rec.autos.simulators

No save race part2-READ!!

chaspa..

No save race part2-READ!!

by chaspa.. » Tue, 10 Dec 1996 04:00:00

I also suspected that time constraints were probably the culprits behind
this..I'm sure that big-daddy Sierra wanted the game out by
Christmas....but if I were on the team I would have fought for this
critical feature. I love all the new features of the game also but would
have given some up (the spotter for example) for the monumental importance
of the save race option. I bought Indycar 1 when it first came out and it
didn't have a save race feature,when Indycar2 was in the works I was
informed it would have that option, and I bought that game SOLELY because
it now included it. All the other improvements to ICR2 were just a bonus
to me. I hate to be so critical as I have loved all your sims..but please
reconsider a possible patch for this. I honestly believe that as the
initial release "high" begins to fade and all your customers get down to
RACING Nas2...your company is going to be swamped by complaints and/or
requests for this. Perhaps you can include it in a future track pack
(Daytona when the Sega contract is up?) Please mention this to your team
and thanks for your reply and honesty....you guys are still great!!! I'm a
Nascar freak and this is my dream game!!!           Chuck Brennan

Lawrence Fung Pok L

No save race part2-READ!!

by Lawrence Fung Pok L » Tue, 10 Dec 1996 04:00:00

I personally don't think there should be a save race feature because what
is the point of running a full length race if someone is going break it up
into pieces.  You don't see real drivers stopping dead in the middle of
the track to take a coffee brake, so why should sim racers be allowed to
do it?  I feel that part of the reason that makes some real drivers so
good, such as Senna, is because they can concentrate for the whole
duration of the race, not just for a few laps.  If we are allowed to save
the race, then this aspect of racing would not come into play,
which to me is not real racing.

Lawrence Lo


Greg Berge

No save race part2-READ!!

by Greg Berge » Tue, 10 Dec 1996 04:00:00


Only problem with that, Larry, is that not all of us have 4 consecutive
hours to kill in front of the computer.
        With that kind of thinking, should flight sim games be more realistic
by including the eight hour or more flight to get to where the mission
is?  And of course, no save game feature, 'cause pilots don't have that
option.

                                                ~G

George Lew

No save race part2-READ!!

by George Lew » Tue, 10 Dec 1996 04:00:00


>I also suspected that time constraints were probably the culprits behind
>this..I'm sure that big-daddy Sierra wanted the game out by
>Christmas....but if I were on the team I would have fought for this
>critical feature. I love all the new features of the game also but would
>have given some up (the spotter for example) for the monumental importance

what? give up the spotter for save race option? are you crazy?? ;)

You're kidding right?  that's like buying a flight sim SOLEY because
you could save your flight in progress.    If that's all that's
important to you, stick with Nascar 1, none of the features in Nascar
2 would be worth anything to you anyways.

personally, I am GLAD there isn't a save race feature.  Nascar 1 has a
way of letting you save the game and start under yellow and avoid
going a lap down.  sooo, glad it's gone! one less way for the
cheaters!


George Lew

No save race part2-READ!!

by George Lew » Tue, 10 Dec 1996 04:00:00


I agree with you!  Even having to pause the game (due to the other
half not understanding the meaning of 110% concentration) will drop my
lap speeds off dramatically for a few laps until I can "get back into
the rhythm."  I hate to pause the game (But that's necessary due to
phone calls, etc) and I REALLY hate to save the game off.  

however, in the old version, I have run 200+ lap races at, say,
N.Wilkes, and had it crash halfway thru it.  run again, 100+ laps
later, crash.  then I would run to the first caution, SAVE GAME, and
run until the next crash. very frustrating.  hopefully N2 won't do
that to me.


Steve Tomaszewsk

No save race part2-READ!!

by Steve Tomaszewsk » Tue, 10 Dec 1996 04:00:00


> I personally don't think there should be a save race feature because what
> is the point of running a full length race if someone is going break it up
> into pieces.  You don't see real drivers stopping dead in the middle of
> the track to take a coffee brake, so why should sim racers be allowed to
> do it?  I feel that part of the reason that makes some real drivers so
> good, such as Senna, is because they can concentrate for the whole
> duration of the race, not just for a few laps.  If we are allowed to save
> the race, then this aspect of racing would not come into play,
> which to me is not real racing.

