rec.autos.simulators

auto sims give a head start on young drivers

Rich

auto sims give a head start on young drivers

by Rich » Mon, 08 Dec 2003 06:39:34

Sounds like a newspaper heading doesn't it?
One has to stop and realize that there is much to be gained from the world
of driving simulations, besides fun and games.
I was letting my elementary age daughter and her friend play on my home
network the other day. They were "racing" each other in Need For Speed
Porsche Unleashed. (Actually, they were attempting to drive the vehicles,
much less race).Since her friend had never operated a steering wheel in a
computer sim before, I couldn't help but wonder how beneficial a simulation
was to a future prospective driver. Reaction times are critical to the
safety of any driver in a real life situation, and simulations I believe,
help coordinate those muscles at an earlier age to help overcome the fear
barrier and instill confidence. This would make the the eventual computer to
car transition much easier with the already instinctive knowledge of driving
in place. So, the next time junior is racing on the computer instead of
doing his homework, maybe let him finish the race. What he learns now might
just save his or your life someday.
McWho

auto sims give a head start on young drivers

by McWho » Mon, 08 Dec 2003 08:06:53


> Sounds like a newspaper heading doesn't it?
> One has to stop and realize that there is much to be gained from the
> world of driving simulations, besides fun and games.
> I was letting my elementary age daughter and her friend play on my
> home network the other day. They were "racing" each other in Need For
> Speed Porsche Unleashed. (Actually, they were attempting to drive the
> vehicles, much less race).Since her friend had never operated a
> steering wheel in a computer sim before, I couldn't help but wonder
> how beneficial a simulation was to a future prospective driver.
> Reaction times are critical to the safety of any driver in a real
> life situation, and simulations I believe, help coordinate those
> muscles at an earlier age to help overcome the fear barrier and
> instill confidence. This would make the the eventual computer to car
> transition much easier with the already instinctive knowledge of
> driving in place. So, the next time junior is racing on the computer
> instead of doing his homework, maybe let him finish the race. What he
> learns now might just save his or your life someday.

Haha, I have had my two ***age kids driving in the tptcc series cars since
it came out for NR2k3.  The road courses having fast/slow, right/left
involved makes it the best driving sim I have seen  :)
I just bought a ff wheel and NR2k3  for them since they do not live with me.
When I told the ex she was asking about a real "learn to drive" sim.  I have
not seen one, though I have only searched a little.  I told her I figure it
is a liability issue.  How would you like to be sued by some parent when
their kid wrecks the family car after "learning" to drive with your
software?

Sean

Dave Henri

auto sims give a head start on young drivers

by Dave Henri » Mon, 08 Dec 2003 08:21:34

I figure it is a liability issue.  How would you

   I  think it was more of a sales issue.  Sierra released one of those
reall world driver teaching sims and I don't think too many folks went for
for it

J.R.

auto sims give a head start on young drivers

by J.R. » Tue, 09 Dec 2003 01:32:54

I race purely for lap times, actually...I buy the nice equipment and try to
do as well as I can :)

J.R.


eppy

auto sims give a head start on young drivers

by eppy » Tue, 09 Dec 2003 02:44:41


-------------
So, the next time junior is racing on the computer instead of

This is something I'm passionate about, with a definitive "yes" to the value
of training young people on sims.

FYI, I have several years rallying experience, and have been involved in
defensive driving and training programs for young drivers. Its amazing how
many times I've turned up at the training track and seen the following
scenario:

A young driver turns up who is confident because he got a good pass on
his/her driving test. They are given practical "before and after" tests. In
the "before" test, at the start of the day, they are asked asked to drive
down the road at moderate speed, then dodge around some witches' hats that
represent a sudden obstacle ahead. Their reaction is to throw on full lock,
hit the brakes, and understeer into the obstacle.

Giving kids experience with semi-realistic sims/games will make them
understand quickly about oversteer, understeer, balance and general car
control at the limit. The really important thing is that it will become a
reflex action in a real emergency, without them realising it.

