rec.autos.simulators

Driving Speed v1.12 tech demo

Dere

Driving Speed v1.12 tech demo

by Dere » Mon, 20 Mar 2006 00:04:21

This new tech demo features a new car, Audi R8 LeMans.

Download it at www.megaderek.com

Bob Lobla

Driving Speed v1.12 tech demo

by Bob Lobla » Mon, 20 Mar 2006 02:17:32


I love the fact that the invisible man drives the car.

Dere

Driving Speed v1.12 tech demo

by Dere » Mon, 20 Mar 2006 08:52:04

Invisible man? was the driver not visible? I can see him on my computer.




> > This new tech demo features a new car, Audi R8 LeMans.

> > Download it at www.megaderek.com

> I love the fact that the invisible man drives the car.

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Mon, 20 Mar 2006 09:17:24


> This new tech demo features a new car, Audi R8 LeMans.

> Download it at www.megaderek.com

I'm not sure what direction you're taking the program. That is,
simulator or arcade game. Assuming the former, here's what I've
compiled. Of course, these are just my opinions for what they're worth.

Good
----
* Game has a solid interface.
* Control setup was a breeze, minimizing the time to get in the game.
* Graphics were acceptable enough. Though lighting could be worked on
more. I didn't have a textured sky.
* AI seemed acceptable during normal conditions. Though I couldn't test
a full field (12), as my machine (1 GHz) hit single digit fps.
* Game had the standard racing cameras.

Bad
---
* Constantly have to select screen resolution at the start of the game.
* No support for split axis'.
* Steering in game was pretty sloppy, regardless of linearity setting.
* Selection for automatic/manual should be in the Options as a permanent
setting.
* No graphic settings.
* No in-game setup modification. Appears to be some limited support by
editing each vehicles car.txt file.
* Physics: Too much grip. I really couldn't force a spin. Rear tires
really didn't want to break loose, at any speed, for any of three of the
cars... including the Audi, which is supposed to have slicks. Possible
fix might be to edit the file named above and change tire grip.
* No clutch.
* No rear view mirror that I could find.
* AI didn't react properly under extreme race conditions. I punted a car
into next week, and it didn't slide off the track.

-Will

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Mon, 20 Mar 2006 09:22:26


> Invisible man? was the driver not visible? I can see him on my computer.

I was wondering what he meant, as well. I could see him on the copy I
downloaded.

-Will

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Mon, 20 Mar 2006 09:43:51

 > I'm not sure what direction you're taking the program.

Sorry, didn't realize the game info was on the screenshots page. It is,
in fact, a simulator. :)

In the car.text for the Audi, I changed:

LateralTyreGrip = 2.0
LongitudeTyreGrip = 1.8

to

LateralTyreGrip = 1.5
LongitudeTyreGrip = 1.3

The tires definitely lost grip exiting tight corners with the throttle
planted, however it was still too way easy to bring the car right back.
Comments?

-Will

Bob Lobla

Driving Speed v1.12 tech demo

by Bob Lobla » Mon, 20 Mar 2006 12:05:29


I just watched the videos on the site and saw that there were no drivers in
the cars. I haven't tried the demo yet.

Dere

Driving Speed v1.12 tech demo

by Dere » Mon, 20 Mar 2006 17:45:45

Ahh ok those videos are a little old... before we had driver models put in
the cars.




> > Invisible man? was the driver not visible? I can see him on my computer.

> I just watched the videos on the site and saw that there were no drivers
in
> the cars. I haven't tried the demo yet.

Dere

Driving Speed v1.12 tech demo

by Dere » Mon, 20 Mar 2006 18:06:45

Thanks for the feedback. I'll be looking into the issue where the resolution
is selected each time the game is run and also some settings for graphics.
The game isn't meant to be a full simulation nor full arcade, but in between
though leaning more towards simulation. I still want realistic performance
but appeal to a wide range of gamers, so keep it looking and feeling real
and being easy enough to play that you dont 'need' a dedicated wheel.
Similar to the Toca series games. Remember that the whole game has been
coded by one programmers myself, this includes graphics, physics, sound, AI
and gameplay... which was during my spare time at a full time game dev job.
Most racing games are done by several full time programmers.



>  > I'm not sure what direction you're taking the program.

