rec.autos.simulators

Sports Car GT (SCGT) reviewed at Digital Sportspage

Randy Magrud

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Randy Magrud » Fri, 30 Apr 1999 04:00:00

Finally finished the review.

http://www.racesimcentral.net/

Randy
Randy Magruder
http://www.racesimcentral.net/

Chris Schlette

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Chris Schlette » Fri, 30 Apr 1999 04:00:00

Personally I think you give it too much credit.  Even on Max settings at
1024x768 I still find the graphics blurry and wouldn't rate them as high.
Track inaccuracies are annoying and so are fantasy tracks (although better
done than Viper Racing).  That and lack of telemetry, lack of lap time sheet
during practice (whats the point!?), bad interface design (ok, who came up
with the idea of having to assign BOTH a key and a joystick axis/button to a
control?!?!), quirky AI that seems to have an unlimited fuel supply (mms..I
run out of gas in a 15 minute race, they don't?! Um..yeah.  Where is my damn
fuel control so I can bumped down the mixture while I am way ahead of them),
horrid multiplayer (6 people ONLY on a LAN?  Give me a break.... this is no
where as complex as GPL and it can handle at least 11 people [max I've had
available to try it on a LAN ;)] in the LAN environment), etc. just dampen
the game.  Overlook those and its a fairly fun arcade racer, definitely I'd
say the cream of the crop of arcade racers.

I'd give it about a  70% rating.


Randy Magrud

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Randy Magrud » Fri, 30 Apr 1999 04:00:00

Most of your criticisms are in my review.  The only area we differ is
in the points value of the problems, and that's only normal.  Some
people probably don't care as much about track accuracy as I do, for
instance.

Thanks,

Randy


>Personally I think you give it too much credit.  Even on Max settings at
>1024x768 I still find the graphics blurry and wouldn't rate them as high.
>Track inaccuracies are annoying and so are fantasy tracks (although better
>done than Viper Racing).  That and lack of telemetry, lack of lap time sheet
>during practice (whats the point!?), bad interface design (ok, who came up
>with the idea of having to assign BOTH a key and a joystick axis/button to a
>control?!?!), quirky AI that seems to have an unlimited fuel supply (mms..I
>run out of gas in a 15 minute race, they don't?! Um..yeah.  Where is my damn
>fuel control so I can bumped down the mixture while I am way ahead of them),
>horrid multiplayer (6 people ONLY on a LAN?  Give me a break.... this is no
>where as complex as GPL and it can handle at least 11 people [max I've had
>available to try it on a LAN ;)] in the LAN environment), etc. just dampen
>the game.  Overlook those and its a fairly fun arcade racer, definitely I'd
>say the cream of the crop of arcade racers.

>I'd give it about a  70% rating.



>> Finally finished the review.

>> http://www.digitalsports.com/dsports/pc2/sportscar/review.html

>> Randy
>> Randy Magruder
>> http://members.home.com/rmagruder

Randy Magruder
http://members.home.com/rmagruder
Mik

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Mik » Fri, 30 Apr 1999 04:00:00

The AI  cars don't have unlimited fuel. They run low just like the
human cars. As far as running out of gas in 15 minutes... you can
change the fuel consumption and tire wear rate ( this way you can
simulate a race with pit stops in less actual time). I like that
feature.

The controller setup problem is a one time nuisance. I really don't
see why *** about it so much.

I could care less about how many people on a lan race. I can rarely
scare up one geeky friend to bring his pc over for LAN races. It the
online racing that truly sucks.

I also wish the tracks were more accurate.

mike
On Thu, 29 Apr 1999 08:56:03 -0500, "Chris Schletter"


>Personally I think you give it too much credit.  Even on Max settings at
>1024x768 I still find the graphics blurry and wouldn't rate them as high.
>Track inaccuracies are annoying and so are fantasy tracks (although better
>done than Viper Racing).  That and lack of telemetry, lack of lap time sheet
>during practice (whats the point!?), bad interface design (ok, who came up
>with the idea of having to assign BOTH a key and a joystick axis/button to a
>control?!?!), quirky AI that seems to have an unlimited fuel supply (mms..I
>run out of gas in a 15 minute race, they don't?! Um..yeah.  Where is my damn
>fuel control so I can bumped down the mixture while I am way ahead of them),
>horrid multiplayer (6 people ONLY on a LAN?  Give me a break.... this is no
>where as complex as GPL and it can handle at least 11 people [max I've had
>available to try it on a LAN ;)] in the LAN environment), etc. just dampen
>the game.  Overlook those and its a fairly fun arcade racer, definitely I'd
>say the cream of the crop of arcade racers.

