rec.autos.simulators

Nascar1999

Dominic Tus

Nascar1999

by Dominic Tus » Fri, 30 Apr 1999 04:00:00

I recently upgraded to Nascar 1999 (used to have Nascar, and Nascar 2). I
love to race at Talledega.  But I hate the way the field spreads out.  The
AI don't seem to race like real racers do, all clustered up going three and
four wide in the corners.  So,last night, I canged the AIs' stats to be the
same.  499-500 ,99-100,499-500, and 499-500.  They seem to race much closer
this way.  With these stat settings it does make it much much more fun to
race.  But still can get streached out a bit.  I was wondering which stat I
should change to get them even more bunched up.

Also I noticed that I get more effect from the draft when I'm behind a car
rather than in front of a car. From what I understand in the real world the
car that leads a draft gets as much effect as does the car in the middle or
the end.  Is this normal for Sierra's NASCAR simulation?

--
Dom Tuso

Andrew Hen

Nascar1999

by Andrew Hen » Sat, 01 May 1999 04:00:00

There are several sites that have utilities to help change the car parameters
to tight up the field. I use Sim-World and NRHQ.
If you want a great utility, get NRHQ. Dane does a great job and for $15 it is
well worth it. I think there is a link to Dane's web site from Sim-World.

Andy


> I recently upgraded to Nascar 1999 (used to have Nascar, and Nascar 2). I
> love to race at Talledega.  But I hate the way the field spreads out.  The
> AI don't seem to race like real racers do, all clustered up going three and
> four wide in the corners.  So,last night, I canged the AIs' stats to be the
> same.  499-500 ,99-100,499-500, and 499-500.  They seem to race much closer
> this way.  With these stat settings it does make it much much more fun to
> race.  But still can get streached out a bit.  I was wondering which stat I
> should change to get them even more bunched up.

> Also I noticed that I get more effect from the draft when I'm behind a car
> rather than in front of a car. From what I understand in the real world the
> car that leads a draft gets as much effect as does the car in the middle or
> the end.  Is this normal for Sierra's NASCAR simulation?

> --
> Dom Tuso

Don Merpa

Nascar1999

by Don Merpa » Sat, 01 May 1999 04:00:00

One site which has redone the AI for most tracks is at
http://racdesign.smarthosting.com/index.htm

Several other excellent utilities here as well.

Don Merpaw
Netracer
Team 3Dfx



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