rec.autos.simulators

Aces High II : Track IR Enhanced Support!!!!

Icer

Aces High II : Track IR Enhanced Support!!!!

by Icer » Wed, 04 Aug 2004 04:26:29

It works GREAT!!! Latest update included TIR support, just tried it
and its fantastic. Thing is, TIR is coming out with an updated version
of its software to enhance it even more! From what I can gather it
will implement even more ways to move around in the***pit..

WTG to Hitech and the boys!

Icer

bioder

Aces High II : Track IR Enhanced Support!!!!

by bioder » Wed, 04 Aug 2004 11:29:51


Cool deal.  I posted a question about TR support on their forums not too
long ago and they said it was in development but I didn't realize it would
be ready this soon.

Plowboy

Aces High II : Track IR Enhanced Support!!!!

by Plowboy » Sat, 07 Aug 2004 06:41:05

What is TIR, or TR?



>> It works GREAT!!! Latest update included TIR support, just tried it
>> and its fantastic. Thing is, TIR is coming out with an updated
>> version of its software to enhance it even more! From what I can
>> gather it will implement even more ways to move around in the
>>***pit..

>> WTG to Hitech and the boys!

>> Icer

> Cool deal.  I posted a question about TR support on their forums not
> too long ago and they said it was in development but I didn't realize
> it would be ready this soon.

Icer

Aces High II : Track IR Enhanced Support!!!!

by Icer » Sat, 07 Aug 2004 09:38:17

Track IR, which I actually posted to this group by mistake (was
intended for Flight-sim... The site explains it all.. and I *think*
GTR will  have support built in also, though to be honest I don't see
the need in a racing sim...

http://www.naturalpoint.com/trackir/

Icer


>What is TIR, or TR?

Dave Henri

Aces High II : Track IR Enhanced Support!!!!

by Dave Henri » Sat, 07 Aug 2004 10:27:00




> Track IR, which I actually posted to this group by mistake (was
> intended for Flight-sim... The site explains it all.. and I *think*
> GTR will  have support built in also, though to be honest I don't see
> the need in a racing sim...

> http://www.naturalpoint.com/trackir/

> Icer

   Are you kidding me?   Have you seen some of the Pit Babes they have been
sneaking into these sims?   We need full rotation babeee.....
Really tho...having visable side mirrors often means your eyepoint is back
by the rear wheels...a device like track IR would allow a driver to glance
at a mirror that normally would be out of his view...or look down the
pitlane when exiting a pit garage, so you don't run into another car...same
thing when re-entering the racing surface after a spin...you will have much
greate SA and be able to avoid wrecking another car.
  Finally Oval racers will benefit...how many times has a car disappeared
from your field of view, only to slam into your rear fender the moment you
think about changing lanes?   A quick glance could save the day.

dave henrie

Pat Dots

Aces High II : Track IR Enhanced Support!!!!

by Pat Dots » Tue, 10 Aug 2004 23:59:21





> > Track IR, which I actually posted to this group by mistake (was
> > intended for Flight-sim... The site explains it all.. and I *think*
> > GTR will  have support built in also, though to be honest I don't see
> > the need in a racing sim...

> > http://www.naturalpoint.com/trackir/

> > Icer

>    Are you kidding me?   Have you seen some of the Pit Babes they have been
> sneaking into these sims?   We need full rotation babeee.....
> Really tho...having visable side mirrors often means your eyepoint is back
> by the rear wheels...a device like track IR would allow a driver to glance
> at a mirror that normally would be out of his view...or look down the
> pitlane when exiting a pit garage, so you don't run into another car...same
> thing when re-entering the racing surface after a spin...you will have much
> greate SA and be able to avoid wrecking another car.
>   Finally Oval racers will benefit...how many times has a car disappeared
> from your field of view, only to slam into your rear fender the moment you
> think about changing lanes?   A quick glance could save the day.

> dave henrie

Absolutely!  And driving sprint cars will finally make sense once you
are able too look out the side of the car while moving sideways.
Pat Dots

Aces High II : Track IR Enhanced Support!!!!

by Pat Dots » Wed, 11 Aug 2004 00:00:23





> > Track IR, which I actually posted to this group by mistake (was
> > intended for Flight-sim... The site explains it all.. and I *think*
> > GTR will  have support built in also, though to be honest I don't see
> > the need in a racing sim...

> > http://www.naturalpoint.com/trackir/

> > Icer

>    Are you kidding me?   Have you seen some of the Pit Babes they have been
> sneaking into these sims?   We need full rotation babeee.....
> Really tho...having visable side mirrors often means your eyepoint is back
> by the rear wheels...a device like track IR would allow a driver to glance
> at a mirror that normally would be out of his view...or look down the
> pitlane when exiting a pit garage, so you don't run into another car...same
> thing when re-entering the racing surface after a spin...you will have much
> greate SA and be able to avoid wrecking another car.
>   Finally Oval racers will benefit...how many times has a car disappeared
> from your field of view, only to slam into your rear fender the moment you
> think about changing lanes?   A quick glance could save the day.

> dave henrie

Absolutely!  And driving sprint cars will finally make sense once you
are able too look out the side of the car while moving sideways.
Stephen F

Aces High II : Track IR Enhanced Support!!!!

by Stephen F » Wed, 11 Aug 2004 00:41:47






> > > Track IR, which I actually posted to this group by mistake (was
> > > intended for Flight-sim... The site explains it all.. and I *think*
> > > GTR will  have support built in also, though to be honest I don't see
> > > the need in a racing sim...

> > > http://www.naturalpoint.com/trackir/

> > > Icer

> >    Are you kidding me?   Have you seen some of the Pit Babes they have
been
> > sneaking into these sims?   We need full rotation babeee.....
> > Really tho...having visable side mirrors often means your eyepoint is
back
> > by the rear wheels...a device like track IR would allow a driver to
glance
> > at a mirror that normally would be out of his view...or look down the
> > pitlane when exiting a pit garage, so you don't run into another
car...same
> > thing when re-entering the racing surface after a spin...you will have
much
> > greate SA and be able to avoid wrecking another car.
> >   Finally Oval racers will benefit...how many times has a car
disappeared
> > from your field of view, only to slam into your rear fender the moment
you
> > think about changing lanes?   A quick glance could save the day.

> > dave henrie

> Absolutely!  And driving sprint cars will finally make sense once you
> are able too look out the side of the car while moving sideways.

I can see all these arguments being good with VR goggles, but with the Track
IR, you have to move your head to move the viewpoint, but you are still
looking at a fixed viewpoint (the monitor) so you end up glancing sideways
at your screen, which is rather unnatural.

Stephen


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