rec.autos.simulators

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Harjan Bran

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by Harjan Bran » Fri, 08 Oct 1999 04:00:00

I write this message because I'm so afraid GPL will be the last true
simulator coming out of your hands. And the GPL engine is just too great. I
fully understand that for the big *** market the engine is too difficult,
so from here on there are two ways you can go in order to make profit. The
first option is too make the engine easier and include more 'game' options.
It's an option, but I think a bad one. Because you'll be entering a market
where you'll have to fight against the giants of ***.
So out of marketing perception the 2nd option is much more interesting. Why
not have a group of people focus totally on designing the best sims possible
(real true simulation, just like in GPL, where everything just breathes
simulation). And focus yourself on this niche market. If you think the niche
market is too small, think again. You could cut all promotional and allmost
all distributional costs. Since the niche market already knows you and
they'll just have to be kept informed through a simple informative website.
The distribution costs could be cut by only selling through your website.
Why would you spread your sim all over the world while it will only collect
dust on the shops shelves or be brought back after a couple of days?
Costs could be saved on package, as long as the sim quality is there just
the sent sim on a non-printed CDROM and distribute your excellent manuals
through your site.
A last point is that when you can promise us true sim racers that you'll
keep your level of sim quality we'll be prepared to pay double maybe even
triple the regular price. That should make quite a significant impact on
your turn over.

Please consider my thoughts, and bring us good CART, OLD F1, Modern F1 and
Nascar sims.
Please don't waste your talents.

Kenny L

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by Kenny L » Fri, 08 Oct 1999 04:00:00

I agree, and I will add that I would be willing to pay $100.00 US for each
title
if they were of GPL caliber.


Chri

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by Chri » Fri, 08 Oct 1999 04:00:00

I agree with this post, however I don't beleive this premise will ever be a
reality. I also fear that we are not going to see this level of *** sim
again for awhile. It sucks but the bottom line is profit and a limited appeal
hard core simulation isn't going to get a lot of push in the meeting rooms. The
hardest part is that we have tasted it. If GPL never existed Nascar 3 would
look great from a sim standpoint but next to GPL it's like a toy. I'm hoping
that Papy will try to recoup some of GPL revenue by releaseing various add ons,
Maybe new car sets, new "track Packs", different eras as add ons, maybe an
editor they could sell, all based on the current engine so R&D would be minimal
and we would be happier as well. I don't know if we will ever see any of these
things but at least we have GPL.

Chris

T.Galvi

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by T.Galvi » Fri, 08 Oct 1999 04:00:00

Why go for the small niche market? Kaemmer and Cassidy should be looking at
the huge market that is formular 1.  Thats were the the money is, surely the
teams must have some interests in simulators. From the inside it would be
much easier to get the licences needed and a commercial product would just
be a by product without the need to appeal to the masses to pay for itself.

 Todd.

Chris Schlette

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by Chris Schlette » Fri, 08 Oct 1999 04:00:00

difficult.

Are you sure?  We haven't seen it in any other Papyrus simulation, so its
hard to judge how hard or not it is for the general *** market.

Don't now that you have to make the underlying physics engine easier.
However, adding to the game the ability to make it more scalable would be a
good benefit in the market because then its more approachable by the general
*** mass [the game also has to be of an era/racing genere that appeals to
the general *** mass too...F1, Nascar, CART, dirt track, go-karts,
Trans-Am.  Anything thats highly visible or highly recongized or
participated in by many in the *** market] but yet still quite
challenging for those who want it.

Everything maybe but the collision detection system. ;)

Again, thats not really Papyrus' call.  You'd have to convince the Sierra
brass that the niche market would buy enough copies to offset the
development costs of the game.  GPL spent approx. 3 years in the making and
I have no idea on the figures of the development costs.  But nonetheless,
games are in the millions of dollars for development costs and Sierra wants
to recoup those dollars and make money to fund additional games, line their
pockets, etc.  They, nor Papyrus are not a non-profit organization.

True sim racer?  Being elitist?  Heh.  However, there is a point.  I know
many folks would be more than willing to pay a higher price for a high
quality product.  But then again, that product would really have to be
outstanding and be upgradeable with a much longer life span than current
crops of games.

Again, it has to appeal to the mass market, even if it is hard.  CART, F1,
Nascar, sports cars, Muscle car era would be more appropriate in the US,
etc.  GPL era cars won't cut it, except for a niche group of folks.

Dean William

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by Dean William » Fri, 08 Oct 1999 04:00:00

Harjan,

An excellent Post. And one that I am in complete agreement with.  I am in
software development and I know how much a piece of software can cost.  I
would suspect the a Nascar with the physics engine would cost millions to
produce.

If there were 10,000 *** SIMmers out there, that were willing to pay
$150 US for it, it would be sales of 1.5 Million dollars.  My question is:
"Is that enough?".

