rec.autos.simulators

Any Word On OGL Support For NR2003?

Tom Pabs

Any Word On OGL Support For NR2003?

by Tom Pabs » Thu, 17 Apr 2003 05:43:39

Any word yet on OGL support (patch?) for OGL in NR2003?  Is there an OGL
version that works better for NR2003 in the works?

I hate the way the D3D rasterizer "page flips" the mip levels....it causes
too dang much flashing!  OGL blends them, you don't get all that crappy
flashing (which also tends to make the jaggies look worse than they really
are)!

Just wondering........

TP

Joel A. Willstei

Any Word On OGL Support For NR2003?

by Joel A. Willstei » Thu, 17 Apr 2003 06:08:08

Tom,

     Funny you should mention that. Once I started running GPL in OGL, I've
never given D3D a second thought. But with N2003 it's the exact opposite.
And in D3D the jaggies are driving me crazy.

Joel

--

"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue


Michael Horto

Any Word On OGL Support For NR2003?

by Michael Horto » Thu, 17 Apr 2003 08:30:48

Joel!!!! How you doing bud? Drop me a line sometime or check out the new
site.

Mike Horton
GSCL Admin
http://www.cta-racing.com/gscl



Eldre

Any Word On OGL Support For NR2003?

by Eldre » Fri, 18 Apr 2003 04:01:31

Hmm...  Now I'm wondering what rasterizer I'm using?  I haven't seen the
'flashing' that you mention, or noticed the jaggies.  Of course, you probably
have a better monitor than I do, so it's more apparent to you...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.680
MonsterRank: +334.169
N2002 Rank:+17.59

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Larr

Any Word On OGL Support For NR2003?

by Larr » Sun, 20 Apr 2003 01:03:35

I've been using it since day one.  No problems here.

Larry



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