>I'd give it about a  70% rating.

GypsyMet

Sports Car GT (SCGT) reviewed at Digital Sportspage

by GypsyMet » Fri, 30 Apr 1999 04:00:00

Are the tracks that far off? I've only seen them on T.V., and I was actually
thinking they were pretty accurate. Regarding this in the review, I thought it
was unfair of you to harp on track innaccuracies as such a major flaw, when the
only one you knew for sure was innaccurate was Laguna Seca. It is a legitamite
gripe, but "I've heard from others that other tracks are innaccurate" isn't
exactly compelling evidence.

Other than that, I felt you really nailed some of the problems with the game.
Here's hoping ISI will keep up with the updates and address these.

BTW, I was playing with 8 on a LAN the other day, with 8 AI cars filling out
the field, and it ran without a hitch. The internet play does need BIG
improvement, but the LAN play is some of the best racing I've ever had.

David Mast

Sports Car GT (SCGT) reviewed at Digital Sportspage

by David Mast » Sat, 01 May 1999 04:00:00


>Most of your criticisms are in my review.  The only area we differ is
>in the points value of the problems, and that's only normal.  Some
>people probably don't care as much about track accuracy as I do, for
>instance.

First, wanted to pass along kudos for one of the most thorough reviews I've
seen.  I must agree with your statement above.  I think you did an excellent
job of raising the issues.  And yes, I do think there was a disconnect between
your prose and your ratings, especially in the very high graphics score of 92.
Given the relatively poor framerate (I have a c300a/450, Banshee, graphics on
"high" not "max", and suffer the same chunkiness with mirror on that you
experienced), the extreme popup, all with only 16 cars, the mediocre dash,
poor e-mapping, the score strikes me as a mismatch.  But again, for those who
invest the time in reading the review, the points are there.  It strikes me as
if your text showed the dissapointment for what it could have been, but the
scores were more forgiving.

BTW, do these cars not have side mirrors?  Guess I should check the video.

The sound deserved a lower score (yes, this is a weighting issue).  The big
problem is the relative loudness of the opposition vs your car's interior
sound.  Couple that with the loud level of the cars behind (which I'm sure is
what caused your lack of spatial awareness).  At the start of a race, I
*have* to be in the no-dash view so I can readily see if I'm redlining (since
I can't hear it).  These need to be addressed.

And, like you, I often forsake the in-dash view.  Which for us "***"
simmers to accept, points to a problem with that view.

I gather your review was without the advopts fix?  I think at least one of the
criticisms would be muted.

If you are disappointed by the inconsistencies in the competitiveness as you
state, and I do understand of what you write, perhaps the quick-race mode
might better suit your needs?

Spot-on agreement on how the AI is dumbed-down in one or two places on a
track. This really does become a "beat the AI" trap.

All in all, superb review.

Dave

Randy Magrud

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Randy Magrud » Sat, 01 May 1999 04:00:00


>Are the tracks that far off? I've only seen them on T.V., and I was actually
>thinking they were pretty accurate. Regarding this in the review, I thought it
>was unfair of you to harp on track innaccuracies as such a major flaw, when the
>only one you knew for sure was innaccurate was Laguna Seca. It is a legitamite
>gripe, but "I've heard from others that other tracks are innaccurate" isn't
>exactly compelling evidence.

The only thing was, I didn't name names, but I spoke to people I know
well who have driven the real tracks, and trust their opinion.  But
man did they butcher Laguna...  And as far as whether its a major
flaw,. , from their "Product Description":  "Racing occurs on
authentic tracks from North America and Europe...Gamers can choose to
race down the famouse corkscrew at Laguna Seca...Each of the tracks is
accurately modeled to give players a highly realistic and immersive
racing experience".  

Sorry, but this just nonsense and they shouldn't make such bold claims
if someone who has been on the track can say with complete confidence
that it is hogwash.  If you don't believe me, you have only to go to
the Laguna Seca web site and d/l the quicktime video and compare the
Laguna Seca of this game with say, the Laguna Seca from EA's own
SuperBike (also not perfect, but MUCH better and closer to the real
thing).

Thanks...

Yeah, unfortunately for most of us Internet play is the only viable
option :(

Randy
Randy Magruder
http://members.home.com/rmagruder

Randy Magrud

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Randy Magrud » Sat, 01 May 1999 04:00:00


>First, wanted to pass along kudos for one of the most thorough reviews I've
>seen.  

