rec.autos.simulators

Flips and Nascar

John William Flowers I

Flips and Nascar

by John William Flowers I » Sat, 10 Aug 1996 04:00:00

Ed Martin stated that Nascar would not allow flips in the game, but recently there has
been a rash of flips at the races.  My take on this is that Nascar should not be
involved in making the decision about what should be on a game, but that is just my
opinion.  Maybe Nascar should stick to watching the real guys race.

Hasta,
John Flowers II

Thomas Warde

Flips and Nascar

by Thomas Warde » Sun, 11 Aug 1996 04:00:00


I AGREE!

Tom Wradell

http://www.geocities.com/MotorCity/2171

Jeff Tatar

Flips and Nascar

by Jeff Tatar » Thu, 15 Aug 1996 04:00:00

I must agree.  I am reminded of EA Sports' popular NHL games, the ones that
have the NHLPA endor***ts.  The NHL took a dim view of the fights that broke
out during the game, and didn't want them in the next year's version.  Well,
when next year's version came out fans and game players were rather
dissatisfied with the fight-less hockey game.

Result?  Fights are back in the game, and the gamers are happy.

I think the same applies to NASCAR Racing.  Flips and more *** wrecks
(like the rear end hopping off the ground when the front end smacks the wall)
are a part of the real thing, so why shouldn't they be in the sim?  A quick
answer is that the Beavis and Butt-head set out there will play the sim just
to cause spectacular wrecks, whether the other drivers are AI's or humans.

For me, though, I say put flips in!

Thomas Warde

Flips and Nascar

by Thomas Warde » Thu, 15 Aug 1996 04:00:00


>>Ed Martin stated that Nascar would not allow flips in the game, but recently there has
>>been a rash of flips at the races.  My take on this is that Nascar should not be
>>involved in making the decision about what should be on a game, but that is just my
>>opinion.  Maybe Nascar should stick to watching the real guys race.
>I must agree.  I am reminded of EA Sports' popular NHL games, the ones that
>have the NHLPA endor***ts.  The NHL took a dim view of the fights that broke
>out during the game, and didn't want them in the next year's version.  Well,
>when next year's version came out fans and game players were rather
>dissatisfied with the fight-less hockey game.
>Result?  Fights are back in the game, and the gamers are happy.
>I think the same applies to NASCAR Racing.  Flips and more *** wrecks
>(like the rear end hopping off the ground when the front end smacks the wall)
>are a part of the real thing, so why shouldn't they be in the sim?  A quick
>answer is that the Beavis and Butt-head set out there will play the sim just
>to cause spectacular wrecks, whether the other drivers are AI's or humans.
>For me, though, I say put flips in!

As SOON as NASCAR would allow them to they most definitly will.

Tom Wardell

htttp://www.geocites.com/MotorCity/2171

Michael E. Carv

Flips and Nascar

by Michael E. Carv » Thu, 15 Aug 1996 04:00:00

[snip]
: I think the same applies to NASCAR Racing.  Flips and more *** wrecks
: (like the rear end hopping off the ground when the front end smacks the wall)
: are a part of the real thing, so why shouldn't they be in the sim?  A quick
: answer is that the Beavis and Butt-head set out there will play the sim just
: to cause spectacular wrecks, whether the other drivers are AI's or humans.

: For me, though, I say put flips in!

I'm not opposed to "flips" in NASCAR sims.  However, I don't want their
inclusion to be a detriment to the performance of the sim.  GP2, has
"flying" cars, yet this totally BOGS down the peformance of the sim.
Flips are one of the very last things on my want-wish for a racing sim.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Henrik Mon

Flips and Nascar

by Henrik Mon » Thu, 15 Aug 1996 04:00:00

On Aug 14, 1996 15:02:39 in article <Re: Flips and Nascar>,


>[snip]
>: I think the same applies to NASCAR Racing.  Flips and more ***
wrecks  
>: (like the rear end hopping off the ground when the front end smacks the
wall)  

>: are a part of the real thing, so why shouldn't they be in the sim?  A
quick  
>: answer is that the Beavis and Butt-head set out there will play the sim
just  

>: to cause spectacular wrecks, whether the other drivers are AI's or
humans.

>: For me, though, I say put flips in!

>I'm not opposed to "flips" in NASCAR sims.  However, I don't want their
>inclusion to be a detriment to the performance of the sim.  GP2, has
>"flying" cars, yet this totally BOGS down the peformance of the sim.
>Flips are one of the very last things on my want-wish for a racing sim.

>--
>**************************** Michael E. Carver *************************
>Upside out, or inside down...False alarm the only game in town.

