Hi Pat et al,
I think we have discussed this before, but for all those new to RAS:
Atari Coin-op Division has a patent on the moving POV (to simulate driver
head motion in reaction to car acceleration). This dates back to the
development of Hard Drivin' (arcade game from late 1980's). I don't know
if Atari has been enforcing this patent, but I've read it and it's real
(sorry, I don't know the patent number).
-- Doug
Milliken Research Associates Inc.
> Holy ****. You mean the West's would even consider
> releasing it without a moving POV in the***pit?
> Having a locked down view as an option is OK, but
> come on! When I first read you post, David, I
> thought "duh, that's obvious" :) I've discussed
> it here lots of times.
> BTW, I think GPL does the opposite
> of your description in that the POV moves about in
> reaction to G-forces, while the***pit does it's
> own 6-degrees-of-freedom thing.
> A moving 3D***pit is a necessity to anything that
> claims to be a sim in the 21st century. I think GPL
> and F12K are the only two car sims that have it (except
> for SODA). F12K is even disappointing in that it only
> moves fore-aft. No lateral forces affect the POV.
> The right way to do the drivers POV is to model it as
> a point with mass suspended on a 3-dimensional spring
> system. The mass of the point should move in reaction
> to any G-forces created by movement of the car. The
> spring forces suspending the point should be adjusted
> to limit POV movement to roughly that of a real driver.
> --
> Pat Dotson
> > I just got an e-mail from Chris West regarding this thread -
> > Hi David,
> > I saw your posts on ras and the Simracingnews forum. Thats an interesting theory
> > you have there. I currently have it working both ways, with a completely locked
> > camera, and one which allows the car to move, I prefer the second view, since as
> > you say it communicates what the car is doing a little more.
> > Chris
> > >One thing I picked up on this weekend while watching the N4 lap around
> > >C***te regarding physics - and what I believe we are all after...
> > >It doesn't really matter if a sim models correct physics if that information
> > >is not passed to the user (driver). Example: Rally Championship - From
> > >outside the***pit the cars *look* like they are handling properly. The
> > >suspension is moving with every little bump in the road. From within the
> > >car though IMHO, the "feeling" is not there.
> > >I can't believe I just picked up on this but here is my observation: In GPL
> > >(and forthcoming N4) the drivers viewpoint is fixed and the cars move on
> > >their suspension - up, down, left and right to a certain degree. Because my
> > >"eyes" are staionary, the movement gives the sensation of "reality". If
> > >though, as in RC the "eyes" move with the car, there is no sensation (or it
> > >is very diminished).