Thanks :)

I rated the graphics as high as I did because I think when everything
is turned on they are very detailed and very pretty.  I think the
pop-up issue is a bigger issue than the dashboard, for instance,
because pop-up directly affects your driving.  And as computers get
faster, more and more people will be able to crank up the graphics.
Rating a game's graphics is ALWAYS difficult because unlike a
Playstation game, you can't apply one rating to everyone.  A game
which might be a complete dog on a P233 with a Voodoo 1 might be
beautiful and glorious on a Pentium III 500 with dual Voodoo 2's!  So
who is right?  I think probably my machine is slightly below average
for *** gamers (a P300 with a Voodoo 2).  I think the median
these days is between a 333 and  350, whereas 2 months ago my machine
was probably the median -- doggone moving target technology!

No. just the big rear view mirror in the middle.

I can't hear redlining whether there are other cars around me or not.
I have to use the tach for that.

That's right.  I review the game as it was shipped by the
manufacturer, otherwise these companies would get away with ***
thanks to the hacks of dedicated simmers :)

I did test some quick race stuff, but I still felt that the career
mode is the "meat" of the game and deserved most of the attention.

Thanks.  I welcome disagreement with my numbers, but hopefully the
text will help people decide what they do and don't care about and
whether the game warrants their money.  I really try to downplay the
ratings as it is so hard to quantify things numerically in such a
broad sense.

Randy
Randy Magruder
http://www.racesimcentral.net/

John Hartridg

Sports Car GT (SCGT) reviewed at Digital Sportspage

by John Hartridg » Sat, 01 May 1999 04:00:00




> I rated the graphics as high as I did because I think when everything
> is turned on they are very detailed and very pretty.  I think the
> pop-up issue is a bigger issue than the dashboard, for instance,
> because pop-up directly affects your driving.  And as computers get
> faster, more and more people will be able to crank up the graphics.
> Rating a game's graphics is ALWAYS difficult because unlike a
> Playstation game, you can't apply one rating to everyone.  A game
> which might be a complete dog on a P233 with a Voodoo 1 might be
> beautiful and glorious on a Pentium III 500 with dual Voodoo 2's!  So
> who is right?  

I have often thought that this was an area that needed improving
in games reviews these days.  There are so many variables for the
review hardware and so many selectable options in the software
a review "score" can often give no indication of what the game is
going to be like on your own set up.

Maybe it would be constructive to do a review across several
different specs of machine ?  That way you could find something
close to your own for comparison.  Maybe the speed/quality could
be factored in to the overall result ?  Maybe a single score
is not adequate to guage something as variable across machines
as graphics ?

However, there is no substitute for a decent piece of prose that
describes the reality - so thank you for being so thorough in
your reviews; because of the above problem I have never taken
a single score as being a useable guide.

John

RA

Sports Car GT (SCGT) reviewed at Digital Sportspage

by RA » Sat, 01 May 1999 04:00:00

What settings did you use to get good LAN play, I just tried it on a 2
player LAN setup (Win98 peer to peer 10baseT hookup) and the warp when
the cars got close was awful. Also the cars would not touch but
actually drove right through one another like you were racing a ghost
car. This was on IPX with the data rate slider tried at min/mid/max.
Max setting eliminated the warping when there was some distance
between the 2 cars but was wild when one car was overtaking the other.

In the comparisons to GPL, I believe SCGT cars experience tire wear
and brake fade, or so it seems to me. Neither of which seem to be
noticed in GPL.

RAH


Paul Jone

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Paul Jone » Wed, 05 May 1999 04:00:00

One of the best things about a new sim release is reading your review,
Randy.
Thanks,
Paul

> Finally finished the review.

> http://www.digitalsports.com/dsports/pc2/sportscar/review.html

> Randy
> Randy Magruder
> http://members.home.com/rmagruder

Paul Jone

Sports Car GT (SCGT) reviewed at Digital Sportspage

by Paul Jone » Wed, 05 May 1999 04:00:00

btw, Randy, are you going to be reviewing TOCA2?
Cheers,
Paul

> One of the best things about a new sim release is reading your review,
> Randy.
> Thanks,
> Paul


> > Finally finished the review.

> > http://www.digitalsports.com/dsports/pc2/sportscar/review.html

> > Randy
> > Randy Magruder
> > http://members.home.com/rmagruder


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