> Sorry, didn't realize the game info was on the screenshots page. It is,
> in fact, a simulator. :)

> > * Physics: Too much grip. I really couldn't force a spin. Rear tires
> > really didn't want to break loose, at any speed, for any of three of the
> > cars... including the Audi, which is supposed to have slicks. Possible
> > fix might be to edit the file named above and change tire grip.

> In the car.text for the Audi, I changed:

> LateralTyreGrip = 2.0
> LongitudeTyreGrip = 1.8

> to

> LateralTyreGrip = 1.5
> LongitudeTyreGrip = 1.3

> The tires definitely lost grip exiting tight corners with the throttle
> planted, however it was still too way easy to bring the car right back.
> Comments?

> -Will

Steve Simpso

Driving Speed v1.12 tech demo

by Steve Simpso » Mon, 20 Mar 2006 18:58:47

Well, I love your Cartman game...!

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Mon, 20 Mar 2006 23:19:24


> Thanks for the feedback. I'll be looking into the issue where the resolution
> is selected each time the game is run and also some settings for graphics.

Glad I could give you some input.

My apologies. That's what I get for presuming things. :)

Couldn't forget that. In fact, one of the best freeware simulators to
date was/is programmed and "cobbled" together by one man: Ruud Van Gaal
(http://www.racer.nl). While nowhere near finished, it's astounding what
one man can accomplish in his spare time.

-Will

Andreas Davou

Driving Speed v1.12 tech demo

by Andreas Davou » Wed, 22 Mar 2006 04:09:43



> > This new tech demo features a new car, Audi R8 LeMans.
> > Download it at www.megaderek.com

> I'm not sure what direction you're taking the program. That is,
> simulator or arcade game. Assuming the former, here's what I've
> compiled. Of course, these are just my opinions for what they're worth.

> Good
> ----
> * Game has a solid interface.
> * Control setup was a breeze, minimizing the time to get in the game.
> * Graphics were acceptable enough. Though lighting could be worked on
> more. I didn't have a textured sky.
> * AI seemed acceptable during normal conditions. Though I couldn't
> test a full field (12), as my machine (1 GHz) hit single digit fps.

What! Tell me this will be looked into. Single digit fps with 12 cars!?
Now, what resolution was that? I gather someone have picked a very
inefficient algorithm somewhere. It's like what I usually do... :)

/Andreas

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Wed, 22 Mar 2006 22:41:31


> What! Tell me this will be looked into. Single digit fps with 12 cars!?
> Now, what resolution was that? I gather someone have picked a very
> inefficient algorithm somewhere. It's like what I usually do... :)

It's my system, no doubt. I'm running a P3 1 GHz, 384MB of RAM and a
GeForce4 MX 440 video card. I get the same results in Racer under the
conditions, and similar results in LFS.

That is mainly the reason I brought up the graphic setting complaint.
But, day in and day out, as long as I continue to get 25-70 fps in
NR2003 ...I'm a happy guy. :)

-Will

Andreas Davou

Driving Speed v1.12 tech demo

by Andreas Davou » Thu, 23 Mar 2006 01:44:39



> > What! Tell me this will be looked into. Single digit fps with 12 cars!?
> > Now, what resolution was that? I gather someone have picked a very
> > inefficient algorithm somewhere. It's like what I usually do... :)

> It's my system, no doubt. I'm running a P3 1 GHz, 384MB of RAM and a
> GeForce4 MX 440 video card. I get the same results in Racer under the
> conditions, and similar results in LFS.

> That is mainly the reason I brought up the graphic setting
> complaint. But, day in and day out, as long as I continue to get 25-70
> fps in NR2003 ...I'm a happy guy. :)

:)

Well, I still find it a bit alarming. If 1GHz is not enough for a racing
sim I always wonder if something is not done wrong.

/Andreas

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

William Bradsha

Driving Speed v1.12 tech demo

by William Bradsha » Thu, 23 Mar 2006 04:37:58


> Well, I still find it a bit alarming. If 1GHz is not enough for a racing
> sim I always wonder if something is not done wrong.

My guess is that the system is being taxed due to the three titles
actually simulating physics for all of the other cars. Whereas in
NR2003, it's faked. ;)

-Will


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