rec.autos.simulators

F1 2001 - I'm sold!

LeeLiz

F1 2001 - I'm sold!

by LeeLiz » Thu, 11 Oct 2001 11:07:17

Hey Tony,

Which lod values should one change in the f1car.gen file?


Todd Sorense

F1 2001 - I'm sold!

by Todd Sorense » Thu, 11 Oct 2001 12:24:55

Tony -

Where did you learn how to do all these tweaks?  I'd like to try some, but
I'm a bit confused. Can you point me in the right direction?
Thanks,

Todd


Rafe McAulif

F1 2001 - I'm sold!

by Rafe McAulif » Thu, 11 Oct 2001 14:14:38

This really is a shame to hear. I'm amazed every time a new sim comes
out, that they can't get the setup operation right! I hate to say it,
but will they ever get it better (or even learn) from GPL?

Rafe Mc

Tony Rickar

F1 2001 - I'm sold!

by Tony Rickar » Thu, 11 Oct 2001 16:29:31

"LeeLizz" wrote

Lots of experimentation going on by various people atm, but I changed every
occurence of MeshFile=<1234>vd.MTS to have a LODOut=(500.0)

e.g.

MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(10.0)
LODOut=(500.0)

Sure enough the cars no longer appear/disappear when they are so far down
the road and no obvious impact on fps

Cheers

Tony

Tony Rickar

F1 2001 - I'm sold!

by Tony Rickar » Thu, 11 Oct 2001 16:33:26

"Todd Sorensen" wrote

Simple natural genius Todd, oh alright them I ripped them all off High Gear
Forums

http://www.sportplanet.com/hg/forums/

On EA's F1 Series section, lots going on there.

Cheers

Tony

Andre Warrin

F1 2001 - I'm sold!

by Andre Warrin » Thu, 11 Oct 2001 17:02:56

On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell"


>Hi Remerooo

>I have instant response using my MSFF in the gameport, absolutely no probs.

I do have big controller problems with my LWFF. Someone posted here
that even if you set deadzones to 0 in the game, you have to set it
manually to 0 also in one of the config files (somewhere in the
Players map I believe).
I didn't have time to test this yet, but it seems a logical
explanation.

Andre

Andre Warrin

F1 2001 - I'm sold!

by Andre Warrin » Thu, 11 Oct 2001 17:14:27

On Tue, 09 Oct 2001 20:43:51 GMT, "David G Fisher"


>Based on the opinions of Iain and some others, I'm pretty positive I'm going
>to like it alot.

Before you buy it - not all tracks are modelled accurately.. some are
good, like Suzuka, some were made while being stoned, like
Hungaroring. However, all the tracks are much more bumpy than in GP3
or F1RC, making the driving sensation much more realistic. Brazil is a
blast, though the bump before s/f is a tad overdone.. everytime I get
the feeling I'm going to be launched when I drive over that bump..

It really looks like they took their time for some tracks and had to
rush to get the last tracks ready before release.. the difference
between the quality of the tracks is really big unfortunately.

Andre

>David G Fisher



>>   Hi!  It's just everyone is either gushing with praise or pulling their
>> hair out.  Thought I'd wait til you weighed in.   Cheap shot...sorry.!
>> dave henrie


>> > What do you mean by that comment?

>> > DGF

Todd Sorense

F1 2001 - I'm sold!

by Todd Sorense » Thu, 11 Oct 2001 19:47:39

Thanks, man!


Dave Henri

F1 2001 - I'm sold!

by Dave Henri » Thu, 11 Oct 2001 22:11:59

  That was true in f12k and CS but I 'think' I saw somebody post here that
the deadzone stays at zero now in 2k+((5-1)/2)-2+1
dave henrie

> On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell"

> >Hi Remerooo

> >I have instant response using my MSFF in the gameport, absolutely no
probs.

> I do have big controller problems with my LWFF. Someone posted here
> that even if you set deadzones to 0 in the game, you have to set it
> manually to 0 also in one of the config files (somewhere in the
> Players map I believe).
> I didn't have time to test this yet, but it seems a logical
> explanation.

> Andre

> >WinME
> >512 RAM
> >1.2 Athlon
> >Geforce 2 GTS
> >Sonic Fury (Turtle Beach - Santa Cruz) Sound Card

> >All the best,
> >Ash

Iain Mackenzi

F1 2001 - I'm sold!

by Iain Mackenzi » Fri, 12 Oct 2001 07:20:31

Yep, that problem has gone in F1 2001.
Iain


>   That was true in f12k and CS but I 'think' I saw somebody post here that
> the deadzone stays at zero now in 2k+((5-1)/2)-2+1
> dave henrie


> > On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell"

> > >Hi Remerooo

> > >I have instant response using my MSFF in the gameport, absolutely no
> probs.

> > I do have big controller problems with my LWFF. Someone posted here
> > that even if you set deadzones to 0 in the game, you have to set it
> > manually to 0 also in one of the config files (somewhere in the
> > Players map I believe).
> > I didn't have time to test this yet, but it seems a logical
> > explanation.

