rec.autos.simulators

GPL now supports head tracking via Track IR units and it rocks

Hotdo

GPL now supports head tracking via Track IR units and it rocks

by Hotdo » Wed, 16 Oct 2002 07:37:38

*JSJ* has released his first GPLShift utility update that includes
support for Track IR so you can now control your view L & R using your
head  just as in real life. GPL just became so much more real. Its
still in beta format and doesnt seem to work too well under WinXP but
its pretty cool under Win98se using my Track IR unit to pan my view L
& R, its still needs some work yet though.

Heres all the info you need

If your not sure what Track IR is you can read a review here
http://www.racesimcentral.net/

Find the product info here (Follow the Track IR GX links)
http://www.racesimcentral.net/

Track Ir Forums here (only just opened)
http://www.racesimcentral.net/

Info on the *JSJ* GplShift support for Track IR here
http://www.racesimcentral.net/

*JSJ* GPLShift Forums
http://www.racesimcentral.net/

Hotdognz
Hotdog

John Picket

GPL now supports head tracking via Track IR units and it rocks

by John Picket » Wed, 16 Oct 2002 11:47:28



I'm not sure what you mean by this but are you saying by turning your head
left the view in gpl turns left?  Wouldn't that mean you're turning your
head away from your monitor when you turn left?  The only way I could see
it being of any use would be if you had some sort of googles attatched to
your head so your view of the monitor would move in relation with head
movements.

ymenar

GPL now supports head tracking via Track IR units and it rocks

by ymenar » Wed, 16 Oct 2002 15:07:09


> I'm not sure what you mean by this but are you saying by turning your head
> left the view in gpl turns left?  Wouldn't that mean you're turning your
> head away from your monitor when you turn left?  The only way I could see
> it being of any use would be if you had some sort of googles attatched to
> your head so your view of the monitor would move in relation with head
> movements.

John, read the website URL's he had in his post.  It explains it all :)

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Hotdo

GPL now supports head tracking via Track IR units and it rocks

by Hotdo » Wed, 16 Oct 2002 15:18:58


Hi john you are correct in saying that you turn your head left and
your view in GPL turns left depending how much you move your head,
however its on a bigger scale than in real life so in fact with a
Track IR unit you only slightly move your head and the view on your
computer can move to the 90 degress so you are allways really still
looking at your moniter, with the softwear that comes with Track Ir
this can be set up to more or less movment depending on how much you
like. The tracking is done via a infered unit placed on top of the
moniter and it tracks reflective dots placed on a mike boom or some
where else in front of it, I have my dot placed on the bridge of some
old glasses i took the lens's out off.

To get a idea of what the unit looks like and how it works the review
i posted alink to explains***better.

Hotdog
Hotdog

Joachim Trens

GPL now supports head tracking via Track IR units and it rocks

by Joachim Trens » Wed, 16 Oct 2002 17:36:10

Even if you only have a monitor, I'd say it's pretty cool, because
considering that in a real racecar, most of the time you'd only use moderate
head-turn angles, you can easily keep your eyes on the monitor.

But of course, 3d glasses would be best.

Achim


...

Gerry Aitke

GPL now supports head tracking via Track IR units and it rocks

by Gerry Aitke » Thu, 17 Oct 2002 01:15:16



> > I'm not sure what you mean by this but are you saying by turning your head
> > left the view in gpl turns left?  Wouldn't that mean you're turning your
> > head away from your monitor when you turn left?  The only way I could see
> > it being of any use would be if you had some sort of googles attatched to
> > your head so your view of the monitor would move in relation with head
> > movements.

> John, read the website URL's he had in his post.  It explains it all :)

Why bother going to the trouble of reading the links? I'm sure if John
asks nicely enough, someone with chisel the information onto stone
tablets and deliver them to his house. :)
JB

GPL now supports head tracking via Track IR units and it rocks

by JB » Thu, 17 Oct 2002 11:16:55

I don't know what is actually being tracked, but I wonder if it would turn
the view if you moved your head horizontally without any rotational
movement.  If this is the case, that would allow you to keep your eyes on
the screen, but it also might make for some odd calibration problems
(sitting in a different position) and make the view change when you do a
natural head tilt through a corner.

Just some things to think about.

