So why don't you challenge those people directly instead of trolling the
group or people who do try to give an honest account from their point of
view?
NR2003 looks a lot better in 800x600x32 than does this game, IMO. I've got a
gut feeling the "poly count" for the track is quite a bit higher as well.
But one can't compare a full game against something that's 70% completed, so
that's like saying a car looks better fully assembled.
I've not found how to display framerate in the demo, but, on that
resolution, NR2003 runs smoothly (40fps+) with 43 cars on track, 24 visible
and everything on but the in-cockpit shadows.
You should have said "more realistic"... <g>
I consider the NR2003 damage model *better* because a good knock will make
the handling go away a lot more than it does in this demo. I should have
knocked off the RF corner in T3 on some occasions, but instead there
appeared some wheel wobble and the car picked up a slight push.
Hmmm... hard to tell really, but NR2003 communicates what surface there is
better to the driver.
Like I said... can't comment.
The only embarrasment is to have replied to a troll post.
Hehehe... you can't let that go, can you? -In the context of the time, that
was not a big issue. Nowadays it's a different story. Let's not forget it
was GPL which allowed our tastes in simming to be refined, though.
Ok, you have a point there... but, again, why don't you challenge *them*
directly. It's only two or three guys...
Labouring the point a little, aren't we?
David, most RAS posters are actually smart enough to spot these *elements* a
mile away. No need to go on and on and on and.... <g>
Amazing how fluently and easily you'r able to contradict yourself, David.
<VBG>
Seriously, you'd make a decent simmer if you applied yourself a little more,
but if you're happy to stay a gamer, then I'm happy too.
Jan.
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