> The graphics look like shiz in the latest screenshots on gamespot.com, but
> check it:
> full deformation engine
> analogue gauges
> the same MAS format for drop it in and play modding. (meaning drop in your
> existing tracks - no edit required!)
> You bet your britches that we're going to port GTR2002 to the NT2003
engine,
> and it's only going to get better. Doug has been working with ISI, and
says
> the physics will be quick minor tweaks, so GTR2002 should be ready for it
> even before it goes gold.
> Cheers,
> Eric
> PS there is no NR2003
> :'(
> > Ah sorry, my mistake, I thought it was about NR2003 not Thunder. From
> what
> > I have seen in the ads and on the net on Thunder I will pass. Looks
like
> a
> > cool arcade game though ;)
> > > > "I kinda wish that the mod makers would actually wait for nascar
> > > > thunder 2003 since it has a vertex damage model and the same
> > > > capabilities for modding as f1 2002"
> > > > Where did you hear it would support modding?
> > > One of the producers spoke about it during an interview a couple of
> > months
> > > ago...<paraphrasing> "...the programmers are actively working with
the
> > mod
> > > community and expect to have several mods available almost
immeadiately
> > > after Thunder is released....."
> > > http://www.racesimcentral.net/
> > > Go here to see at least 3 different mods already near
> > > completion.(Craftsmen Trucks, Cart, ASA)
> > > dave henrie