rec.autos.simulators

World Sports Cars Gameplay Footage

ymenar

World Sports Cars Gameplay Footage

by ymenar » Thu, 18 May 2000 04:00:00


Technically, GPL does both.  Both the head movement and the chassis movement
are simulated from what we see.  But one is depedant of the other, so it
flows flawlessly.  If you ever change your camera position and race it out
of the head, you will see a big difference on how the view reacts to
different mass changes (per example change the view to the side roll bar).

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Michael E. Carve

World Sports Cars Gameplay Footage

by Michael E. Carve » Thu, 18 May 2000 04:00:00


<snip>

% A moving 3D***pit is a necessity to anything that
% claims to be a sim in the 21st century.  I think GPL
% and F12K are the only two car sims that have it (except
% for SODA).  F12K is even disappointing in that it only
% moves fore-aft.  No lateral forces affect the POV.

If I remember correctly you had your differences with AMA Superbike, but
I thought they also had this feature down pretty well.

% The right way to do the drivers POV is to model it as
% a point with mass suspended on a 3-dimensional spring
% system.  The mass of the point should move in reaction
% to any G-forces created by movement of the car.  The
% spring forces suspending the point should be adjusted
% to limit POV movement to roughly that of a real driver.

% --
% Pat Dotson


% >
% > I just got an e-mail from Chris West regarding this thread -
% >

% > Hi David,
% >
% > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
% > you have there. I currently have it working both ways, with a completely locked
% > camera, and one which allows the car to move, I prefer the second view, since as
% > you say it communicates what the car is doing a little more.
% >
% > Chris
% >

% > >One thing I picked up on this weekend while watching the N4 lap around
% > >C***te regarding physics - and what I believe we are all after...
% > >
% > >It doesn't really matter if a sim models correct physics if that information
% > >is not passed to the user (driver).  Example:  Rally Championship - From
% > >outside the***pit the cars *look* like they are handling properly.  The
% > >suspension is moving with every little bump in the road.  From within the
% > >car though IMHO, the "feeling" is not there.
% > >
% > >I can't believe I just picked up on this but here is my observation:  In GPL
% > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
% > >their suspension - up, down, left and right to a certain degree.  Because my
% > >"eyes" are staionary, the movement gives the sensation of "reality".  If
% > >though, as in RC the "eyes" move with the car, there is no sensation (or it
% > >is very diminished).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pat Dotso

World Sports Cars Gameplay Footage

by Pat Dotso » Thu, 18 May 2000 04:00:00


I'm not sure what differences you are talking about.
They did do the riders POV pretty well, but there
were quite a few other deficiencies in AMA that
overshadowed a lot of great features.

Does anyone know if GP3 has a moving POV?  I don't
remember anyone mentioning it.

--
Pat Dotson

Pat Dotso

World Sports Cars Gameplay Footage

by Pat Dotso » Thu, 18 May 2000 04:00:00

The spring-mounted point that I talked about would
obviously be attached to the car, so I'm not
sure what your point is.


> > BTW, I think GPL does the opposite
> > of your description in that the POV moves about in
> > reaction to G-forces, while the***pit does it's
> > own 6-degrees-of-freedom thing.

> Technically, GPL does both.  Both the head movement and the chassis movement
> are simulated from what we see.  But one is depedant of the other, so it
> flows flawlessly.  If you ever change your camera position and race it out
> of the head, you will see a big difference on how the view reacts to
> different mass changes (per example change the view to the side roll bar).

Bruce Kennewel

World Sports Cars Gameplay Footage

by Bruce Kennewel » Fri, 19 May 2000 04:00:00

All these types of effects are pretty good, Goy.  They sure beat the pants
off things like special effects and sound effects! :-)

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > Not necessarily.
> > In the northern hemisphere it could be the other way round, due in no
small
> > part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> > Glenfiddich Effect and the Chivas Regal Effect.

> Personally I prefer the "Captain Morgan" effect......, or if I'm lucky
> enough to get hold of the major ingredient, the "Stroh Inlander Rum"
> (SP) effect...:-)

> Beers and cheers
> (uncle) Goy

> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/

> * Spam is for losers who can't get business any other way *
> "Spamkiller"    http://www.spamkiller.com

Goy Larse

World Sports Cars Gameplay Footage

by Goy Larse » Fri, 19 May 2000 04:00:00


> All these types of effects are pretty good, Goy.  They sure beat the pants
> off things like special effects and sound effects! :-)

Sure does, not to mention the special "after effects" you get every now
and then :-)

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Bruce Kennewel

World Sports Cars Gameplay Footage

by Bruce Kennewel » Fri, 19 May 2000 04:00:00

Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect, have
been known to generate a totally devastating After Effect, believe-you-me!!!
:-)

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > All these types of effects are pretty good, Goy.  They sure beat the
pants
> > off things like special effects and sound effects! :-)

> Sure does, not to mention the special "after effects" you get every now
> and then :-)

> Beers and cheers
> (uncle) Goy

> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/

> * Spam is for losers who can't get business any other way *
> "Spamkiller"    http://www.spamkiller.com

Ronald Stoeh

World Sports Cars Gameplay Footage

by Ronald Stoeh » Fri, 19 May 2000 04:00:00


> Not necessarily.
> In the northern hemisphere it could be the other way round, due in no small
> part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> Glenfiddich Effect and the Chivas Regal Effect.

