Thanks for the help with the mirrors. The setting worked a treat.
What sort of frame rates should I be getting from a P600 with 256meg of RAM
and a Diamond Viper (not Ultra) with 32meg?
At the moment with the Open GL Beta 2 driver and the core.ini provided with
the Open GL driver I get just over 20fps with any cars in shot and about
25fps without. This seems a bit low to me. Is it 'cos the OpenGL driver
isn't a native GPL supported thing? Are there any suggestions for
increasing this frame rate.
Regards video options. I have all trackside objects on (they're good
reference points for braking points, etc I find), but no horizon, no grass
texture, no trees and no clouds on. I am running at 1024x768.
James
P.S. These framerates are certainly alot better than my old P200Pro with a
Voodoo ran!
> I didn't have a mirrors=1 or mirrors>1 setting, but I did have a
> mirrorsevery = 1 setting. Is this the same?
> > It definetly cures the flicker. As far as having to run with core.ini
set
> to
> > mirrors > 1, I am still working on how to get the best framerate while
> using
> > mirrors=1 by optimizing opengl settings in the registry (or in the
> advanced
> > display properties). I have already found one setting that seems to
> > significantly improve the frame rate.
> > "Enable alternate depth buffering technique" enabling this definitely
> helps.
> > This is shown in my advanced display properties with asus v3800 driver
> > version 3.66b2. I don't know if it is called something else in the
nvidia
> > reference drivers but I will check that out.
> > More to follow....
> > JM
> > > Do you mean that this cures the mirror problems with OpenGL in GPL,
> > > can't wait til I get home so I can test it!!
> > > /Stefan
> > > > One other thing: once you set the buffer flipping to block transfer,
> > then
> > > > you can use the default setting for mirrors in the core.ini
> > > > JM
> > > > > If your using the nvidia detonator drivers for your diamond viper
> then
> > go
> > > > to
> > > > > opengl tab of the advanced display properties and change the
Buffer
> > > > Flipping
> > > > > Mode from auto detect to "block transfer".
> > > > > If your using diamond display driver check and see if it has a
> similar
> > > > > option. If not I can give you the registry settings to put in
> > manually. I
> > > > am
> > > > > using Asus v3800 (tnt2 ultra) and I put the settings in the
registry
> > > > > manually.
> > > > > enjoy your GPL without that annoying flickering.
> > > > > JM
> > > > > > I've downloaded the latest beta Open GL driver for GPL and
> installed
> > it.
> > > > > > The game now runs in Open GL using my Diamond Viper V770 (latest
> > drivers
> > > > > > installed as of yesterday). When I turn up the screen res or
put
> > all of
> > > > > the
> > > > > > textures in the screen flickers with jagged transparent brown
> > polygons.
> > > > > > When using it at lower screen res in***pit mode the same
happens
> > to
> > > > the
> > > > > > mirrors. Anyone got any cures?
> > > > > > James Long