rec.autos.simulators

Papyrus Network

Bruce Chandl

Papyrus Network

by Bruce Chandl » Mon, 22 Apr 1996 04:00:00

Can anyone or anybody give us info on the Papyrus network as far as if
it is going to ever happen and when????? Please don't say it is still
in Beta we heard that a year ago.
Dea

Papyrus Network

by Dea » Tue, 23 Apr 1996 04:00:00


Well, as of two weeks ago (last time I ran...phone bill needed a break!) it was
still in beta.  Near the end, I understand, but no set release date.  
Unfortunately, it was also around the time that Sierra started throwing their
weight around, so I don't have a current status.

I don't think you have a clue as to the complexity involved in getting a
service running that will allow hundreds of people to just dial up and go
racing, else you wouldn't complain about a year delay.  Every week, we test at
our own long-distance expense (do YOU fancy $300 long distance bills for a
game??) and they had an improvement in place for us.  Unless Sierra does
something, it's coming...it's not Battlecruiser 3000.  

--
Dean Robb (WB: Raz1) (Hawaii: Robb)
PC-Easy
On-site computer services and consulting

Ed Marti

Papyrus Network

by Ed Marti » Wed, 24 Apr 1996 04:00:00



> >Can anyone or anybody give us info on the Papyrus network as far as if
> >it is going to ever happen and when????? Please don't say it is still
> >in Beta we heard that a year ago.

> Well, as of two weeks ago (last time I ran...phone bill needed a break!) it was
> still in beta.  Near the end, I understand, but no set release date.
> Unfortunately, it was also around the time that Sierra started throwing their
> weight around, so I don't have a current status.

> I don't think you have a clue as to the complexity involved in getting a
> service running that will allow hundreds of people to just dial up and go
> racing, else you wouldn't complain about a year delay.  Every week, we test at
> our own long-distance expense (do YOU fancy $300 long distance bills for a
> game??) and they had an improvement in place for us.  Unless Sierra does
> something, it's coming...it's not Battlecruiser 3000.

> --
> Dean Robb (WB: Raz1) (Hawaii: Robb)
> PC-Easy
> On-site computer services and consulting


Multiplayer NASCAR Racing is up.  Connect to
http://www.sierra.com/sierra/papy/home.htm , download the client & give
it a whirl!  PLEASE read the User's Guide before dialing in!  Have
fun... I think you'll agree that it was worth the wait!

--
Ed Martin
Papyrus Design Group

Shane Metzge

Papyrus Network

by Shane Metzge » Wed, 24 Apr 1996 04:00:00




> > >Can anyone or anybody give us info on the Papyrus network as far as if
> > >it is going to ever happen and when????? Please don't say it is still
> > >in Beta we heard that a year ago.

> > Well, as of two weeks ago (last time I ran...phone bill needed a break!) it was
> > still in beta.  Near the end, I understand, but no set release date.
> > Unfortunately, it was also around the time that Sierra started throwing their
> > weight around, so I don't have a current status.

> > I don't think you have a clue as to the complexity involved in getting a
> > service running that will allow hundreds of people to just dial up and go
> > racing, else you wouldn't complain about a year delay.  Every week, we test at
> > our own long-distance expense (do YOU fancy $300 long distance bills for a
> > game??) and they had an improvement in place for us.  Unless Sierra does
> > something, it's coming...it's not Battlecruiser 3000.

> > --
> > Dean Robb (WB: Raz1) (Hawaii: Robb)
> > PC-Easy
> > On-site computer services and consulting

> Multiplayer NASCAR Racing is up.  Connect to
> http://www.sierra.com/sierra/papy/home.htm , download the client & give
> it a whirl!  PLEASE read the User's Guide before dialing in!  Have
> fun... I think you'll agree that it was worth the wait!

> --
> Ed Martin
> Papyrus Design Group

        ED is it possible this is going to be a 1800 number i cant afford
the long distance for long
Ed Marti

Papyrus Network

by Ed Marti » Thu, 25 Apr 1996 04:00:00


>         ED is it possible this is going to be a 1800 number i cant afford
> the long distance for long

The goal is to make multiplayer NASCAR as inexpensive as possible, but
for the time being, we have to rely on the "617" situation.

--
Ed Martin
Papyrus Design Group

John Wallac

Papyrus Network

by John Wallac » Fri, 26 Apr 1996 04:00:00


writes

Just as obviously you don't have a clue about good project management
which should preclude delays of years.

                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         -=Ayrton Senna=-        \.____|::|__|      \
/_______:/  \::/    Racing is in my ***, it's part of me   \::/  \._______\

Mike

Papyrus Network

by Mike » Sun, 28 Apr 1996 04:00:00



>writes
>>I don't think you have a clue as to the complexity involved in getting a
>>service running that will allow hundreds of people to just dial up and go
>>racing, else you wouldn't complain about a year delay.
>Just as obviously you don't have a clue about good project management
>which should preclude delays of years.
>                      _________________________________
>          __    _____|                                 |_____    __
>_________|  |__|    :|          John Wallace           |     |__|  |_________

>  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
>    >   :|  |::|    :|_________________________________|     |::|  |    <
>  /     :|__|::|____:/         -=Ayrton Senna=-        \.____|::|__|      \
>/_______:/  \::/    Racing is in my ***, it's part of me   \::/  \._______\

Just as you have no clue as to how long the project was supposed to
be, or how long the delays have actually been.

Mike

John Wallac

Papyrus Network

by John Wallac » Sun, 28 Apr 1996 04:00:00



And just as obviously you didn't understand what I was saying ;)

The supposed length of time doesn't matter, nor does the nature of the
delay. Good project management will ensure that the length of time and
possible problems are accurately defined at the outset, and suitable
time allotted to accomodate it.

