rec.autos.simulators

Patch for MSCPR

Jimb

Patch for MSCPR

by Jimb » Sat, 03 Jan 1998 04:00:00

Does anyone know if the forthcoming patch for MSCPR contains some radical
brain surgery for the AI.  Any info on the contents and release date for
the patch would be appreciated.

Cheers All

Jim K

Jim Getze

Patch for MSCPR

by Jim Getze » Sat, 03 Jan 1998 04:00:00


>Does anyone know if the forthcoming patch for MSCPR contains some radical
>brain surgery for the AI.  Any info on the contents and release date for
>the patch would be appreciated.

Yes, the patch does give a brain transplant to the AI. How smart is the new
brain? You'll have to judge for yourself, but in my opinion it is much
better than the old version.

I have no idea as to the release date -- everything seemed to come to a halt
for the holidays, but work should resume shortly.

Jim Getzen

Unofficial CART Precision Racing HQ
http://members.home.net/getzen/

Greg Cisk

Patch for MSCPR

by Greg Cisk » Sat, 03 Jan 1998 04:00:00


>Yes, the patch does give a brain transplant to the AI. How smart is the new
>brain? You'll have to judge for yourself, but in my opinion it is much
>better than the old version.

Well it shouldn't be too hard to improve :-) At times you cannot come close
to catching them. Then 1/2 lap later they almost come to a complete stop
on the back straight (Michigan) or entering turn 2. Totally nuts. Now I know
why everyone thinks the game never should have been released like this.
I agree. It is fun to hotlap with traffic. But the AI is so lame that the
game
is certainly broken.

--
Header address intentionally scrambled to ward off the spamming hordes.

Dave Henri

Patch for MSCPR

by Dave Henri » Sat, 03 Jan 1998 04:00:00

  Hi Jim....
    I'm outside the loop like yourself, but from what I understand, there
have been two patches sent out to beta testers and the the hints left by them
are positive.  I'm not sure of a release date yet, but it shouldn't be too
much longer.  And I don't have any specific input about the AI.
Unfortunately when the beta guys said the game was waaaay better, they didn't
nail down whether it preformed better(i.e. framerate) or played better(i.e.
AI that is aware their cars can be punted out etc...)  Keep your fingers
crossed.  It will have some joystick enhancements for those with wheels that
have been having an awful time.
later!


> Does anyone know if the forthcoming patch for MSCPR contains some radical
> brain surgery for the AI.  Any info on the contents and release date for
> the patch would be appreciated.

> Cheers All

> Jim K

Jo

Patch for MSCPR

by Jo » Sat, 03 Jan 1998 04:00:00


>    I'm outside the loop like yourself, but from what I understand, there
>have been two patches sent out to beta testers and the the hints left by them
>are positive.  

One patch actually, as the 2nd patch couldn't install. Everything's
been shut down for the last week or so, but we should get the working
2nd patch CDs soon. Of course only Microsoft/TRI know how much work is
remaining.

Both are much better for sure, though CPR is still far from being a
great performer, even on a P200/3dfx. No where near the graphics
quality or speed of Psygnosis F1 for example.

Joe

Jo

Patch for MSCPR

by Jo » Sun, 04 Jan 1998 04:00:00


>released because I am just not willing to cut back that much detail to get
>a decent frame rate. Especially when I can play other games like Ubisoft's
>F1 Racing, Need for Speed IISE, Screamer 2, POD, International Rally
>Championship, and Motoracer, all at very fast frame rates with full detail.

Ditto.

No, I meant Psygnosis. I'd rather compare it to Ubi F1, but it's not
available here so I don't have it yet. But even Psygnosis F1 was
*well* ahead of CPR in graphics quality and speed (interesting to note
that Psyg F1 is a Glide game).

Joe

Don Chapma

Patch for MSCPR

by Don Chapma » Sun, 04 Jan 1998 04:00:00

That is very disappointing to hear, especially since the recommended
setting for CART Precision Racing is a P166, 32mb ram, 3D accelerator. I
have a P166, 32mb, Pure 3D, and I have shelved CPR until the patch is
released because I am just not willing to cut back that much detail to get
a decent frame rate. Especially when I can play other games like Ubisoft's
F1 Racing, Need for Speed IISE, Screamer 2, POD, International Rally
Championship, and Motoracer, all at very fast frame rates with full detail.

Do you mean Ubisoft F1 Racing? I have Psygnosis F1 as well, but found it to
perform not nearly as well as most other 3D accelerated games, although
still far and above CPR.

Oh well, maybe I should just try to get someone to buy my copy of CPR,
since its already well past the 30 day money back guarantee. I was waiting
to see if the patch would fix the AI, control, lack of yellows, and frame
rate issues, but I've been waiting for almost 2 months now.

Don Chapman

Michael Tra

Patch for MSCPR

by Michael Tra » Tue, 06 Jan 1998 04:00:00

On Fri, 2 Jan 1998 09:26:36 -0600, "Greg Cisko"

(edit)
(edit)

I have been so frustrated trying to race this thing
that I can't even figure out what's wrong!  Frame rate,
AI, the controls setup, my own lack of talent--I haven't got
a clue!  I purchased this game because of its vaunted
realism, and because I got tired of ice-racing in ICR II.
Now I've thrown up my hands and gone back to GP2.
At least N2 wasn't a total frigging waste of money.

The cars won't steer worth a s**t, the frigging car *brakes*
if I deaccelerate slightly (yes, braking help is off), and
on and on.

I get very tired of "_____ sucks" posts of all
kinds, but CPR *needs* CPR.  It bytes!

Michael Tracy

------------------------------------------------------
Lisa: "That's specious reasoning!"
Homer: "Thanks, honey."
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