Jesse

Gerry Aitke

GPL now supports head tracking via Track IR units and it rocks

by Gerry Aitke » Thu, 17 Oct 2002 15:21:44


> I don't know what is actually being tracked, but I wonder if it would turn
> the view if you moved your head horizontally without any rotational
> movement.  If this is the case, that would allow you to keep your eyes on
> the screen, but it also might make for some odd calibration problems
> (sitting in a different position) and make the view change when you do a
> natural head tilt through a corner.

The dead zone can be adjusted.

Gerry

Steve Smit

GPL now supports head tracking via Track IR units and it rocks

by Steve Smit » Thu, 17 Oct 2002 21:14:48

Achim,

Have you tried the eDimensional 3D glasses?  They really work!  Not terribly
convincing (yes, objects appear to be near, mid, or far...but they look like
cardboard "flats"), but tons o' fun.  They work best--for me--in Mobil 1
Rally C'ship, where the foliage is quite close to the road...and in some
cases, actually brushes the windshield as you hurtle past.  (Surprisingly,
it does almost nothing for creeping around in the bushes in Ghost Recon.)

--Steve


> Even if you only have a monitor, I'd say it's pretty cool, because
> considering that in a real racecar, most of the time you'd only use
moderate
> head-turn angles, you can easily keep your eyes on the monitor.

> But of course, 3d glasses would be best.

> Achim



> ...
> > head away from your monitor when you turn left?  The only way I could
see
> > it being of any use would be if you had some sort of googles attatched
to
> > your head so your view of the monitor would move in relation with head
> > movements.

Joachim Trens

GPL now supports head tracking via Track IR units and it rocks

by Joachim Trens » Fri, 18 Oct 2002 01:51:45

Hi Steve,

no, I haven't tried any 3d glasses on a computer. Several friends have
commented favourable regarding the eDimensional glasses, but whenever I have
some money, I need to spend it on something Silvia can't detect - and have
you ever tried hiding 3d glasses from a wife? ;-)

Achim


> Achim,

> Have you tried the eDimensional 3D glasses?  They really work!  Not
terribly
> convincing (yes, objects appear to be near, mid, or far...but they look
like
> cardboard "flats"), but tons o' fun.  They work best--for me--in Mobil 1
> Rally C'ship, where the foliage is quite close to the road...and in some
> cases, actually brushes the windshield as you hurtle past.  (Surprisingly,
> it does almost nothing for creeping around in the bushes in Ghost Recon.)

> --Steve



> > Even if you only have a monitor, I'd say it's pretty cool, because
> > considering that in a real racecar, most of the time you'd only use
> moderate
> > head-turn angles, you can easily keep your eyes on the monitor.

> > But of course, 3d glasses would be best.

> > Achim



> > ...
> > > head away from your monitor when you turn left?  The only way I could
> see
> > > it being of any use would be if you had some sort of googles attatched
> to
> > > your head so your view of the monitor would move in relation with head
> > > movements.

Steve Smit

GPL now supports head tracking via Track IR units and it rocks

by Steve Smit » Fri, 18 Oct 2002 21:03:39

LOL!  You could claim you've suddenly gone nearsighted....


> Hi Steve,

> no, I haven't tried any 3d glasses on a computer. Several friends have
> commented favourable regarding the eDimensional glasses, but whenever I
have
> some money, I need to spend it on something Silvia can't detect - and have
> you ever tried hiding 3d glasses from a wife? ;-)

> Achim



> > Achim,

> > Have you tried the eDimensional 3D glasses?  They really work!  Not
> terribly
> > convincing (yes, objects appear to be near, mid, or far...but they look
> like
> > cardboard "flats"), but tons o' fun.  They work best--for me--in Mobil 1
> > Rally C'ship, where the foliage is quite close to the road...and in some
> > cases, actually brushes the windshield as you hurtle past.
(Surprisingly,
> > it does almost nothing for creeping around in the bushes in Ghost
Recon.)

> > --Steve



> > > Even if you only have a monitor, I'd say it's pretty cool, because
> > > considering that in a real racecar, most of the time you'd only use
> > moderate
> > > head-turn angles, you can easily keep your eyes on the monitor.

> > > But of course, 3d glasses would be best.

> > > Achim



> > > ...
> > > > head away from your monitor when you turn left?  The only way I
could
> > see
> > > > it being of any use would be if you had some sort of googles
attatched
> > to
> > > > your head so your view of the monitor would move in relation with
head
> > > > movements.


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