I'm not knocking Papyrus, I'm just stating a fundamental of good project
management. If the project was supposed to be 10 years and you overrun
by a year - that's not TOO bad. If it's two years and you miss by a year
that's a 50% error - pretty bad planning by anyone's standards.

Cheers!
John

                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         -=Ayrton Senna=-        \.____|::|__|      \
/_______:/  \::/    Racing is in my ***, it's part of me   \::/  \._______\

Jo

Papyrus Network

by Jo » Mon, 29 Apr 1996 04:00:00


>The supposed length of time doesn't matter, nor does the nature of the
>delay. Good project management will ensure that the length of time and
>possible problems are accurately defined at the outset, and suitable
>time allotted to accomodate it.

Have you ever been involved in a complex software development project?
In my opinion the above definition of project management WRT software
is a pipe-dream. Building software isn't like building a bridge or a
house. When you're building a bridge, the requirements of it don't
change continuously (as they often do for software). The tools are
relaible, you don't suddenly find the tools have broken down at some
point and are unable to do what they were supposed to be able to do
(as often happens with development tools).  And unlike building a
bridge, building software isn't a "known process" - each new software
program, especially if you're on the "bleeding edge of technology" as
Papyrus is with multi-player racing, is a unique, creative process
with unique, often unforseeable delays.

These differences and others are why traditional project management
*DOES NOT WORK* with software development. In fact, in my experience
one of the biggest causes of delays is idiot managers trying to treat
software development as if it was like building a bridge, as if the
same old project management techniques can work. The result is a
beuracratic process that is contrary to the nature of the work; this
not only causes delays, it can kill a project entirely.

Joe

Sean Ormon

Papyrus Network

by Sean Ormon » Tue, 30 Apr 1996 04:00:00


> ...

> The supposed length of time doesn't matter, nor does the nature of the
> delay. Good project management will ensure that the length of time and
> possible problems are accurately defined at the outset, and suitable
> time allotted to accomodate it.

How do you accurately determine the time to allocate and the potential
problems in developing something that's NEVER BEEN DONE BEFORE!?!  I'm so
weary of people trying to apply their undergrad Business 101 skills to the
real world of software development!

Sean

Terje Wold Johans

Papyrus Network

by Terje Wold Johans » Tue, 30 Apr 1996 04:00:00



> >The supposed length of time doesn't matter, nor does the nature of the
> >delay. Good project management will ensure that the length of time and
> >possible problems are accurately defined at the outset, and suitable
> >time allotted to accomodate it.

> Have you ever been involved in a complex software development project?
> In my opinion the above definition of project management WRT software
> is a pipe-dream. Building software isn't like building a bridge or a
> house. When you're building a bridge, the requirements of it don't

Some planning has to be done as to when the product should be
ready for beta testing.
Well, as it currently is in the game biz they should plan as normal
to get the beta deadline, but then add 50% of the total time.

It's not a problem, really. It is just that it is easier for a
production company to sell an idea when the time frame is
strictly defined. It's much easier in fact to explain a delay
than to explain what seems to be a far too unambitious deadline.

I'll bet SH-MPS would never have taken on GP2 if Crammond said it
would take about three years to complete. Two years are more acceptable.
But when delays are abound SH-MPS just can't throw it in the bin.
Not after two years.
Well, that is good planning by Crammond! :)

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

John Wallac

Papyrus Network

by John Wallac » Tue, 30 Apr 1996 04:00:00



As part of our company's expansion project, we needed a MAJOR (and I
mean MAJOR) software development. This is an incredibly complex
modelling which will take in all aspects of our company and automate and
control them. We handed the project to a professional software house
and...lo! It was done - ON TIME and exactly as required. Project
management DOES work with software development.

I'd agree and disagree. The "idiot managers" bit I agree with, but
they'll***up any project. What I do take issue with is the idea that
software development is some kind of "black magic" - it's not. If the
people doing the job understand their capabilities and capacities well
enough, and the job is accurately defined at the outset, there is no
excuse for missing the committed deadline provided the demands upon you
do not change UNEXPECTEDLY. If you EXPECT that the demands will change,
you estimate that and take account of it in your schedule.

If our project was delayed, we were potentially losing hundreds of
thousands per day, and that was simply not acceptable obviously. If it
wasn't done on time the software company got paid less - much less. No
surprise it was finished on time....

Cheers!
John

                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         Sim Racing News         \.____|::|__|      \
/_______:/  \::/   http://www.racesimcentral.net/;  \::/  \._______\

John Wallac

Papyrus Network

by John Wallac » Tue, 30 Apr 1996 04:00:00


writes

And you know I'm "Undergrad 101"? Believe me, I have been there, seen
it, done it and it CAN be done.

If it absolutely CANNOT be estimated (which is unlikely) then you don't
commit to a delivery date outwith the confines of your company. If you
do, you're duty bound to stick by it (to do otherwise is rather
insulting to your customers really).

As I said, I'm not knocking Papyrus, Hawaii sounds incredible (as soon
as it reaches the UK I'll check it out!) but just generally software is
seen to be some kind of magic whose development cannot be controlled. It
can.

Cheers!
John
                      _________________________________
          __    _____|                                 |_____    __
_________|  |__|    :|          John Wallace           |     |__|  |_________

  \     :|  |::|    :|       Team WW Racing TSW        |     |::|  |      /
    >   :|  |::|    :|_________________________________|     |::|  |    <
  /     :|__|::|____:/         Sim Racing News         \.____|::|__|      \
/_______:/  \::/   http://www.dcn.ed.ac.uk/pulse/index.htm    \::/  \._______\


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