rec.autos.simulators

F1WGP Opinions Please

BRH

F1WGP Opinions Please

by BRH » Sun, 09 Jul 2000 04:00:00

Although I just picked up F1WGP  yesterday (also from EB), and have only spent
maybe 90 minutes on it, I'll offer an opinion.

First off, to answer some of your questions, I have no problem with sound.  In
fact, I think that the sound is pretty good.  (I'm using an SB LIVE Value
card),  I'm also using an LWFF, and this game won't recognize other pedals, so
like you, I'm using the LWFF pedals.  I haven't noticed a problem with the
mrrors, but I've only been hotlapping, so really haven't used the mirrors yet.
(Using Voodoo2 SLI).  I also can't figure out what the brake and accelerator
option on the lower right portion of the controler panel is used for.  I assume
that it's supposed to allow you to tweak the settings, but I can't figure out
how.

I like the "In the Helmet" view.  That's kind of different, and really puts you
in the***pit. Your "head" turns into each curve as you approach it, sort of
like the way Cart Precision Racing was. (At least, I think it was in CPR, where
I saw this before).  In general, I find that the graphics look pretty good.  I
don't know every last nuances of every track, and haven't run them all yet, but
the ones I've seen seem fine.  (One note -- it's based on the 99 season, so no
Indy).

My main gripe (and this has been discussed in another thread) is that the brakes
are WAY too touchy.  One slight press of the brakes, and I come to a total
instantaneous stop.  That's something that really needs to be addressed in a
patch.  Because of that, I've been running mostly in arcade mode, which provides
you more control.  (Sorry).

I guess that the bottom line for me is that it's a good arcade racer at this
point, and there's nothing wrong with that as far as I'm concerned.  As long as
you don't expect it to be a real "sim", with ultra-realistic physics, I don't
think that you'd be disappointed with this.  If  I want more realism (with
modern F1), I'll crank up F12K for now, and GP3 when it's released.  If I want
to just run the tracks to learn them, F1WGP is fine for that.

At $29.99, I'll probably keep it.


> Hi all,
> Can't quite make my mind up about this one yet...... had it just over a week
> but have only had the chance to try it out over the last couple of days for
> a few hours. I have a real problem with the sound in that there is a lot of
> interference which does not occur in any other sim that I play (GPL \ F12000
> \ NFS:PU)... anybody else have this or have any idea as to a cure. Also when
> using it with my Voodoo 2 card the mirrors are crap... just black or full of
> lines, this problem doesn't show up using my TNT2 card.... again anyone have
> any idea how I can cure this.

> Have to admit that it doesn't tends to run very smoothly on my system (PIII
> 600, 128mb RAM, 32mb TNT2 \ 12mbV2) so if there are any known tweaks that
> you can pass on I would be very grateful.

> I like the attempted helmet view although have mainly stuck with the
> conventional***pit one and in general I think the graphics are pretty
> good. Not too happy with the controls (using a LWFF) and can somebody
> possibly explain to me what the options are for at the bottom right of the
> controller screen... there's a button for braking and one for accellerating
> but no explanation of it anywhere. In my other sims I use the LWFF wheel in
> the serial port and my old trusty Thrustmaster Formula 1 pedals in the
> gameport but F1WGP doesn't seem to accept this configuration so I have had
> to revert to the LWFF pedals. Anybody else had any luck using different
> controllers in this way.

> Any and all feedback would be appreciated... I will have to take it back to
> EB on Monday if I decide not to keep it.

> Many thanks

> Peter Hooper

Peter Hoope

F1WGP Opinions Please

by Peter Hoope » Mon, 10 Jul 2000 04:00:00

Hi all,
Can't quite make my mind up about this one yet...... had it just over a week
but have only had the chance to try it out over the last couple of days for
a few hours. I have a real problem with the sound in that there is a lot of
interference which does not occur in any other sim that I play (GPL \ F12000
\ NFS:PU)... anybody else have this or have any idea as to a cure. Also when
using it with my Voodoo 2 card the mirrors are crap... just black or full of
lines, this problem doesn't show up using my TNT2 card.... again anyone have
any idea how I can cure this.

Have to admit that it doesn't tends to run very smoothly on my system (PIII
600, 128mb RAM, 32mb TNT2 \ 12mbV2) so if there are any known tweaks that
you can pass on I would be very grateful.

I like the attempted helmet view although have mainly stuck with the
conventional***pit one and in general I think the graphics are pretty
good. Not too happy with the controls (using a LWFF) and can somebody
possibly explain to me what the options are for at the bottom right of the
controller screen... there's a button for braking and one for accellerating
but no explanation of it anywhere. In my other sims I use the LWFF wheel in
the serial port and my old trusty Thrustmaster Formula 1 pedals in the
gameport but F1WGP doesn't seem to accept this configuration so I have had
to revert to the LWFF pedals. Anybody else had any luck using different
controllers in this way.

Any and all feedback would be appreciated... I will have to take it back to
EB on Monday if I decide not to keep it.

Many thanks

Peter Hooper

Andre Warring

F1WGP Opinions Please

by Andre Warring » Mon, 10 Jul 2000 04:00:00


>(Using Voodoo2 SLI).  I also can't figure out what the brake and accelerator
>option on the lower right portion of the controler panel is used for.  I assume
>that it's supposed to allow you to tweak the settings, but I can't figure out
>how.

