http://www.racesimcentral.net/
Randy
Randy Magruder
http://www.racesimcentral.net/
http://www.racesimcentral.net/
Randy
Randy Magruder
http://www.racesimcentral.net/
I'd give it about a 70% rating.
Thanks,
Randy
>I'd give it about a 70% rating.
>> Finally finished the review.
>> http://www.digitalsports.com/dsports/pc2/sportscar/review.html
>> Randy
>> Randy Magruder
>> http://members.home.com/rmagruder
The controller setup problem is a one time nuisance. I really don't
see why *** about it so much.
I could care less about how many people on a lan race. I can rarely
scare up one geeky friend to bring his pc over for LAN races. It the
online racing that truly sucks.
I also wish the tracks were more accurate.
mike
On Thu, 29 Apr 1999 08:56:03 -0500, "Chris Schletter"
>I'd give it about a 70% rating.
Other than that, I felt you really nailed some of the problems with the game.
Here's hoping ISI will keep up with the updates and address these.
BTW, I was playing with 8 on a LAN the other day, with 8 AI cars filling out
the field, and it ran without a hitch. The internet play does need BIG
improvement, but the LAN play is some of the best racing I've ever had.
BTW, do these cars not have side mirrors? Guess I should check the video.
The sound deserved a lower score (yes, this is a weighting issue). The big
problem is the relative loudness of the opposition vs your car's interior
sound. Couple that with the loud level of the cars behind (which I'm sure is
what caused your lack of spatial awareness). At the start of a race, I
*have* to be in the no-dash view so I can readily see if I'm redlining (since
I can't hear it). These need to be addressed.
And, like you, I often forsake the in-dash view. Which for us "***"
simmers to accept, points to a problem with that view.
I gather your review was without the advopts fix? I think at least one of the
criticisms would be muted.
If you are disappointed by the inconsistencies in the competitiveness as you
state, and I do understand of what you write, perhaps the quick-race mode
might better suit your needs?
Spot-on agreement on how the AI is dumbed-down in one or two places on a
track. This really does become a "beat the AI" trap.
All in all, superb review.
Dave
Sorry, but this just nonsense and they shouldn't make such bold claims
if someone who has been on the track can say with complete confidence
that it is hogwash. If you don't believe me, you have only to go to
the Laguna Seca web site and d/l the quicktime video and compare the
Laguna Seca of this game with say, the Laguna Seca from EA's own
SuperBike (also not perfect, but MUCH better and closer to the real
thing).
Thanks...
Yeah, unfortunately for most of us Internet play is the only viable
option :(
Randy
Randy Magruder
http://members.home.com/rmagruder
I rated the graphics as high as I did because I think when everything
is turned on they are very detailed and very pretty. I think the
pop-up issue is a bigger issue than the dashboard, for instance,
because pop-up directly affects your driving. And as computers get
faster, more and more people will be able to crank up the graphics.
Rating a game's graphics is ALWAYS difficult because unlike a
Playstation game, you can't apply one rating to everyone. A game
which might be a complete dog on a P233 with a Voodoo 1 might be
beautiful and glorious on a Pentium III 500 with dual Voodoo 2's! So
who is right? I think probably my machine is slightly below average
for *** gamers (a P300 with a Voodoo 2). I think the median
these days is between a 333 and 350, whereas 2 months ago my machine
was probably the median -- doggone moving target technology!
No. just the big rear view mirror in the middle.
I can't hear redlining whether there are other cars around me or not.
I have to use the tach for that.
That's right. I review the game as it was shipped by the
manufacturer, otherwise these companies would get away with ***
thanks to the hacks of dedicated simmers :)
I did test some quick race stuff, but I still felt that the career
mode is the "meat" of the game and deserved most of the attention.
Thanks. I welcome disagreement with my numbers, but hopefully the
text will help people decide what they do and don't care about and
whether the game warrants their money. I really try to downplay the
ratings as it is so hard to quantify things numerically in such a
broad sense.
Randy
Randy Magruder
http://www.racesimcentral.net/
> I rated the graphics as high as I did because I think when everything
> is turned on they are very detailed and very pretty. I think the
> pop-up issue is a bigger issue than the dashboard, for instance,
> because pop-up directly affects your driving. And as computers get
> faster, more and more people will be able to crank up the graphics.
> Rating a game's graphics is ALWAYS difficult because unlike a
> Playstation game, you can't apply one rating to everyone. A game
> which might be a complete dog on a P233 with a Voodoo 1 might be
> beautiful and glorious on a Pentium III 500 with dual Voodoo 2's! So
> who is right?
Maybe it would be constructive to do a review across several
different specs of machine ? That way you could find something
close to your own for comparison. Maybe the speed/quality could
be factored in to the overall result ? Maybe a single score
is not adequate to guage something as variable across machines
as graphics ?
However, there is no substitute for a decent piece of prose that
describes the reality - so thank you for being so thorough in
your reviews; because of the above problem I have never taken
a single score as being a useable guide.
John
In the comparisons to GPL, I believe SCGT cars experience tire wear
and brake fade, or so it seems to me. Neither of which seem to be
noticed in GPL.
RAH
> http://www.digitalsports.com/dsports/pc2/sportscar/review.html
> Randy
> Randy Magruder
> http://members.home.com/rmagruder
> > Finally finished the review.
> > http://www.digitalsports.com/dsports/pc2/sportscar/review.html
> > Randy
> > Randy Magruder
> > http://members.home.com/rmagruder