Just three bottles of Becks do that for me, no nead for that jet fuel stuff...

So...hicks...here!

l8er
ronny

--
"You're one of those condescending Unix computer users!"
"Here's a nickel, kid.  Get yourself a better computer" - Dilbert.

Goy Larse

World Sports Cars Gameplay Footage

by Goy Larse » Fri, 19 May 2000 04:00:00


> Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect, have
> been known to generate a totally devastating After Effect, believe-you-me!!!

Oh I do......:-)

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Bruce Kennewel

World Sports Cars Gameplay Footage

by Bruce Kennewel » Sat, 20 May 2000 04:00:00

"JET FUEL"?!!!!
How DARE you insult some of the finest fluids in the known universe?! :-)
("Jet fuel" indeed!! Hrrmmph!)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > Not necessarily.
> > In the northern hemisphere it could be the other way round, due in no
small
> > part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> > Glenfiddich Effect and the Chivas Regal Effect.

> Just three bottles of Becks do that for me, no nead for that jet fuel
stuff...

> So...hicks...here!

> l8er
> ronny

> --
> "You're one of those condescending Unix computer users!"
> "Here's a nickel, kid.  Get yourself a better computer" - Dilbert.

Bruce Kennewel

World Sports Cars Gameplay Footage

by Bruce Kennewel » Sat, 20 May 2000 04:00:00

Ha! :-)

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > Well, the Chivas Regal Effect, and certainly the Glenfiddich Effect,
have
> > been known to generate a totally devastating After Effect,
believe-you-me!!!

> Oh I do......:-)

> Beers and cheers
> (uncle) Goy

> "Team Mirage" http://www.teammirage.com/
> "The Pits" http://www.theuspits.com/

> * Spam is for losers who can't get business any other way *
> "Spamkiller"    http://www.spamkiller.com

Doug Millike

World Sports Cars Gameplay Footage

by Doug Millike » Sat, 20 May 2000 04:00:00

Hi Pat et al,

I think we have discussed this before, but for all those new to RAS:

Atari Coin-op Division has a patent on the moving POV (to simulate driver
head motion in reaction to car acceleration).  This dates back to the
development of Hard Drivin' (arcade game from late 1980's).  I don't know
if Atari has been enforcing this patent, but I've read it and it's real
(sorry, I don't know the patent number).

-- Doug

                Milliken Research Associates Inc.


> Holy ****.  You mean the West's would even consider
> releasing it without a moving POV in the***pit?  
> Having a locked down view as an option is OK, but
> come on!  When I first read you post, David, I
> thought "duh, that's obvious" :)  I've discussed
> it here lots of times.

> BTW, I think GPL does the opposite
> of your description in that the POV moves about in
> reaction to G-forces, while the***pit does it's
> own 6-degrees-of-freedom thing.

> A moving 3D***pit is a necessity to anything that
> claims to be a sim in the 21st century.  I think GPL
> and F12K are the only two car sims that have it (except
> for SODA).  F12K is even disappointing in that it only
> moves fore-aft.  No lateral forces affect the POV.

> The right way to do the drivers POV is to model it as
> a point with mass suspended on a 3-dimensional spring
> system.  The mass of the point should move in reaction
> to any G-forces created by movement of the car.  The
> spring forces suspending the point should be adjusted
> to limit POV movement to roughly that of a real driver.

> --
> Pat Dotson


> > I just got an e-mail from Chris West regarding this thread -


> > Hi David,

> > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
> > you have there. I currently have it working both ways, with a completely locked
> > camera, and one which allows the car to move, I prefer the second view, since as
> > you say it communicates what the car is doing a little more.

> > Chris


> > >One thing I picked up on this weekend while watching the N4 lap around
> > >C***te regarding physics - and what I believe we are all after...

> > >It doesn't really matter if a sim models correct physics if that information
> > >is not passed to the user (driver).  Example:  Rally Championship - From
> > >outside the***pit the cars *look* like they are handling properly.  The
> > >suspension is moving with every little bump in the road.  From within the
> > >car though IMHO, the "feeling" is not there.

