rec.autos.simulators

Spirit of Speed 1937

Sobe

Spirit of Speed 1937

by Sobe » Fri, 26 May 2000 04:00:00

I had read a lot of bad things about this game here some time ago, and I
never really wanted to buy it. Now I got it as a present...and damn, I like
it. It's far from GPL, but it's fun. The german version also seems to have a
couple of fixes (v1.0.3) As the game has an open structure, are there any
tweaks or patches available? It should be easy to edit stuff like the grip
factor or so. Is there a fan site? Are there any fans out there? Come on,
it's not that bad - although I understand those who got upset about it as
they had to pay the full price for v1.0 back then.

Mea***er

www.mea***er.de

Bruce Kennewel

Spirit of Speed 1937

by Bruce Kennewel » Sat, 27 May 2000 04:00:00

Beauty, as they say, is in the eye of the beholder.
However, as you think that SoS is "not that bad" you would probably find
Frankensteins daughter to be pretty cute! :-)

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


> I had read a lot of bad things about this game here some time ago, and I
> never really wanted to buy it. Now I got it as a present...and damn, I
like
> it. It's far from GPL, but it's fun. The german version also seems to have
a
> couple of fixes (v1.0.3) As the game has an open structure, are there any
> tweaks or patches available? It should be easy to edit stuff like the grip
> factor or so. Is there a fan site? Are there any fans out there? Come on,
> it's not that bad - although I understand those who got upset about it as
> they had to pay the full price for v1.0 back then.

> Mea***er

> www.mea***er.de

Trevor Pavit

Spirit of Speed 1937

by Trevor Pavit » Sat, 27 May 2000 04:00:00


> I had read a lot of bad things about this game here some time ago, and I
> never really wanted to buy it. Now I got it as a present...and damn, I
like
> it. It's far from GPL, but it's fun.

I was walking past a computer store the other day and got sort of "sucked
in" (like you do!). I have always been fascinated by pre-war racing in
general and Brooklands in particular so I somehow ended up buying this game.
The in-car graphics seem good but I can't get the sim to run properly at
Brooklands (the graphics become scambled) although it works reasonably well
at other tracks. It's issued by Microprose so is it a retro version of GP2?
Most of you probably know that RS2 has a retro version attached to it.
Again, I like the in-car graphics (especially the notes pinned on the dash!)
but everything else is a pale imitation of GPL.
Sorry if this subject has been discussed before.

Cheers,
--
Trevor
Nb Lady Elgar - Grand Union C***

Bruce Kennewel

Spirit of Speed 1937

by Bruce Kennewel » Sat, 27 May 2000 04:00:00

No Trev, it's not a retro version of anything known to mankind.  It was a
completely new piece of rubbish, unfortunately.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > I had read a lot of bad things about this game here some time ago, and I
> > never really wanted to buy it. Now I got it as a present...and damn, I
> like
> > it. It's far from GPL, but it's fun.

> I was walking past a computer store the other day and got sort of "sucked
> in" (like you do!). I have always been fascinated by pre-war racing in
> general and Brooklands in particular so I somehow ended up buying this
game.
> The in-car graphics seem good but I can't get the sim to run properly at
> Brooklands (the graphics become scambled) although it works reasonably
well
> at other tracks. It's issued by Microprose so is it a retro version of
GP2?
> Most of you probably know that RS2 has a retro version attached to it.
> Again, I like the in-car graphics (especially the notes pinned on the
dash!)
> but everything else is a pale imitation of GPL.
> Sorry if this subject has been discussed before.

> Cheers,
> --
> Trevor
> Nb Lady Elgar - Grand Union C***

Sobe

Spirit of Speed 1937

by Sobe » Sat, 27 May 2000 04:00:00

It's really sad that the game turned out that way. It looks like development
had been stopped before the game was actually finished. The technical state
reminds me on beta versions I had the pleasure (?) to deal with. I still
like it though - no performance problems (I guess that's due to the newer
German version v1.013), and with a little tweaking (grip factor and AI) this
could really be a neat little racing game.

Thanks everyone for your input.

Mea***er

www.mea***er.de

Kevin Gavit

Spirit of Speed 1937

by Kevin Gavit » Sat, 27 May 2000 04:00:00

Ok, I've recently  "gone public" here as a physicist with automotive
experience.

Let me tell you  a little story.

About 5 years ago a friend and I were sitting in a pub. I brought up the
fact that I would like to learn to program games for *the specific reason*
of making a "retro" driving game, based on the, you guessed it, 1937 season.
He made the argument that the market would be too limited. I countered that
this was indeed the case, but I wouldn't even bother marketing it through
traditional channels. I would market it exclusively online and in the
enthusiast automotive sporting press, targeting the small but dedicated
market directly.

He won the argument by noting that it would take 5 years total dedication of
my time and did I really want to do that? At the time I was tied up with
other pursuits and he was right. Even if I wanted to I couldn't.

Well, imagine my delight when GPL was announced! Ok, they got ONE digit of
the date wrong, but at least it was one of the CORRECT dates. ( The others
being '57 or thereabouts, and '24, or thereabouts).

I downloaded the demo. Cool! They included F3s and F2s! If this thing has a
"carrer mode" as well this is going to be really hot! And obviously they'll
expand the theme into a franchise and eventually  produce GPL 1957, and GPL
1937.

Well, of course we all know how that went. F2s and 3s got downgraded to
"trainers" without a proper model or proper racing capability against AI.
Carreer mode, right out. And worst of all, as a Sierra product it got
marketed as a standard PC game and my  friend was right, the market was too
small.

Bye bye franchise.

So, along comes the announcment of SOS. Cool! The perfect year and
everything. I couldn't wait to get the demo. I checked the web site every
day for its release.

And we all know how THAT turned out!

I fired it up the first time and the first that hit me was great graphics,
but wait, why are the cars sitting up in the air like big wheel trucks?
These cars didn't have any more ground clearance than cars of the GPL era.

Then I drove it. Uck. Complete dreck. All the pretty pictures in the world
can't help that.

I spent some time pokeing at the file system, but it all seemed wrapped up
pretty tight. Too bad.

Now we come down to it. I read here that someone who has the game claims
that the final product has a very  open structure. Is this the case? And:

Is there anyone out  there who has  a copy of this piece of drek they will
sell cheap/donate to the cause of poking to see if it can be made to work? I
am NOT going to give any money to Microprose for  this, but I'd dearly like
to get my hands on a copy to tear apart.

If not, guess I'll just to wait a few months until all available copies have
the financial value of a beer coaster and see if I can pick it up  cheap
then.

As an aside, times change. I find that I now DO have the time and
inclination to undertake such a project and devote five years of my time to
it, and over the past several months have been making active preparations.
The West Bros. and Dr. Paul Hoad, each in their own way, seem to have had
similar ideas though and have "beaten me out."

I'll keep plugging away for a bit with my own project groundworks while
watching what they come up with.  Perhaps I'll post more on this subject at
a later date.

Jan Verschuere

Spirit of Speed 1937

by Jan Verschuere » Wed, 31 May 2000 04:00:00

Go for it Kevin, as long as you do it for your own enjoyment it has value,
whatever becomes of it.

If it doesn't pan out, you can allways "sell out" and get a job coding
RollCage 5 for the Playstation 3 ;-))

Jan.
=---


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