> <snip>
> They are informative, but there should really be some kind of sim
> racing FAQ.
Now there's an idea. There is a lot of knowledge posted around the internet,
unfortunately in different locales and in different languages. I would be
great to consolidate that somewhere central.
The forums at Racesimcentral also contain a wealth of information if you're
willing to trawl for it. http://www.racesimcentral.net/
None, really, Grand Prix Legends (apart from the graphics add-ons and
tracks) has only one mod to date (the '65 mod), with some more in
development. GPL is all but abandonware nowadays and I'm sure that if you
ask around a friendly simmer near you will get you set up. If not, publisher
"Sold Out" still sells GPL for about $5.
F1 Challenge '99-02 has a lot of great mods, but online play is a little
suspect and availability is not great. Like I posted some two weeks back, I
noticed two copies at a local superstore. If you're willing to re-imburse me
the 10,- Euro asking price + postage (i.e. send me $15 via mail once you
receive it), I'm willing to go back and pick it up for you if they still
have it. Warning: included "manual" (read leaflet explaining the menus) may
be in Dutch.
You really should give NR2003 (Nascar Racing 2003 Season by Sierra-Papyrus)
a go. Not only is it still available from places like amazon.com, but there
are some mods being made. Although most non-NASCAR series still suffer from
the setup restrictions imposed by the game.
That said, it would be a mistake to dismiss oval racing using NR2003
outright. Thousands of racesimmers pounding around virtual ovals every week
can't be wrong. There is a certain something (and nearly infinate challenge)
to oval racing. It's hard to explain to someone who hasn't taken 5 laps of
Huntsville to pass another driver, but just get into it and you'll see what
we're on about. Which is Juan Pablo Montoya was understating things just a
bit when he said (about racing at Indy): "it's only four corners... how hard
can it be?"
Did you know this group hosts its own (predominately oval) racing series
using NR2003? Go to http://www.racesimcentral.net/
information.
Also look at community efforts like "Racer" and NetKar.
Live for Speed (http://www.racesimcentral.net/) is gearing up for its "S2"
release. No mod scene attached, but a good racing experience (even online,
with the right people) nevertheless. To be sampled at least.
rFactor (http://www.racesimcentral.net/) is heavily relying on a mod community
forming around it. Multiplayer demo reported to appear soon.
Then there's the project based on Dave Keammer's sponsored buy-out of
Papyrus source code (http://www.racesimcentral.net/). An idea similar to
West-Racing's Racing Legends, but with the added assurance our boy Dave
will, given 3 years, come up with something more tangible than a couple of
renders of a team transporter.
On the more "fun/arcade but still worth playing" side I'm looking forward to
Flat Out by Bugbear (of Rally Trophy fame) and World Racing 2 by Synetic (of
Mercedes Benz Truck and World Racing fame).
I guess it's the best of the current crop, but oldtimers will recommend
either an Act Labs Force RS, a Microsoft Sidewinder Force Feedback or an
"original" Logitech MOMO wheel (which are no longer being made).
Apart from buying a high end non-FF wheel (TSW/ECCI/BRD) or waiting for the
BRD FF wheel, it's the best one going.
Eeeek... $3 down the drain, I'm afraid.
No, but several vendors ship to the US. See other replies or search the
group for details. RBR, IMO, is an ideal beginner's sim, as it works really
well with the majority of controllers right of the box. Papyrus (GPL/NRx)
and ISI (F1C) sims require a lot of tweaking and some manual editing of
files to get "right".
No racing sims I know of are regionalised. Americans/Canadians race on
various European servers (and vise versa) without any problems at all
(Papyrus sims and LFS).
Thank you for checkng out our genre. I know it's *** novices, but, if
one's open to it, help, support and a lasting challenge are at hand. I hope
you enjoy your voyage of discovery.
Jan.
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