>> Codemasters use the same engine to re-create the rally cars as TOCA.
>> They all feel the same and you never get any real feel of grip. It's
>> like driving on wet snow all the time.
>> <snip>
> Hi Simon, how can this be? Each surface has its own grip character and even
>sound effect as you drive over it. Sweden is a worlds different than Greece
>is worlds different from Australia, etc. The nature of high power rally cars
>is to practically be 'on tippy toes' much of the time re: adhesion anyway.
><snip>night stages until you've passed the ridiculously hard expert
>> training.
> No offence, but if you find the 'training mode' ridiculously hard, then
>perhaps that is coloring your perceptions? I happen to be someone who thinks
>the best opinions come from those who *very* proficient at a sim, and not
>those who have just skimmed the surface (See: the Avault GPL review) Mark
>Rael
If you disagree with my opinions, then fair enough but try and look as
to why "sim" enthusiasts such as myself find CM to be "a little thin".
Sure, it is a good arcade type game, ranging from the easy to darn
right difficult... very good... to cater for a wide audience.
The point I'm making is that, no matter what surface you drive on, the
car doesn't feel like a car. "Oh, but you've never driven a rally
car", I hear you say! Wrong, I have but that's beside the point too.
It just feels arcady!
Take GPL for instance. When I first started the demo, I was
immediately gob smacked as to how it felt. The car felt as if it had
some adhesion to the road (not for long, I hasten to add as I was soon
on the grass) but the difference was there. It has been said that
Codemasters are adopting this sort of physics into TOCA2 and I watch
with great interest. It is the realism that comes from this that keeps
me coming back time and again to GPL. Hundreds of laps round Monza and
still only starting tenth... that doesn't happen with CM.
This shows with CM's approach to the game in general. You are
penalised for not taking all the training almost as an incentive to
carry on playing the game. WHY? Surely, if the game is good enough
(and we are not talking about graphics here), then the incentive to
practice and become better comes automatically from driving the car,
not to get extra tracks or night driving.
So, don't accuse me of only skimming the surface. I have spent a fair
time "driving" it but the game can go back to the Playstation Joypad
which it is designed for. An excellent game it is, a serious
simulation it is not (of course, IMHO).
Bye the way, there is no such thing as "best" opinions. There are what
they are... opinions, and we are all entitled to them :-)
Please remove the usual from my address to reply!
Simon Page
Dereham Computer Services
D2 Computer Services
http://people.netcom.co.uk/spage