This could be because the old replays were saved with an edited
GP2.EXE. The way GP2 handles replays can cause strange things if you
watch a replay on an "original" GP2 if was saved with an edited
version.
Same thing here.
On Mon, 06 Jan 1997 16:58:52 +0100, Christophe Macours
>say that SOMETIMES, when I press
>the replay key during a race, while
>my car is (still) ok (e.g to
>see a nice crash ;-) ), the
>replay is totally different and
>MY CAR ENDS BROKEN (ex front wing...).
>This supports an idea that would say
>that there is a "random factor" in
>the replays (espacially for crashes,
>or in confuse situation), that causes
>some situation to happen differentely...
>If someone knows more to help us
>understand, just write!
When making the GP2 damage editor I noticed that there are two ways
(depending on the situation) GP2 calculates what damage to do to a
car.
My guess is that when replaying a crash, GP2 doesn't "remember" which
of the two ways it used in the first place. This sometimes results in
replays showing different action than actually occured - the "replay
bug".
This theory will only hold if all "replay bugs" has occured when the
replay was made when a crash, spin or other "situation" happened. Note
that the crash etc doesn't have to be viewed on the replay, it only
has to happen during those twenty or so seconds.
If this is true I could fix this bug by making GP2 always use the main
one of the two damage calculation routines (they are very much the
same thing, the difference is almost nothing). Perhaps a "dirty" way,
but it would fix the replay bug.
Let me know what you think.
/Martin