rec.autos.simulators

Driving Speed (Work in Progress) Tech Demo V1.0

Bubb

Driving Speed (Work in Progress) Tech Demo V1.0

by Bubb » Tue, 28 Sep 2004 08:13:10

This is Driving Speed, a very much "work in progress" game that I have
decided to release my first tech demo for. Due to being under constant
development it only supports Pixel Shader graphics cards at the moment. So
its probably a good idea to only download the demo if you know your card
supports this. So far I have only tested it on a GeForce4 4200Ti and ATI
Radeon 9700 Pro. It should be noted that there are still lots of bugs in
this demo especially with the car physics. Its possible to crash the physics
engine and cause the game to exit when this happens. (Try to avoid heavy
collisions at 200kmh+) I'll be fixing these issues in the next release.

Currently I am the only programmer on the project and develop the game with
Visual C++ 6.0 & DirectX 9b
The cars in this demo were made by a 3D modeller called Martin Leps.
The track in this demo was converted from a Racer add-on track.

The tech demo contains 8 cars from 2 manufacturers and you can race up to 11
opponents on one track in single player mode.

Here is a link to my site containing more information and screen shots:
http://www.racesimcentral.net/

Malc

Driving Speed (Work in Progress) Tech Demo V1.0

by Malc » Tue, 28 Sep 2004 09:50:50


As an arcade racer similar to NFS it's very good, the car control with
the arrow keys is good and in 'normal' driving I didn't have any
collision box problems just bouncing off the barriers.

As an exercise it's very good if it's all your own coding (apart from
the cars as you mentioned), but as a game it seems a bit 'generic'. What
are you aiming for, an arcade racer with a particular theme, or a racing
sim?

If you're going for an arcade racer I guess you just need a bit of
lateral thinking to make it stand out from the crowd, if you're going
for a sim you've got a lot of work to do ;-)

FYI it ran perfectly well on my Gf5900 with 61.77 drivers.

Malc.


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