rec.autos.simulators

TSW Split Axis and F1CS2000 Control Fix

Chris Cavi

TSW Split Axis and F1CS2000 Control Fix

by Chris Cavi » Mon, 14 May 2001 06:17:06

Hi all,

I wrote this up after I figured out how to make my TSW with split axis work
properly in F1CS2000.  I would guess that it may work in SCGT as well, but I
can't confirm that.

You may have to recalibrate in other games after you do this but I didn't have
to do so for GPL.  I make no promises that other driving games you might use
won't be messed up by this, so use it at your own discresion.  Also, this is
ONLY FOR TSW WHEELS WITH SPLIT AXIS.

First, go here and get DXTweak.exe

http://www.racesimcentral.net/

Here's what I'm using currently:

In my player.plr file, accelerate is assigned to axis 6 and brake is assigned to
axis 3.

In DXTweak, the range of the brake pedal shows on the left side of the screen as
axis Y and has a range of 95 (fully extended) to 135 (fully depressed).  The
accelerator shows as axis Z and has a range of 165 (fully extended) to 100
(fully depressed.  It runs backwards).  I think that F1CS2000 has a problem with
the fact that the TSW only uses half the axis.  To fool it, I used the right
portion of the DXTweak screen to set the following numbers:

X/Y axis, top line:  No change
X/Y axis, bottom line:  Default 95, 95, 135.  I changed it to 48, 95, 135
Z axis:  Default 100, 165, 165.  I changed it to 100, 165, 230

What I've effectively done is fill in the "dead" half of the axis so that
F1CS2000 can calibrate properly.  Before I did this I only had control for the
top 1/2 of the pedal travel in the game and it made controlling the car
extremely hard.  The brakes were pretty much light switches.  Your numbers
probably won't be the same as mine so here's what to do to regain full travel
control:

1) Look at the fully extended reading on the brake or gas pedal and write it
down
2) Look at the fully depressed reading on the brake or gas pedal and write it
down
3) Subtract the larger of the two numbers from the smaller of the two numbers
and write it down.  That is your range of travel.
4) Now, depending on whether the axis runs forward (like my brake axis that runs
from 95 to 135) or backward (like my gas axis that runs from 165 to 100) you are
going to add or subtract your range of travel from the opposite end of the axis.
For example, if your brake axis has a fully extended reading of 100 and a fully
depressed reading of 150, the right side of the screen will read 100, 100, 150.
You will change that to 50, 100, 150 to "fill in" the bottom half of the axis.
If your gas axis has a fully extended reading of 200 and a fully depressed
reading of 150, the right side of the DXTweak screen will read 150, 200, 200.
You will change that to 150, 200, 250.
5) Go back into F1CS2000 and assign your control axis, then exit and edit the
deadzone line in your player.plr file to 0.00 from 0.20 and you should be set to
go.

Hope this helps.  It's a bit confusing, but it's worth the effort.  The added
control in the game is really great.  E-mail me if you have any questions.

-Chris-

--


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