>> Well, I still find it a bit alarming. If 1GHz is not enough for a racing
>> sim I always wonder if something is not done wrong.
> My guess is that the system is being taxed due to the three titles
> actually simulating physics for all of the other cars. Whereas in
> NR2003, it's faked. ;)
> -Will
allow for almost unlimited separate types of cars. Whereas, the Papyrus
engine, although capable of multiple car types, was limited, most likely
for performance reasons to at best 3 or at least 1 AI model.
Papyrus sims, to date, do not have dynamic weather, depict rainfall, or
other imersive cpu intensive features.
iRacing so far is 'showing' 3 types of racing, If I recall, they all are
either single car type or, if multiple types, very similar in performance.
It will be interesting to see how many features iRacing piles on to their
core GPL-based code.
dave henrie