rec.autos.simulators

Cube error in SCGT

Verne

Cube error in SCGT

by Verne » Tue, 28 Jan 2003 02:43:12

Okay.......I KNOW this is an old game and the support is dropping like the
temperature in S/W Ontario........but EVERYTIME I add a non-official car to
SCGT and buy it in season.............I get a cube error trying to run the
game...It WILL NOT load Ctaham. I get a "Cube error......cannot locate
FLGA00.BMP. If I delete my player......shut down game and then restart the
game and create a new player......it will work. But as soon as I buy a
car.........CTD with the cube error. I am hoping SOMEBODY remembers this
problem with SCGT and can help me. I have a large HD now and would love to
start collecting all the add-ons again.           TIA
Verne

Cube error in SCGT

by Verne » Tue, 28 Jan 2003 02:48:26

Okay........this ONLY happens when trying to load the Chatham track. I tried
lifting the .mas files right off the CD and dropping them into the right
folder, overwrite...blah blah.....same thing.
Dave Henri

Cube error in SCGT

by Dave Henri » Tue, 28 Jan 2003 03:05:18



  I think that was an original problem,  try changing your screen
resolution,  If I recall, it only happens at 1024x720, or something like
that.  There was an effort to fix it privately and I believe they suceeded
but by then I was pretty much done with SCGT.  It may be very tough
tracking down the fixes.  
   Speedsims.com is supposed to be back online, that might be the best
place to start hunting.  Good luck.
dave henrie

Andrew Col

Cube error in SCGT

by Andrew Col » Tue, 28 Jan 2003 03:51:25

Verne,

I have the original fix in zip format, it's 400K do you want me to e-mail it
to you. I can't remember if it really fixed the problem though!

Andi.



Andrew Col

Cube error in SCGT

by Andrew Col » Tue, 28 Jan 2003 03:58:54

Sorry, messed up my sig.


Andi.


> Verne,

> I have the original fix in zip format, it's 400K do you want me to e-mail
it
> to you. I can't remember if it really fixed the problem though!

> Andi.



> > Okay.......I KNOW this is an old game and the support is dropping like
the
> > temperature in S/W Ontario........but EVERYTIME I add a non-official car
> to
> > SCGT and buy it in season.............I get a cube error trying to run
the
> > game...It WILL NOT load Ctaham. I get a "Cube error......cannot locate
> > FLGA00.BMP. If I delete my player......shut down game and then restart
the
> > game and create a new player......it will work. But as soon as I buy a
> > car.........CTD with the cube error. I am hoping SOMEBODY remembers this
> > problem with SCGT and can help me. I have a large HD now and would love
to
> > start collecting all the add-ons again.           TIA

Andrew Col

Cube error in SCGT

by Andrew Col » Tue, 28 Jan 2003 04:00:07

Crap, sig stilled messed up.

Andi.


> Sorry, messed up my sig.


> Andi.



> > Verne,

> > I have the original fix in zip format, it's 400K do you want me to
e-mail
> it
> > to you. I can't remember if it really fixed the problem though!

> > Andi.



> > > Okay.......I KNOW this is an old game and the support is dropping like
> the
> > > temperature in S/W Ontario........but EVERYTIME I add a non-official
car
> > to
> > > SCGT and buy it in season.............I get a cube error trying to run
> the
> > > game...It WILL NOT load Ctaham. I get a "Cube error......cannot locate
> > > FLGA00.BMP. If I delete my player......shut down game and then restart
> the
> > > game and create a new player......it will work. But as soon as I buy a
> > > car.........CTD with the cube error. I am hoping SOMEBODY remembers
this
> > > problem with SCGT and can help me. I have a large HD now and would
love
> to
> > > start collecting all the add-ons again.           TIA

Verne

Cube error in SCGT

by Verne » Tue, 28 Jan 2003 04:07:27

Yes...Andrew. If you can try emailing it to me, I'd really appreciate that.
Thank you very much.
Mikkel Gram-Hanse

Cube error in SCGT

by Mikkel Gram-Hanse » Tue, 28 Jan 2003 03:13:21

Try asking here:
http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=21
Someone there will probably be able to help you.

Mikkel



Telso

Cube error in SCGT

by Telso » Wed, 29 Jan 2003 14:57:05


Here's the web page I created when Haqsau and I created a fix file.
It explains what we did and worked well for us, as I recall.
http://www.msu.edu/~andreaj/telson/cubeerror.html

--Morton

Glaspa

Cube error in SCGT

by Glaspa » Wed, 29 Jan 2003 15:51:58

Here's the fix that worked for me...
~credits to Krunch/Haqsau and others who I forgot...

Info from this link:
[URL=http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&safe=off&threadm=a0v
52u%24tid%241%40bugstomper.ihug.com.au&rnum=2&prev=/groups%3Fhl%3Den%26lr%3D
%26ie%3DISO-8859-1%26safe%3Doff%26q%3Dcube%2Berror%2Bedit%2Banim%26meta%3Dgr
oup%253Drec.autos.simulators]Sports Car GT[/URL]
(testing html for the link, if it fails, I repost it)
____________________________________

This works for all tracks except Sebring.

- You should take note of the error messages you get when the game crashes
in each of the broken tracks.
- If you haven't already done so get the 'Ban Scene' utility and extract all
the track files.
- Note that the detail level you run the tracks at in the game will
determine which files you'll need to edit. The highest track detail relates
to all the xxxx4.scn files - the lowest = xxxx1.scn.
- Go into the DAT folder and backup all the *.scn files you expect to edit
(eg atln4.scn, chta4.scn, etc.)
- Open up each chosen .scn file and comment out the "AnimRuleName" code
referring to the file reported after the crash (often flga, or logow00.bmp,
etc - if there is no error message just comment out ALL the "AnimRuleName"
code), then save the file. Eg in ATLN4.scn I did this:

//AnimRuleName=logow
//{
//  AnimBaseName=logow
//  AnimFrames=(4)
//
AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3,3)
//  AnimMethod=cycle
//  AnimRate=(15.0)
//}

  NOTE: I put // in front of each line to make the game ignore it - this has
the same effect as deleteing them but its a bit safer.

- You should now be able to play all but Sebring at 1024x768
res.

Now my fix for Sebring:

- the SEBAMAP.MAS file seems to be missing 2 image files
- Use the MASpuce utility by Tagforce to extract FLGA.BMP from ATLNMAPS.MAS
- Make a copy of it and rename the copy FLGB.BMP
- Use MASpuce to add FLGA.BMP & FLGB.BMP into the SEBAMAP.MAS file.

Good luck,


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