> Lawrence Lo


> > I also suspected that time constraints were probably the culprits behind
> > this..I'm sure that big-daddy Sierra wanted the game out by
> > Christmas....but if I were on the team I would have fought for this
> > critical feature. I love all the new features of the game also but would
> > have given some up (the spotter for example) for the monumental importance
> > of the save race option. I bought Indycar 1 when it first came out and it
> > didn't have a save race feature,when Indycar2 was in the works I was
> > informed it would have that option, and I bought that game SOLELY because
> > it now included it. All the other improvements to ICR2 were just a bonus
> > to me. I hate to be so critical as I have loved all your sims..but please
> > reconsider a possible patch for this. I honestly believe that as the
> > initial release "high" begins to fade and all your customers get down to
> > RACING Nas2...your company is going to be swamped by complaints and/or
> > requests for this. Perhaps you can include it in a future track pack
> > (Daytona when the Sega contract is up?) Please mention this to your team
> > and thanks for your reply and honesty....you guys are still great!!! I'm a
> > Nascar freak and this is my dream game!!!           Chuck Brennan

If you want to run a full game without saving then you wont have to use
the feature ,but for us WE WANT A SAVE GAME FEATURE!!!If I feel like
making the game truly realistic I will set aside the four hours to run a
full race nonstop just like the pros do.All I am saying is that It would
be great to have this feature in the game.Almost all games have a way to
save them in progress.It cant hurt to have it .

Steve T

Robert Johnso

No save race part2-READ!!

by Robert Johnso » Wed, 11 Dec 1996 04:00:00



Sorry to seem crude, but last I heard Senna is dead, killed in a crash.
When was the last time you were killed in a Nascar crash?  Real racing?
Good grief Charlie Brown!!  This is not real racing.  Real simulated
racing, not real racing.    Don't make me give up living in the real world
just so I can escape into the virtual one once in awhile.

If you don't want to save your game, fine, don't.  But don't you dare press
that Pause key either. Gotta go pee?  Just do it in your seat.  You are a
real racer, right?  Can't go to the john at 190+ mph, now can you? Race em'
all at 100% strength and 100% length, or not at all. Got your fire
retardant suit on?  Is your house tempature set to 130 degrees?  Want to be
real, don't we?

Perhaps it's time we did.  Get real, I mean.

Don't hold us to that ' real racers can't, so you can't ' ideal.  Life,
outside of being a real Nascar driver, is just a little more complicated
for the rest of us.  Their job is behind that wheel, in the heat and the
noise, and they can't afford to ' take a coffee break ' in the middle of
the race.  I, on the other hand, can afford to get out of my computer chair
and go to the fridge and the restroom every so often.  And maybe even go
into the office every once in a while to see if I was missed.

Robert Johnso

No save race part2-READ!!

by Robert Johnso » Wed, 11 Dec 1996 04:00:00

Ok, yes, Papy screwed up the origional save game option.  Instead of
grouping the cars together again, then restarting, they should have just
remembered where you were, and made you start from there.  Cheating, if it
can be called that, was possible.

But how did my restarting a game from a previous, unfinished race affect
you?  It didn't.  IF the option were there, it would only be for the single
player modes, not multi.  What business is it of yours if I save then
restart a game?  None at all.  

Guess you want to take all the cheat codes out of the shootem' up games
too, huh?  Fix them damn cheaters for sure!!

George Lew

No save race part2-READ!!

by George Lew » Wed, 11 Dec 1996 04:00:00


>> personally, I am GLAD there isn't a save race feature.  Nascar 1 has a
>> way of letting you save the game and start under yellow and avoid
>> going a lap down.  sooo, glad it's gone! one less way for the
>> cheaters!

>Ok, yes, Papy screwed up the origional save game option.  Instead of
>grouping the cars together again, then restarting, they should have just
>remembered where you were, and made you start from there.  Cheating, if it
>can be called that, was possible.

yep, that's a problem.  However, if they could do the saved game
feature where everything was "the way it was", I might add, throw in
the last 3-4 laps in realtime replay with the***pit view (so you get
the feel again) it would be perfect.  Otherwise, you've lost your
rhythm.

If you were racing in an offline series, it's a big deal.  I was,
dunno about yourself.  so yes, it affected me bigtime.

Personally, I don't play shootem' up games.   If it isn't a
simulation, I don't bother with it (not a doom fan either!)  hey,
these are just *my* opinions, not the stone hard facts or anything.


Robert Johnso

No save race part2-READ!!

by Robert Johnso » Thu, 12 Dec 1996 04:00:00



I don't, and won't race in an offline series.  How do I know how clever you
are with your hex editor?  So what you are saying is, unless they beat you
in real time, they cheated( saved their games )?  If someone can figure out
how to set rear stagger with a hex editor, surely there are people out
there who can monkey with the...  well whatever it is you guys use to
validate your races.

Dave Kayl

No save race part2-READ!!

by Dave Kayl » Thu, 12 Dec 1996 04:00:00




>>> personally, I am GLAD there isn't a save race feature.  Nascar 1 has a
>>> way of letting you save the game and start under yellow and avoid
>>> going a lap down.  sooo, glad it's gone! one less way for the
>>> cheaters!

>>Ok, yes, Papy screwed up the origional save game option.  Instead of
>>grouping the cars together again, then restarting, they should have just
>>remembered where you were, and made you start from there.  Cheating, if it
>>can be called that, was possible.

>yep, that's a problem.  However, if they could do the saved game
>feature where everything was "the way it was", I might add, throw in
>the last 3-4 laps in realtime replay with the***pit view (so you get
>the feel again) it would be perfect.  Otherwise, you've lost your
>rhythm.

