rec.autos.simulators

please HELP about replays GP2

Maxwell Fami

please HELP about replays GP2

by Maxwell Fami » Mon, 30 Dec 1996 04:00:00

Hello who ever reads this.
I stopped playing gp2 a few weeks ago and now in the past few days I
have started again. So I go to the replays which i saved before to
relive my moments. I load them and what do I see...a completely
different replay!!!!!GRRRRRR!!!!!! It did it to everyone. So I
reinstall the entire GP2 game and download some fresh replays from the
net. I take a good look at the frozen screen before pressing the
replay button and AGAIN with a completely new Game with no corrupt
files it does a completely different replay. But the other thing is if
im racing and watch a replay straight away it turns out
fine.AAARRRRHHHHH!
Can someone please help me :(
Thankyou
Julian Maxwell

Christophe Macour

please HELP about replays GP2

by Christophe Macour » Tue, 07 Jan 1997 04:00:00

Hello Julian!

I have unfortunately no solution to
your problem but I just wanted to
say that SOMETIMES, when I press
the replay key during a race, while
my car is (still) ok (e.g to
see a nice crash ;-) ), the
replay is totally different and
MY CAR ENDS BROKEN (ex front wing...).
This supports an idea that would say
that there is a "random factor" in
the replays (espacially for crashes,
or in confuse situation), that causes
some situation to happen differentely...

If someone knows more to help us
understand, just write!

Christophe.

Mik Dod

please HELP about replays GP2

by Mik Dod » Tue, 07 Jan 1997 04:00:00


>Hello Julian!
>I have unfortunately no solution to
>your problem but I just wanted to
>say that SOMETIMES, when I press
>the replay key during a race, while
>my car is (still) ok (e.g to
>see a nice crash ;-) ), the
>replay is totally different and
>MY CAR ENDS BROKEN (ex front wing...).
>This supports an idea that would say
>that there is a "random factor" in
>the replays (espacially for crashes,
>or in confuse situation), that causes
>some situation to happen differentely...
>If someone knows more to help us
>understand, just write!
>Christophe.

This is a bug in the program. This happens to me quite a bit as well.
We're running a Grand Prix league at work. I take in my saved hot lap,
and the guys tell me that everything goes okay until about halfway
round when the car crashes into a wall for no reason and continues
trying to drive through the wall. When I reload the lap it's totally
different from what I actually did on the track. The strange thing is
that the lap time is the same!

Mik.

The secret of success is sincerity. Once you can fake that, you've got
it made

Martin Granbe

please HELP about replays GP2

by Martin Granbe » Tue, 07 Jan 1997 04:00:00



This could be because the old replays were saved with an edited
GP2.EXE. The way GP2 handles replays can cause strange things if you
watch a replay on an "original" GP2 if was saved with an edited
version.

Same thing here.

On Mon, 06 Jan 1997 16:58:52 +0100, Christophe Macours


>say that SOMETIMES, when I press
>the replay key during a race, while
>my car is (still) ok (e.g to
>see a nice crash ;-) ), the
>replay is totally different and
>MY CAR ENDS BROKEN (ex front wing...).
>This supports an idea that would say
>that there is a "random factor" in
>the replays (espacially for crashes,
>or in confuse situation), that causes
>some situation to happen differentely...

>If someone knows more to help us
>understand, just write!

When making the GP2 damage editor I noticed that there are two ways
(depending on the situation) GP2 calculates what damage to do to a
car.

My guess is that when replaying a crash, GP2 doesn't "remember" which
of the two ways it used in the first place. This sometimes results in
replays showing different action than actually occured - the "replay
bug".

This theory will only hold if all "replay bugs" has occured when the
replay was made when a crash, spin or other "situation" happened. Note
that the crash etc doesn't have to be viewed on the replay, it only
has to happen during those twenty or so seconds.

If this is true I could fix this bug by making GP2 always use the main
one of the two damage calculation routines (they are very much the
same thing, the difference is almost nothing). Perhaps a "dirty" way,
but it would fix the replay bug.

Let me know what you think.

/Martin


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