: Correction...........
: GPL didn't sell overly well because it's Too difficult for REALISM!
Finally I can speak from experience and say... bollocks. Or something
like that. I am a casual sim racing fanatic. I "drive" about 3 or 4
hours a week, never came close to the GP2 hotlaps (hell, never even close
to running with the top level AI), never got a handle on ICR2 road
courses, gave up on getting the push out of short-track NASCAR setups etc.
etc. All in all, a marginal simmer, compared to most here. I can run
mid-pack in GPL in its default state (as installed) and have a hell of a
lot of fun. I can also see the potential to improve and
eventually challenge the likes of Clark, Gurney, Hine and Arnao :) because
I can see exactly where I am losing time and speed, something I never
really saw in GP2.
I've been practicing on weekends only for one month, quickly got out of
the trainers, dumped the helps, and still use a joystick. It is
challenging, yes, but in a good way. I think the detailed physics model
actually makes it *easier* to get the hang of it, because it communicates
so much more to you about how the car is moving around the track.
I run it on my girlfriend's brother's (whew) computer, hence the
weekend-only play. (by the way, this was my effort to keep it from
infecting my life as I write up my PhD, and so far it has worked!). He is
a 19-year old FPS fan, Playstation owner, drivers F1RS with the keyboard
etc. Some would say a true "arcade" fan, and the hardest target to hit
with the over-the-top GPL. He has also very little real-world driving
experience. Well, he's progressing as fast, or faster, than I am,
matching my times, and generally enjoying his time with GPL. Mind you,
he's not a fanatic about it in the way I am, due to the "generational"
difference of 12 years. Names like Stewart and Clark don't mean much to
him. But still, he likes it, managed to get a handle on it, and looks to
be perservering with it.
So, a dissenting opinion.
Stephen