> >writes
> >>All I have to say is that the first game publisher to actually realize
> >>that most of the domestic market wouldn't give a game like GP2 a second
> >>thought once a GOOD drag racing sim came out stands to make a LOT of
> >>money.
> >"Most" of the domestic market?! Really?
> >I may be in the UK, but even from here I would have thought drag racing
> >is virtually dictionary definition of "niche". I'm not a particular
> >NASCAR fan (the sport), but I enjoy running NASCAR because it's fun to
> >drive - loose, door-to-door, pitstops. You know - "driving".
> As I understand it, the order of popularity of racing in the US is
> 1 NASCAR
> 2 NHRA racing (drag racing)
> 3 Indycar
> An average person in the US has no idea what "F1" is, and "Indycar"
> just means the Indy500.
> But drag racing sim... I'm not knowledgable about drag racing, but I
> could imagine a sim being done well, and it being popular here. It
> would have almost no relation to the sorts of things GP2, ICR2, or
> NASCAR are about- It would probably have to be intensely graphics and
> audio oriented. It would be an interesting challenge to make- no need
> to worry about AI, no huge, meandering tracks to digitize and fit in
> to memory. Just fantastic graphics speed for a short time, and trying
> to convey accelleration to the user- tough.
> All in all, it would probably share more programming in common with
> some of the bowling sims that are pretty popular here, than with
> another racing sim.
mean, on TV does drag racing get live coverage or do they even have
races on a major network ( ABC, CBS, NBC )? I do agree F1 means nothing
to most Americans. I'd care more if Micheal S. ( Can't spell his last
name ) could finish a race.
--
B.J.
Dole/Kemp in '96!
I hate the Macarena!