>Greg,
>You're not limited to "bracket racing". Burnout has a Heads-up class which
>is the fastest car wins, no bracket (with the usual DQ's of course). As far
>as your second concern goes, let me just say we are working on it :)
With any luck this means some type of patch before version 2. I
really hate the outside views for actual driving. I feel like I need to
plop coins into a slot or something :-) Anyway, thanks for answering
my other Q's. I'm fairly sure I'll give it a try.
--
Header intentionally scrambled to ward off the spamming hordes.
>Burnout also models the traction on all four tires which changes due to
>suspension, body setup, aerodynamics, temperature, track conditions, groove
>location, and many others. The tire model itself is customizable. You can
>change the tires peak, the shape of the "curve" along with the usual value
>like pressure and camber (you can adjust lateral and longitudinal curves
>seperately). It's very interesting to play around with. Oh, and yes the
tire
>does distort and grow both in the math and visually.
>-Brent
>>>Greg, do you have "Burnout"? I dont because of the no***pit thing but
>>No I don't have burnout yet. I keep foloowing these threads hoping
>>that something will spark my intrest. So far the 2 things I don't like
>>are 1) no***pit view 2) bracket racing (YUCK).
>>>I do know that in Tantrums "NHRA Drag Racing" that the rear tire distort
>>>as in real life and even the traction of each rear tire is modeled
>>>seperately. If you dont back up correctly after the burnout then you'll
>>>lose it coming off the line.