>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michaels right. The last thing you want is flips in a sim considering that
cars are produced to make downforce. Hopefully NASCAR 2 will have the
"flaps" on the top of the cars so that the cars will not be able to get
airborne. The way that the cars fly in Gp2 is obviously unrealistic.

[Henrik Monti]                  
[IndyBound Karting]              
[F1-Kart Speedway Miami, FL]      
[IVGA#2542, Int. Tool Racing-------------------------------/
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2 I.T. Nort

Flips and Nascar

by 2 I.T. Nort » Fri, 16 Aug 1996 04:00:00



Good point, but flying/rolling cars are part of motor racing.. do you
want a simulation or what?

Sorry... did I miss something here? Do you watch GP's at all? If you
remember the Minardi pair at Monza 1993, Ukyo Katayama at Estoril last
year and countless others you will know that almost any wheel to wheel
contact (when one rides over the other) in open wheel racing results in
an airbourne car. As for the whether the actual "flight" is realistic I
guess you'd have to ask a real driver.

Add to this the times where cars are launched by curbs and other
trackside stuff (remember Barrichello at Imola 1994?), and you should be
able to see that the simulation is relatively accurate. The only part
that is unrealistic is that it is impossible to get the cars to invert
themselves so they act a bit odd when they reach the point where they
would invert and can't.

A final comment is that if you need further proof look at numerous F3
accidents and Jeff Krosnoff's horrendous (and tragically, fatal) Indycar
crash to see that EVERY form of open wheel racing is the same.

As for those who say that it is not right to add this sort of thing to a
game as it costs real people's lives whn it happens on the track..
Do you protest at other games that allow any form of killing?
Remember boys and girls this is only a game...

Max Galvin
--
DO NOT REPLY BY EMAIL TO THIS POSTING. IF YOU REPLY ON R.A.SIMULATORS I
WILL READ IT

TOBY BRANFO

Flips and Nascar

by TOBY BRANFO » Fri, 16 Aug 1996 04:00:00

HM> >I'm not opposed to "flips" in NASCAR sims.  However, I don't want
HM> their >inclusion to be a detriment to the performance of the sim.
HM> GP2, has >"flying" cars, yet this totally BOGS down the peformance
HM> of the sim. >Flips are one of the very last things on my want-wish
HM> for a racing sim.

HM> Michaels right. The last thing you want is flips in a sim
HM> considering that cars are produced to make downforce. Hopefully
HM> NASCAR 2 will have the "flaps" on the top of the cars so that the
HM> cars will not be able to get airborne. The way that the cars fly in
HM> Gp2 is obviously unrealistic.

I think the idea of flips being important in one of these sims is purely
for those who like causing big crashes and then watching replays
endlessly from all angles. I dislike this promotion of the idea that
crashing cars is fun, no-one gets hurt, and this is what racing is
about.....people take this idea to the tracks as well.

Me, I prefer driving!

But the airborne nature of GP2 doesn't seem unreal. Open-wheelers are
light, and when they tangle wheels they drive up each other and flip
very much like the sim.....I've seen this so often, whether it's
winged cars like F1, F300 or, F3, or simpler Formula Fords and the like.
And race cars with very hard racing suspensions are launched into the
air when they go up larger/steeper kerbs.

Cheers!

---
 * RM 1.3 U0414 * I haven't lost my mind, it's backed up on tape.....somewhere

Ron R.

Flips and Nascar

by Ron R. » Fri, 16 Aug 1996 04:00:00


>Michaels right. The last thing you want is flips in a sim considering that
>cars are produced to make downforce. Hopefully NASCAR 2 will have the
>"flaps" on the top of the cars so that the cars will not be able to get
>airborne. The way that the cars fly in Gp2 is obviously unrealistic.

>[Henrik Monti]                  
>[IndyBound Karting]              
>[F1-Kart Speedway Miami, FL]      
>[IVGA#2542, Int. Tool Racing-------------------------------/

You should go to Willamette Speedway some friday night and sit in, oh,
about the 5th row, midway between flagman and turn 4. (just be ready
to run). I have seen them put sprint cars within 4" vertical of coming
over the top of a 12' retaining fence much like the one that caught
Krosnoff. Also they had to move the outer retainer out 50' into the
parking lot as the track wall in turns is 6' tall, the outer was 10'
tall and 25' out from there and they used to put 2-3 cars a month into
the parking lot. (Stockers and sprints). Shouldv'e seen it the night a
late model went airborne and took out 6 full custom harleys (not a
pretty sight but the driver did walk away (well, ran actually).
Ron

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