I have an idea.  I would like to make a web site that is an "electonic
petition" that says something like, by adding your name here, you are
telling Papyrus that you would purchase Nascar/CART/F1 SIMS which use the
GPL physics engine for up to ???? dollars.

What do you think.   I'd like to see if we could get over 10,000 names on
it.

Dean

g_majo

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by g_majo » Fri, 08 Oct 1999 04:00:00

I dont mind the hard to drive part someone of us just don't like that type
of racing, Stockcar racing is the only racing sim I will buy, not because
gpl is hard to drive but because its not as close racing as stockcar racing
is.  I think stockcar racing is more exciting side by side racing

rgra..

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by rgra.. » Fri, 08 Oct 1999 04:00:00

Go for it.  Make your web site and I'll sign the petition.  Will we get
10,000 names ?  Hum...not sure unfortunatelly =:-(

Robert



Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

rgra..

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by rgra.. » Fri, 08 Oct 1999 04:00:00

Excellent post.

IMHO, they made a mistake when they did not allow, by default, the
possibility of racing against the trainer and advanced trainer cars.  We
could only lap alone (boring) until later when it was made public
through R.A.S. and SpyBoy (thanks to the Barlow's and Seery's and others
) that by a simple editing of a file, you could race off or online
against a field full of trainer (F3) and advanced trainer (F2), which
were , for me anyway, much easier to grasp and learn from.  Racing from
the start the F1's made me frustrated.  But since I'm an avid F1 fan, I
stuck to it.  Many did not, hence GPL's false reputation that it is too
hard. Its not too hard, just more advanced than the N3's and others.

My fear with having the GPL engine used for other era or genre of
autoracing is that we could dilute a product that's already in need of
more fans.  Just look at races on Spy; lots of servers but not many
racers in them.

Have a nice day GPL'ing and thanks for reading my post.

Robert =:-D



Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

George M. Smile

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by George M. Smile » Fri, 08 Oct 1999 04:00:00

[...]

I hate to break it to you, but Papyrus lost the ability to
self publish titles when they were acquired by Sierra
in 1995 and then integrated into Sierra Sports.

'Papyrus' is nothing more than a design group in a
large multinational corporation, Papyrus answers to
Sierra Sports, Sierra Sports answers to Sierra Core
Games, Sierra Core Games answers to Sierra which
in turn reports to Havas Interactive which in turn is
part of Vivendi Communications.  They have some
measure of independence but I'm afraid that doesn't
extend to the type of suggestions you make and
given the ongoing refocus on profitability at Sierra
I don't see your ideas being meet with much
enthusiasm.  From a purely business point of
view the market has spoken.

Lastly, posting your opinion on what direction the
company should go next on a public newsgroup
is pretty much a waste of time, they have
mechanisms set up for that type of thing and
I suggest you use them.  In other words cut,

 - George

GraDe

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by GraDe » Fri, 08 Oct 1999 04:00:00

Not an....... Oh forget it, why do I even bother.

Jo

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by Jo » Fri, 08 Oct 1999 04:00:00


>The
>first option is too make the engine easier and include more 'game' options.
>It's an option, but I think a bad one. Because you'll be entering a market
>where you'll have to fight against the giants of ***.

Papy can play with the big boys. These are the guys that made N2/N3
remember?

I think the only way to make this niche market large enough to be
worthwhile is with an "open architecture" sim. That is, like Quake 2,
where users are free to create new cars/tracks and so on.

Big mistake there. You need shelf space on retail stores. There aren't
that many people purchasing from the web yet (compared to retail).

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Jo

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by Jo » Fri, 08 Oct 1999 04:00:00


>If there were 10,000 *** SIMmers out there, that were willing to pay
>$150 US for it, it would be sales of 1.5 Million dollars.  My question is:
>"Is that enough?".

Doesn't seem like it. Hard to imagine producing the game for less than
that. Remember, a successful video game sells anywhere from 100,000 to
1 million copies, at $40-$40 a pop. That means the LOW end of
successful retail sales is $5 million. A hit big hit (like Half-Life
for example) sells from $50 million upwards (only about half of which
the developer ever sees of course).

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Jo

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by Jo » Fri, 08 Oct 1999 04:00:00


>IMHO, they made a mistake when they did not allow, by default, the
>possibility of racing against the trainer and advanced trainer cars.

True, but I'm not sure that would have been enough. The arcade crowd
that didn't like GPL wants it to be relatively easy, but no way will
they settle for driving less powerful, slower cars. You need a
slightly dumbed-down physics model on the fast cars.

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Jeff Eilan

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by Jeff Eilan » Fri, 08 Oct 1999 04:00:00

I would pay double at least and not blink an eye, if it were of GPL
standards, Well said Harjan

Jeff


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