Download it at www.megaderek.com
Download it at www.megaderek.com
I love the fact that the invisible man drives the car.
> > This new tech demo features a new car, Audi R8 LeMans.
> > Download it at www.megaderek.com
> I love the fact that the invisible man drives the car.
> Download it at www.megaderek.com
Good
----
* Game has a solid interface.
* Control setup was a breeze, minimizing the time to get in the game.
* Graphics were acceptable enough. Though lighting could be worked on
more. I didn't have a textured sky.
* AI seemed acceptable during normal conditions. Though I couldn't test
a full field (12), as my machine (1 GHz) hit single digit fps.
* Game had the standard racing cameras.
Bad
---
* Constantly have to select screen resolution at the start of the game.
* No support for split axis'.
* Steering in game was pretty sloppy, regardless of linearity setting.
* Selection for automatic/manual should be in the Options as a permanent
setting.
* No graphic settings.
* No in-game setup modification. Appears to be some limited support by
editing each vehicles car.txt file.
* Physics: Too much grip. I really couldn't force a spin. Rear tires
really didn't want to break loose, at any speed, for any of three of the
cars... including the Audi, which is supposed to have slicks. Possible
fix might be to edit the file named above and change tire grip.
* No clutch.
* No rear view mirror that I could find.
* AI didn't react properly under extreme race conditions. I punted a car
into next week, and it didn't slide off the track.
-Will
-Will
> I'm not sure what direction you're taking the program.
Sorry, didn't realize the game info was on the screenshots page. It is,
in fact, a simulator. :)
In the car.text for the Audi, I changed:
LateralTyreGrip = 2.0
LongitudeTyreGrip = 1.8
to
LateralTyreGrip = 1.5
LongitudeTyreGrip = 1.3
The tires definitely lost grip exiting tight corners with the throttle
planted, however it was still too way easy to bring the car right back.
Comments?
-Will
I just watched the videos on the site and saw that there were no drivers in
the cars. I haven't tried the demo yet.
> > Invisible man? was the driver not visible? I can see him on my computer.
> I just watched the videos on the site and saw that there were no drivers
in
> the cars. I haven't tried the demo yet.
> > I'm not sure what direction you're taking the program.
> Sorry, didn't realize the game info was on the screenshots page. It is,
> in fact, a simulator. :)
> > * Physics: Too much grip. I really couldn't force a spin. Rear tires
> > really didn't want to break loose, at any speed, for any of three of the
> > cars... including the Audi, which is supposed to have slicks. Possible
> > fix might be to edit the file named above and change tire grip.
> In the car.text for the Audi, I changed:
> LateralTyreGrip = 2.0
> LongitudeTyreGrip = 1.8
> to
> LateralTyreGrip = 1.5
> LongitudeTyreGrip = 1.3
> The tires definitely lost grip exiting tight corners with the throttle
> planted, however it was still too way easy to bring the car right back.
> Comments?
> -Will
Well, I love your Cartman game...!
My apologies. That's what I get for presuming things. :)
Couldn't forget that. In fact, one of the best freeware simulators to
date was/is programmed and "cobbled" together by one man: Ruud Van Gaal
(http://www.racer.nl). While nowhere near finished, it's astounding what
one man can accomplish in his spare time.
-Will
> I'm not sure what direction you're taking the program. That is,
> simulator or arcade game. Assuming the former, here's what I've
> compiled. Of course, these are just my opinions for what they're worth.
> Good
> ----
> * Game has a solid interface.
> * Control setup was a breeze, minimizing the time to get in the game.
> * Graphics were acceptable enough. Though lighting could be worked on
> more. I didn't have a textured sky.
> * AI seemed acceptable during normal conditions. Though I couldn't
> test a full field (12), as my machine (1 GHz) hit single digit fps.
/Andreas
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
That is mainly the reason I brought up the graphic setting complaint.
But, day in and day out, as long as I continue to get 25-70 fps in
NR2003 ...I'm a happy guy. :)
-Will
> > What! Tell me this will be looked into. Single digit fps with 12 cars!?
> > Now, what resolution was that? I gather someone have picked a very
> > inefficient algorithm somewhere. It's like what I usually do... :)
> It's my system, no doubt. I'm running a P3 1 GHz, 384MB of RAM and a
> GeForce4 MX 440 video card. I get the same results in Racer under the
> conditions, and similar results in LFS.
> That is mainly the reason I brought up the graphic setting
> complaint. But, day in and day out, as long as I continue to get 25-70
> fps in NR2003 ...I'm a happy guy. :)
Well, I still find it a bit alarming. If 1GHz is not enough for a racing
sim I always wonder if something is not done wrong.
/Andreas
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
-Will