Even better would be a compulsary real life training day, say within a year
of getting a learner's permit, before a full licence could be obtained.
However, practicing online will save lives.

Tim

Alex Kihuran

auto sims give a head start on young drivers

by Alex Kihuran » Tue, 09 Dec 2003 13:15:29

I have been driving in sims since I was 9 or 10 (GP2) and I'm now going on
17. I have my license and my own car, a VW Golf GTi...and I can tell you,
the sims have performed miracles. At the age of 15 before I had even driven
a car on the road (I drove once before then) I did a RallyX in a Group 2
Mirage rally car, and was competitive and could keep pace with the person I
was sharing the car with (and eventually got faster) It took some time to
get a feel for it, but I knew exactly what to do, and my reactions were
completely correct.

I got my license in July, and a week after I got it, it began to rain one
day coming home with my friend. I went around a busy, hard left, off camber,
at like 20 mph and felt the car start to come away early. I started getting
on the gas but the back end just whipped around. I was facing the car
dealership on the other side of the road, but my foot was to the floor, with
full opposite lock, and I saved it without hurling the car to the other side
of the road, crossing the center line, or hitting the curb.

It's made me a safer driver and helped me become competitive in racing
instantly. I never had to learn what was right and what was wrong when
driving a car...I always  knew confidently before I hopped in.

Thanks,
Alex, GPLRank -30 something :) (Haven't updated it in 2 years)

Eldre

auto sims give a head start on young drivers

by Eldre » Wed, 10 Dec 2003 02:44:35

I knew it was you before I even looked at the 'sender' field...<g>

Eldred
--
Homepage - http://www.umich.edu/~epickett
Member
Screamers Racing League
IICC League
GPLRank -2.4    MoGPL rank +302.38
ChallengeRank +54.48   MoC +743.77
Hist. +82.82  MoH in progress
N2k3 rank:in progress

Remove SPAM-OFF to reply.

Snooze

auto sims give a head start on young drivers

by Snooze » Thu, 11 Dec 2003 00:36:29

Eh, I've been playing racing sims since a kid and
it did nothing to improve my real life driving...in fact
the only thing it did do is make me drive insanely fast.

Driving sims and real life driving are bearly even similar.

Rich

auto sims give a head start on young drivers

by Rich » Thu, 11 Dec 2003 01:20:39


Have you ever given thought as to why you might be still alive?

Stephen F

auto sims give a head start on young drivers

by Stephen F » Thu, 11 Dec 2003 01:33:28

I find it has screwed up my focus.  Although I am looking way "down the
road" in sims, I am still focusing on a point about two feet in front of my
face (the monitor).  Often on the road for real I find myself focusing too
close to the car...
Rich

auto sims give a head start on young drivers

by Rich » Thu, 11 Dec 2003 16:13:22

Get a 3D card. That makes a big difference.
If that doesn't work for you, there's a wonderful technology that corrects
your vision problems. They're worn on the face on the bridge of the
nose....I think they're called...gl...glasses?


Stephen F

auto sims give a head start on young drivers

by Stephen F » Thu, 11 Dec 2003 18:35:40


I have a 3D card, thank you.  It doesn't change the fact that you are
staring at a plane of pixels which are all the same (close) distance from
your face. A lot of routine activities in daily life are influenced by
experience.  If you "teach" the muscles of your cornea that the activity of
driving is associated with a focal length of about 2 feet, then it is not
too far-fetched to think that this bad habit can occasionally creep into
real-life driving.  Perhaps I overstate the problem, by I do occasionally
find I need to consciously think to look further up the road, especially if
the ratio of sim to real driving swings too far towards the former (I
commute by train and really only drive on weekends).  And I do wear glasses.



> > I find it has screwed up my focus.  Although I am looking way "down the
> > road" in sims, I am still focusing on a point about two feet in front of
> my
> > face (the monitor).  Often on the road for real I find myself focusing
too
> > close to the car...