> > >I can't believe I just picked up on this but here is my observation:  In GPL
> > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
> > >their suspension - up, down, left and right to a certain degree.  Because my
> > >"eyes" are staionary, the movement gives the sensation of "reality".  If
> > >though, as in RC the "eyes" move with the car, there is no sensation (or it
> > >is very diminished).

m.seer

World Sports Cars Gameplay Footage

by m.seer » Sat, 20 May 2000 04:00:00

And what's wrong with the occasional wee dram of avgas?
Admittedly, it's an aquired taste and not one for the lightweight but it's
definately better than the stuff they sell in decorating shops.

MS

> "JET FUEL"?!!!!
> How DARE you insult some of the finest fluids in the known universe?! :-)
> ("Jet fuel" indeed!! Hrrmmph!)
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------




> > > Not necessarily.
> > > In the northern hemisphere it could be the other way round, due in no
> small
> > > part to the Haig Effect, not to mention the Johnnie Walker Effect, the
> > > Glenfiddich Effect and the Chivas Regal Effect.

> > Just three bottles of Becks do that for me, no nead for that jet fuel
> stuff...

> > So...hicks...here!

> > l8er
> > ronny

> > --
> > "You're one of those condescending Unix computer users!"
> > "Here's a nickel, kid.  Get yourself a better computer" - Dilbert.

Jason Mond

World Sports Cars Gameplay Footage

by Jason Mond » Sat, 20 May 2000 04:00:00

How can you patent physics?  This is like patenting using "i" in for loops for
programming.

Jason.


> Hi Pat et al,

> I think we have discussed this before, but for all those new to RAS:

> Atari Coin-op Division has a patent on the moving POV (to simulate driver
> head motion in reaction to car acceleration).  This dates back to the
> development of Hard Drivin' (arcade game from late 1980's).  I don't know
> if Atari has been enforcing this patent, but I've read it and it's real
> (sorry, I don't know the patent number).

> -- Doug

>                 Milliken Research Associates Inc.

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
DLK

World Sports Cars Gameplay Footage

by DLK » Sat, 20 May 2000 04:00:00

You can look at the patent here  http://www.racesimcentral.net/
patent no: 5,005,148

I think it applies to a 2D dashboard display only, they describe scrolling
it on the screen based on the forces applied to the drivers head.  A 3-D
moving***pit would probably be something different, however, I'm not a
lawyer.

Dave.


> Hi Pat et al,

> I think we have discussed this before, but for all those new to RAS:

> Atari Coin-op Division has a patent on the moving POV (to simulate driver
> head motion in reaction to car acceleration).  This dates back to the
> development of Hard Drivin' (arcade game from late 1980's).  I don't know
> if Atari has been enforcing this patent, but I've read it and it's real
> (sorry, I don't know the patent number).

> -- Doug

> Milliken Research Associates Inc.


> > Holy ****.  You mean the West's would even consider
> > releasing it without a moving POV in the***pit?
> > Having a locked down view as an option is OK, but
> > come on!  When I first read you post, David, I
> > thought "duh, that's obvious" :)  I've discussed
> > it here lots of times.

> > BTW, I think GPL does the opposite
> > of your description in that the POV moves about in
> > reaction to G-forces, while the***pit does it's
> > own 6-degrees-of-freedom thing.

> > A moving 3D***pit is a necessity to anything that
> > claims to be a sim in the 21st century.  I think GPL
> > and F12K are the only two car sims that have it (except
> > for SODA).  F12K is even disappointing in that it only
> > moves fore-aft.  No lateral forces affect the POV.

> > The right way to do the drivers POV is to model it as
> > a point with mass suspended on a 3-dimensional spring
> > system.  The mass of the point should move in reaction
> > to any G-forces created by movement of the car.  The
> > spring forces suspending the point should be adjusted
> > to limit POV movement to roughly that of a real driver.

> > --
> > Pat Dotson


> > > I just got an e-mail from Chris West regarding this thread -


> > > Hi David,

> > > I saw your posts on ras and the Simracingnews forum. Thats an
interesting theory
> > > you have there. I currently have it working both ways, with a
completely locked
> > > camera, and one which allows the car to move, I prefer the second
view, since as
> > > you say it communicates what the car is doing a little more.

> > > Chris


wrote...
> > > >One thing I picked up on this weekend while watching the N4 lap
around
> > > >C***te regarding physics - and what I believe we are all after...

> > > >It doesn't really matter if a sim models correct physics if that
information
> > > >is not passed to the user (driver).  Example:  Rally Championship -
From
> > > >outside the***pit the cars *look* like they are handling properly.
The
> > > >suspension is moving with every little bump in the road.  From within
the
> > > >car though IMHO, the "feeling" is not there.

> > > >I can't believe I just picked up on this but here is my observation:
In GPL
> > > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move
on
> > > >their suspension - up, down, left and right to a certain degree.
Because my
> > > >"eyes" are staionary, the movement gives the sensation of "reality".
If
> > > >though, as in RC the "eyes" move with the car, there is no sensation
(or it
> > > >is very diminished).


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