Here's the results of the benchtesting I did last night to get a frame
comparison (balanced and equitable) between the Papy OGL and D3D renders for
N2K2:
***System #1 Specs/Settings***
Specs: K7-Master, 1.0 AMD (at 1466), 512 Ram (PC2100) - 416 "free ram" at
test run, GF3 (ASUS 8600 at default clks with 29.80 WHQL's), SBL X-Gamer,
Video Card Settings (System #1): D3D = all 29.80 defaults with LOD at 0.0,
vsync=off, aa=off. OGL = all 29.80 defaults with LOD at 0.0, vsync=off,
aa=off.
N2K2 Settings: All sliders max, all "detail" max, Reflections=off,
anistropic=off, *core.ini* at defaults except
[FileLRUCache]/CacheSize=14194304, *player.ini* at defaults except
[GraphicOptions]/Texture_quality=100, *rend_d3d.ini* at defaults except
AnisotropicLevel=0, MipMapLODBias=-2.00, *rend_ogl.ini* at defaults except
AnisotropicLevel=0.
Test Results ("Atlanta Pits" Benchtest) FPS:
**OGL** **D3D**
1024x16 144* 133
1280x16 119 103
1600x16 84 70
*******
1024x32 144 130
1280x32 108 96
1600x32 72 64
* = max FPS
***System #2 Specs/Settings***
Specs: K7-Master, 1.0 AMD (at 1466), 512 Ram (PC2100) - 409 "free ram" at
test run, GF4 (PNY ti4600 at default clks with 29.80 WHQL's), SBL X-Gamer,
Video Card Settings (System #2): D3D = all 29.80 defaults with LOD at 0.0,
vsync=off, aa=off. OGL = all 29.80 defaults with LOD at 0.0, vsync=off,
aa=off.
N2K2 Settings: All sliders max, all "detail" max, Reflections=off,
anistropic=off, *core.ini* at defaults except
[FileLRUCache]/CacheSize=14194304, *player.ini* at defaults except
[GraphicOptions]/Texture_quality=100, *rend_d3d.ini* at defaults except
AnisotropicLevel=0, MipMapLODBias=-2.00, *rend_ogl.ini* at defaults except
AnisotropicLevel=0.
Test Results ("Atlanta Pits" Benchtest) FPS:
**OGL** **D3D**
1024x16 144* 144*
1280x16 140 122
1600x16 105 89
*******
1024x32 144* 144*
1280x32 130 118
1600x32 94 87
* = max FPS
Remember....the "Atlanta Pits" benchmark does not take into account CPU load
(form AI cars) or scene complexity.
Hope this is helpful to some of you.....in figuring out what N2K2 NV
renderer you want to use.
Regards,
Tom