myself to do so

> What was once a really great track is in my opinion not suited for these
> Nascar floats, and quite frankly I can't see the current layout being
> very good in any car, but I'll leave that up to those that know the
> track better than I do, and if you say it's a lot of fun in real life,
> I'll take your word for it, but for NR2002.....no thx, I'd rather race
> at Monaco :-)

> Beers and cheers
> (uncle) Goy

> "The Pits" http://www.theuspits.com/

> "A man is only as old as the woman he feels"
> --Groucho Marx--

Larr

I HATE Sears Point

by Larr » Wed, 26 Jun 2002 21:54:30

I think it's simply a matter of having the Race Car settled, and in the
proper attitude to accept the full-throttle accelleration.

I would be willing to bet that he wasn't hitting that pedal until the car
was straight, true and pointed exactly where he wanted it so there would be
no need for steering input during the hard accelleration.

Any sort of steering input, or instability in the car, when you mash the gas
unloads the weight from the rear tires, and thus they spin.

That's my theory, and I"m sticking with it :)

-Larry




> >I can't comment on the "grip factor"....are there some absolutes....that
can
> >be used as comparisons?  I don't think so.

> Maybe not absolutes....but here's food for thought Tom.

> I watched the race today (of course), and enjoyed watching the in-car
> footwork of Mark Martin at one point during the telecast. I watched as
> he came off T11 and mashed the gas, all the way to the lift point
> entering T1 (except for gear blips).

> So I went and downloaded Achim's replay of the 93mph lap here. I
> noticed he's able to do the same thing. I watched his replay very
> closely, and he almost never feathered the throttle. It was either on
> the gas 100%, or on the brake.

> If I try and duplicate this feat, my car is breaking the rear tires
> loose, even after using moderate acceleration, and if I stay in the
> gas, the car is sideways crossing the s/f line in 4th gear and losing
> traction.

> Now I've tried to get the point across that you're not talking to
> someone who doesn't know how to drive a road course, or an
> inexperienced user of NR2002 in general. Drivers in my league will
> tell you that I'm one of the best at getting around the road courses,
> and for that matter, have no problems at WG in NR2002.

> I've tried the defaults, I've tried Achime's, and I've tried various
> other open setups here ar Sears. None will provide the traction that
> will come remotely close to mimicking what we saw on the race today.

> There are others who feel the same as I do about the grip levels here.
> And since I have no problems with WG, I find it hard to believe that
> this is a hardware issue. But there has to be a logical answer.

> Is it a general consensus that faster computers provide higher levels
> of grip in NR2002? I'd really like to solve this, because I'm
> seriously frustrated.

>                   Tim Wortman
>       North American Simulation Series
>                www.nasscar.com

Larr

I HATE Sears Point

by Larr » Wed, 26 Jun 2002 21:55:08

Yeah, I was dying to take a pound out of each RR during that race :)

-Larry


Tim

I HATE Sears Point

by Tim » Thu, 27 Jun 2002 09:48:45


>I think it's simply a matter of having the Race Car settled, and in the
>proper attitude to accept the full-throttle accelleration.

>I would be willing to bet that he wasn't hitting that pedal until the car
>was straight, true and pointed exactly where he wanted it so there would be
>no need for steering input during the hard accelleration.

>Any sort of steering input, or instability in the car, when you mash the gas
>unloads the weight from the rear tires, and thus they spin.

>That's my theory, and I"m sticking with it :)

Link to the replay is in this thread.....see for yourself.

                  Tim Wortman
      North American Simulation Series
               www.nasscar.com


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