>>But how did my restarting a game from a previous, unfinished race affect
>>you?  It didn't.  IF the option were there, it would only be for the single
>>player modes, not multi.  What business is it of yours if I save then
>>restart a game?  None at all.  

>If you were racing in an offline series, it's a big deal.  I was,
>dunno about yourself.  so yes, it affected me bigtime.

>>Guess you want to take all the cheat codes out of the shootem' up games
>>too, huh?  Fix them damn cheaters for sure!!

>Personally, I don't play shootem' up games.   If it isn't a
>simulation, I don't bother with it (not a doom fan either!)  hey,
>these are just *my* opinions, not the stone hard facts or anything.



Well i personally miss the saved game feature very much. If the reason
they did it was because of the offline series why not put something in
the file that shows it had been saved. Then the people on the series
would know who cheated and the rest of us could enjoy the game we like
ourselves. Just my 2 cents. Dave K.
George Lew

No save race part2-READ!!

by George Lew » Thu, 12 Dec 1996 04:00:00


>I don't, and won't race in an offline series.  How do I know how clever you
>are with your hex editor?  So what you are saying is, unless they beat you
>in real time, they cheated( saved their games )?  If someone can figure out
>how to set rear stagger with a hex editor, surely there are people out
>there who can monkey with the...  well whatever it is you guys use to
>validate your races.

well, to be honest with you, you have a good point there.  That's one
reason why the IVGA exists.  When the top 15 drivers in the standings
finish 100% of ALL laps and have ZERO dnf's it starts to sound fishy.
especially when they "win" their races 90-95% of the time.  (not an
overall win... if you don't "win" you can forget getting even a top-15
most weeks)


George Lew

No save race part2-READ!!

by George Lew » Thu, 12 Dec 1996 04:00:00


>Well i personally miss the saved game feature very much. If the reason
>they did it was because of the offline series why not put something in
>the file that shows it had been saved. Then the people on the series
>would know who cheated and the rest of us could enjoy the game we like
>ourselves. Just my 2 cents. Dave K.

hey, you got a good point there.  I know Don Wilshe pushed for it, and
a lot of other Nascar Racing offline series directors did as well.  I
believe they are checking it on Hawaii and probably the NRO as well
(basically the same thing IVGA does, only "sanctioned" by Sierra of
course :)

my only beef with the save game feature is the way it worked in Nascar
1.  If they could improve that, it'd be worth it.  Obviously, from the
word from Adam, it appears to get it to the point would take more than
just a few lines of code, else it would have been there...


Michael E. Carv

No save race part2-READ!!

by Michael E. Carv » Thu, 12 Dec 1996 04:00:00

<snip>
: personally, I am GLAD there isn't a save race feature.  Nascar 1 has a
: way of letting you save the game and start under yellow and avoid
: going a lap down.  sooo, glad it's gone! one less way for the
: cheaters!
:

I for the life of me can not figure out what everyone means by saying it
is "cheating" to save a race in progress.  Just who the hell is someone
cheating if they do that.  I certainly ain't cheating you or any other
driver out there.  If I opt to save a game that is between me and
myself.  Sometimes I would let myself and other times I would forbid it.

Get off your high horses and quit telling the rest of us that it is
cheating to save a race in progress.  If the option is there and you
consider it cheating then don't use it.  But don't deny others who wish
this option the chance to save a race just because you lack the will to
not use it.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jeff Vince

No save race part2-READ!!

by Jeff Vince » Fri, 13 Dec 1996 04:00:00




>> If you were racing in an offline series, it's a big deal.  I was,
>> dunno about yourself.  so yes, it affected me bigtime.

>I don't, and won't race in an offline series.  How do I know how clever you
>are with your hex editor?  So what you are saying is, unless they beat you
>in real time, they cheated( saved their games )?  If someone can figure out
>how to set rear stagger with a hex editor, surely there are people out
>there who can monkey with the...  well whatever it is you guys use to
>validate your races.

   If you ran an offline series race at Martinsville and someone's
results reported that they had encountered four yellow flags for a
total of four laps, would you be suspicious of "cheating"?  Obviously,
since a typical yellow at Martinsville lasts far more than one lap.
Something funny is going on here.

   This problem cropped up on the NASCAR Racing League series on the
Papyrus BBS (running most of 1995).  We were running with yellow flags
on and using the average race speed to determine places.  Avoiding
yellows was important, and minimizing the length of them also helped.

   Unfortunately, this isn't the sort of "cheating" that requires a
hex editor and a hacker's mind.  That was *how the game save feature
was implemented* in NASCAR1 (and ICR2).  If you saved at the beginning
of a caution, you only ran one lap of caution per yellow flag.  Hardly
fair to those who ran the full 2-4 laps at reduced speeds.  The
problem was that, while you might *suspect* that laps under the yellow
may have been "shaved", there was no way to *verify* the degree or
amount.  It was a loophole in the game, one that has been closed now.
;)


Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) /
Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?


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