Are those screen shots from actual game or rendered?
--
Philippe Sergerie
Proud co-owner - CLONE N.Legends league
http://www.racesimcentral.net/
ICQ#: 16192023
Are those screen shots from actual game or rendered?
--
Philippe Sergerie
Proud co-owner - CLONE N.Legends league
http://www.racesimcentral.net/
ICQ#: 16192023
> > http://www.racesimcentral.net/
> > Are those screen shots from actual game or rendered?
> Actual game.
> It's great to see a VERY Papyrus alike***pit compared to some early alpha
> pictures of the GPL-based Nascar title (square mirror, shape of the
> roll-cage, gauges, etc..). In fact it's probably based on the same***pit,
> since it's MGI. Taking look at the first picture you'll see that the roots
> come from Viper Racing, you can sense it in the overall picture.
> Great stuff... I could nitpick if I wanted on some track accuracy but let's
> just hope they pump up the multiplayer racing a little more than simply
> 8drivers.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world.
Actual game.
It's great to see a VERY Papyrus alike***pit compared to some early alpha
pictures of the GPL-based Nascar title (square mirror, shape of the
roll-cage, gauges, etc..). In fact it's probably based on the same***pit,
since it's MGI. Taking look at the first picture you'll see that the roots
come from Viper Racing, you can sense it in the overall picture.
Great stuff... I could nitpick if I wanted on some track accuracy but let's
just hope they pump up the multiplayer racing a little more than simply
8drivers.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
--
-/- Walk Walker
----------
>Are those screen shots from actual game or rendered?
>--
>Philippe Sergerie
>Proud co-owner - CLONE N.Legends league
>http://members.chello.se/clone/index.htm
>ICQ#: 16192023
--ed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ed Martin
Executive Producer
Hasbro Interactive
Well, yes, MGI is the developer, but it's certainly NOT based on the
Papyrus***pit - other than the fact that we all base stuff off of
the real cars. And what you're seeing in those screen shots is
pre-pre-alpha. In fact, that***pit you saw is a placeholder.
As for multiplayer, it will be 8 player (at least 8 humans) with AI
cars to fill out the field (user adjustable).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ed Martin
Executive Producer
Hasbro Interactive
As for track accuracy, I think you'll be amazed. We've been able to
get incredible data on the tracks & we've got a number of drivers
involved in the product, including Bobby Labonte as our Chief
Technical Advisor - he's a big part of the design team.
Oh, and the cars... like my other posts, this is pre-pre-alpha screen
shots you're seeing. All the 2000 season car art is in there now & it
looks great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ed Martin
Executive Producer
Hasbro Interactive
--
Colin Harris
ColinHarris in N3/NL
Proud co-owner - CLONE N.Legends league
http://members.chello.se/clone/index.htm
ICQ 25485061
> >Well from the info you sent to me in your email, it will definately be a
> >game that I will be looking forward to.
> >What kind of time frame are we looking at?
> Well, we haven't officially released the date yet. However, if you
> poke around online, you find sites taking pre-orders with dates
> ranging anywhere from August to November. :-)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Ed Martin
> Executive Producer
> Hasbro Interactive
--
Don Burnette
Dburn in N3 and Legends
snip