John DiFoo

auto sims give a head start on young drivers

by John DiFoo » Fri, 12 Dec 2003 00:50:17

On Wed, 10 Dec 2003 10:35:40 +0100, "Stephen F."




>> Get a 3D card. That makes a big difference.
>> If that doesn't work for you, there's a wonderful technology that corrects
>> your vision problems. They're worn on the face on the bridge of the
>> nose....I think they're called...gl...glasses?

>I have a 3D card, thank you.  It doesn't change the fact that you are
>staring at a plane of pixels which are all the same (close) distance from
>your face. A lot of routine activities in daily life are influenced by
>experience.  If you "teach" the muscles of your cornea that the activity of
>driving is associated with a focal length of about 2 feet, then it is not
>too far-fetched to think that this bad habit can occasionally creep into
>real-life driving.  Perhaps I overstate the problem, by I do occasionally
>find I need to consciously think to look further up the road, especially if
>the ratio of sim to real driving swings too far towards the former (I
>commute by train and really only drive on weekends).  And I do wear glasses.

Are true holographic displays a possibility down the road?

        John DiFool

Rich

auto sims give a head start on young drivers

by Rich » Fri, 12 Dec 2003 01:57:37

Stephen, thank-you for being a little more specific. I assumed that someone
was trying to be a smart*** so I returned what I thought was a fitting
response ;-). The problem you mention I'm sure is not just from using an
autosim but generally caused by excessive use of a computer overall. Those
who use them daily in their jobs and in their spare time could very well
develop a fixed cornea as well as a host of other problems. My Grade 7
teacher used to tell us to continually relax our eyes by looking out the
window to focus on long distance objects to avoid headaches from reading too
close (as long as we didn't start daydreaming). Realize also, that one could
blame an autosim on many other medical problems because it is associated
with the computer. Examples would be as you have mentioned, plus carpal
tunnel syndrome, dangerous *** clotting in the legs from sitting too much,
hemorrhoids, and I'm sure a multitude of other ailments.
I think that its essential for one to balance the activities in their life
by doing other things as well. As ***ing *and* educating as an autosim
is, time away form the computer is as important. Exercise is vital in
keeping the body from developing these complications. But to single out an
autosim for these examples would be incorrect. I would think that an autosim
probably requires more physical effort than any other application on a PC.

Regards,
Rich




> > Get a 3D card. That makes a big difference.
> > If that doesn't work for you, there's a wonderful technology that
corrects
> > your vision problems. They're worn on the face on the bridge of the
> > nose....I think they're called...gl...glasses?

> I have a 3D card, thank you.  It doesn't change the fact that you are
> staring at a plane of pixels which are all the same (close) distance from
> your face. A lot of routine activities in daily life are influenced by
> experience.  If you "teach" the muscles of your cornea that the activity
of
> driving is associated with a focal length of about 2 feet, then it is not
> too far-fetched to think that this bad habit can occasionally creep into
> real-life driving.  Perhaps I overstate the problem, by I do occasionally
> find I need to consciously think to look further up the road, especially
if
> the ratio of sim to real driving swings too far towards the former (I
> commute by train and really only drive on weekends).  And I do wear
glasses.



> > > I find it has screwed up my focus.  Although I am looking way "down
the
> > > road" in sims, I am still focusing on a point about two feet in front
of
> > my
> > > face (the monitor).  Often on the road for real I find myself focusing
> too
> > > close to the car...

alex

auto sims give a head start on young drivers

by alex » Fri, 12 Dec 2003 10:15:48



I find this connection very unlikely. If you're implying that your focusing
habit makes you look at where you'd have monitor screen, you would be
focusing on your windshield, meaning that you wouldn't be able to
really see where you're going, which I hope is not the case ;-)
To me it looks more likely that you're just focusing on the road too close
to the car just because that's how you learned to drive (most people do
it that way) and haven't translated [sim-]racing habit of looking further
into road driving. I've noticed that I started to look further in a road
car only when I discovered that that non-transparent thing between
the windshield and side window really obstructs view in the corners:)

Alex.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.