> > Andre

> > >WinME
> > >512 RAM
> > >1.2 Athlon
> > >Geforce 2 GTS
> > >Sonic Fury (Turtle Beach - Santa Cruz) Sound Card

> > >All the best,
> > >Ash

Haqsa

F1 2001 - I'm sold!

by Haqsa » Fri, 12 Oct 2001 10:44:00

Andre,

In another thread in this newsgroup which you started, you mentioned a
GPL utility to change FOV.  I went to the link you gave, read the
messages and looked at the screenshots.  Among the comments I have seen
is how much different the tracks look when you change the FOV.  In GPL
the FOV is probably too wide, so narrowing it a little makes sense.  I
think ISI's games have the opposite problem.  I don't have F1 2001 yet,
but I have F1CS2K and I always thought the FOV in F1CS2K was too narrow.
Lately I have been playing with a wider FOV and I really think it
improves the appearance.  However I don't really know if the tracks look
more accurate or not, since I have never been to any of them.  I just
wonder if the criticism ISI always seems to get about track accuracy is
really just due to the FOV.  For example, I think I read a review
somewhere where it was said that ISI had overemphasized the height of
Eau Rouge.  A wider FOV would decrease the vertical size of hills and
bumps, thus it should fix problems like that.  Try a slightly wider FOV
with F1 2001 and see if the tracks look any better.  I would like to
know what you think.

Haqsau


> On Tue, 09 Oct 2001 20:43:51 GMT, "David G Fisher"

> >Based on the opinions of Iain and some others, I'm pretty positive
I'm going
> >to like it alot.

> Before you buy it - not all tracks are modelled accurately.. some are
> good, like Suzuka, some were made while being stoned, like
> Hungaroring. However, all the tracks are much more bumpy than in GP3
> or F1RC, making the driving sensation much more realistic. Brazil is a
> blast, though the bump before s/f is a tad overdone.. everytime I get
> the feeling I'm going to be launched when I drive over that bump..

> It really looks like they took their time for some tracks and had to
> rush to get the last tracks ready before release.. the difference
> between the quality of the tracks is really big unfortunately.

> Andre

> >David G Fisher



> >>   Hi!  It's just everyone is either gushing with praise or pulling
their
> >> hair out.  Thought I'd wait til you weighed in.   Cheap
shot...sorry.!
> >> dave henrie


> >> > What do you mean by that comment?

> >> > DGF

Greg Cisk

F1 2001 - I'm sold!

by Greg Cisk » Fri, 12 Oct 2001 22:13:33


I never had to do that in F1 2000 CS. Maybe I'm just a better
driver :-)

--


Andre Warrin

F1 2001 - I'm sold!

by Andre Warrin » Fri, 12 Oct 2001 22:22:46

On Wed, 10 Oct 2001 23:20:31 +0100, "Iain Mackenzie"


>Yep, that problem has gone in F1 2001.
>Iain

Damn.. so that's also not the problem. I notice more and more posts on
other forums from people who have the same problems as me.
I give up for the moment, I'll just wait untill someone else comes
with the solution.. GP3 took me a long while to setup correctly
(without the gp3 setup guide on www.bhmotorsports.com I would never
have gotten the control settings correct) and now I'm sick of allways
messing around with the controller settings to get it working right..
Just give us a GPL/N4 calibration menu dammit :)

Andre

Andre Warrin

F1 2001 - I'm sold!

by Andre Warrin » Fri, 12 Oct 2001 23:02:30



Don't just look at the screenshots, install GPLFOV and try it, you
have to experience it to see how great it is :)

Correct, all the tracks have so much more depth now.. on Monza for
example you don't notice too much difference, but hilly tracks like
the Ring, Zandvoort and Bremgarten have so much depth now..
Also you have a much better feeling in the corners, I can just corners
and distances better, I really think it makes me a much more
consistent driver..

Yep, default view is 78 degrees, I reduced it to 50 degrees which is
much better.

Well, some tracks are made really nice and some suck. I'm no track
expert, but even I can see that Suzuka and Monza are close to real
life while Hungaroring seems more like a fantasytrack.

I don't really care that much about this though, I think it's much
more important that the sim itself is good, and if the tracks are a
tad different than their real-life, who cares :)

I just warned David about the non-accuracy of some tracks because a
couple of weeks ago he wrote he wouldn't be interested in any sim if
the tracks were not accurate. As a good friend, it was my duty to warn
him.

For now I uninstalled f1 2001 because I can't get my controller
working correctly. I'll try adjusting the fov once I installed it
again and have it working, thanks for the tip, I didn't even know it
was possible in f1 2001 :)
It's a simple adjustment in one of the ini files I asume? The
config.ini file?

PS I don't think the inaccuracy of the tracks is due to a wrong fov,
since some tracks like Suzuka are quite good with the default fov..
and Eau Rouge too steep in f1 2001? The one who told you that should
visit Spa in real life sometimes :) The closest to real life version I
saw was a beta version of a Spa 1980 layout for GPL. S-t-e-e-p :)

Andre

Jussi Lassi

F1 2001 - I'm sold!

by Jussi Lassi » Sat, 13 Oct 2001 02:28:04



>On Wed, 10 Oct 2001 23:20:31 +0100, "Iain Mackenzie"

>>Yep, that problem has gone in F1 2001.
>>Iain

>Damn.. so that's also not the problem.

Hi

I had the control lag problem, and it was solved with DXTweak. It showed
that my directx dead-zone was at 5%, I changed it to 0%, and F1 2001 was
like a different game. I recommend you try it out...

http://www.wingmanteam.com/Latest_Software/Gadgets/gadgets.htm

Jussi


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.