Does this mean that PAPYRUS will not be making a cart sim ?
I thought they had the Cart license.
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Remco Denessen
--
Remco Denessen
>--
>Remco Denessen
I agree. I love Long Beach.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
They may very well make an arcade game, but I don't think you can
necessarily read the fact into the term "fantasy-style".
Jerry Morelock
> Ok to be more precise they : "have the exclusive publishing rights to
> produce a series of fantasy-style CART racing games for all major video
game
> platforms as well as for the PC and coin-op systems."
> It's a license for "fantasy-style" CART racing game they wrote.
> Fantasy-style is not something Papyrus would do, no ? ;)
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."
The Midway Press Release really shows that the license is for an
arcade-style racing game, not a simulation. IIRC Papyrus still has a CART
license for the next two years.
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-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Ok to be more precise they : "have the exclusive publishing rights to
produce a series of fantasy-style CART racing games for all major video game
platforms as well as for the PC and coin-op systems."
It's a license for "fantasy-style" CART racing game they wrote.
Fantasy-style is not something Papyrus would do, no ? ;)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
> If you want to get directly to it, *any* computer simulation of real world
> racing is "fantasy-style", regardless of how well--or poorly-it is modeled.
> They may very well make an arcade game, but I don't think you can
> necessarily read the fact into the term "fantasy-style".
Quoting Mike Ribero executive vice president of Midway:
"But we'll go beyond that, bending the laws of physics, defying the
laws of gravity and adding dream race venues that should provide
some incredibly entertaining gameplay."
I hope that we get SOME kind of gpl engine/downforce game...
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Gregg Lukomski
http://www.matchmove.com
> > If you want to get directly to it, *any* computer simulation of real world
> > racing is "fantasy-style", regardless of how well--or poorly-it is modeled.
> > They may very well make an arcade game, but I don't think you can
> > necessarily read the fact into the term "fantasy-style".
> Heh, unfortunately, it gets worse:
> http://www.gamefan.com/hotinfo.asp?s=3302&rs=0
> Quoting Mike Ribero executive vice president of Midway:
> "But we'll go beyond that, bending the laws of physics, defying the
> laws of gravity and adding dream race venues that should provide
> some incredibly entertaining gameplay."
> I hope that we get SOME kind of gpl engine/downforce game...
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Arne Martin
Although I could completely deal with a realistic sim that didn't have a
CART license at all, as long as it realistically modeled the cars and the
racing physics of the champ cars. :)