I found this link posted by someone over at the Team Lightspeed NR2003 Paint
Forum.
http://www.racesimcentral.net/
I'm not a painter at all, so if you have questions, ask the guys in the
forums ;).
http://www.racesimcentral.net/
db
> I believe I have this right, but open your player.ini file for the player
> that you are using when painting cars. For most people there is only 2
> choices for this, the default player, and the one you have created. In
the
> player.ini file, look for the following entries:
> [Paintkit]
> save_textures_with_compression=0
> I believe when this is set to a 1, in uses compression, and when 0, cars
are
> created using uncompressed textures.
> I am not sure this is the entire story to high resolution cars though. I
> had someone convert mine to high resolution using some other type process,
> and when viewed in paintshop, it is entirely screwed up, but on the track
it
> appears correct. The car file size though was the same as the ones I did
> using the above process, so I am not sure if the quality was better or
not.
> I couldn't tell a difference, but that could have been due to the quality
of
> the original file that he had to work with.
> Glen Pittman
> > Done some Google searching, read readmes, looked thru ini files...
> > Having painstakingly recreated my N2002 car in hi-res, it looks like
***
> in
> > the N2K3 official demo (full version not released here). Is there a
> setting
> > to switch or is it just that it's an automatic thing dependent on PC
spec?
> > Spec is AMD 1800 XP, 512Mb PC2100 DDR, GF Ti4200 128Mb, SB Audigy 2, XP
> > Home, etc.
> > TIA and best regards,
> > Mark Davison
> > OVAL Deputy Admin
> > Car #69
> > http://www.racesimcentral.net/