It's for calibrating the pedals. Press the brake button, press the
brake pedal and while keeping the pedal down, press a fire button.
Do the same for the accelerator pedal.

I read that that will be fixed in the upcoming patch.

I think that's the perfect description for F1WGP. Very fun racing
game, excellent graphics, helmet cam is fantastic, but it's no sim.

Andre

HJ

F1WGP Opinions Please

by HJ » Mon, 10 Jul 2000 04:00:00



Well Peter, i played it for a while. I can type a whole story, but better is
to give you the site of the Lankhor forum. You find many experiences over
there and you can also ask questions to Lankhor. The nicknames SirPsycho and
Tuo, are names of fellows who are working at Lankhor. So they answer often.
But first read the forum, as they dont like to answer same questions again.
This is the site:

http://www.racesimcentral.net/

My opinion is: F1 WGP is a nice and funny game, but definitly not a Sim. But
Lankhor says its not build for sim, so its build for another group of
people.
I like F1 2000 most at the moment, but ofcourse GP3 will be better. I think.

Good luck with it
HJ

Andre Warring

F1WGP Opinions Please

by Andre Warring » Mon, 10 Jul 2000 04:00:00


>http://pub3.ezboard.com/flankhorandcof1wgp99pc

>My opinion is: F1 WGP is a nice and funny game, but definitly not a Sim. But
>Lankhor says its not build for sim, so its build for another group of
>people.
>I like F1 2000 most at the moment, but ofcourse GP3 will be better. I think.

>Good luck with it
>HJ

Cool, thanks HJ, I've been looking for a good F1WGP forum but couldn't
find any. Why isn't there a link to this forum on the official
Lankhorst site? Oh well.

Andre

Robert Jorda

F1WGP Opinions Please

by Robert Jorda » Mon, 10 Jul 2000 04:00:00

You can also drive with helmet view in F1 2000. I do it by hitting PAGE
DOWN once then HOME twice to get that viewpoint of seeing the helmet
bobble in the***pit. Its my favorite viewpoint in F1 2000

> Although I just picked up F1WGP  yesterday (also from EB), and have only spent
> maybe 90 minutes on it, I'll offer an opinion.

> First off, to answer some of your questions, I have no problem with sound.  In
> fact, I think that the sound is pretty good.  (I'm using an SB LIVE Value
> card),  I'm also using an LWFF, and this game won't recognize other pedals, so
> like you, I'm using the LWFF pedals.  I haven't noticed a problem with the
> mrrors, but I've only been hotlapping, so really haven't used the mirrors yet.
> (Using Voodoo2 SLI).  I also can't figure out what the brake and accelerator
> option on the lower right portion of the controler panel is used for.  I assume
> that it's supposed to allow you to tweak the settings, but I can't figure out
> how.

> I like the "In the Helmet" view.  That's kind of different, and really puts you
> in the***pit. Your "head" turns into each curve as you approach it, sort of
> like the way Cart Precision Racing was. (At least, I think it was in CPR, where
> I saw this before).  In general, I find that the graphics look pretty good.  I
> don't know every last nuances of every track, and haven't run them all yet, but
> the ones I've seen seem fine.  (One note -- it's based on the 99 season, so no
> Indy).

> My main gripe (and this has been discussed in another thread) is that the brakes
> are WAY too touchy.  One slight press of the brakes, and I come to a total
> instantaneous stop.  That's something that really needs to be addressed in a
> patch.  Because of that, I've been running mostly in arcade mode, which provides
> you more control.  (Sorry).

> I guess that the bottom line for me is that it's a good arcade racer at this
> point, and there's nothing wrong with that as far as I'm concerned.  As long as
> you don't expect it to be a real "sim", with ultra-realistic physics, I don't
> think that you'd be disappointed with this.  If  I want more realism (with
> modern F1), I'll crank up F12K for now, and GP3 when it's released.  If I want
> to just run the tracks to learn them, F1WGP is fine for that.

> At $29.99, I'll probably keep it.


> > Hi all,
> > Can't quite make my mind up about this one yet...... had it just over a week
> > but have only had the chance to try it out over the last couple of days for
> > a few hours. I have a real problem with the sound in that there is a lot of
> > interference which does not occur in any other sim that I play (GPL \ F12000
> > \ NFS:PU)... anybody else have this or have any idea as to a cure. Also when
> > using it with my Voodoo 2 card the mirrors are crap... just black or full of
> > lines, this problem doesn't show up using my TNT2 card.... again anyone have
> > any idea how I can cure this.

> > Have to admit that it doesn't tends to run very smoothly on my system (PIII
> > 600, 128mb RAM, 32mb TNT2 \ 12mbV2) so if there are any known tweaks that
> > you can pass on I would be very grateful.

> > I like the attempted helmet view although have mainly stuck with the
> > conventional***pit one and in general I think the graphics are pretty
> > good. Not too happy with the controls (using a LWFF) and can somebody
> > possibly explain to me what the options are for at the bottom right of the
> > controller screen... there's a button for braking and one for accellerating
> > but no explanation of it anywhere. In my other sims I use the LWFF wheel in
> > the serial port and my old trusty Thrustmaster Formula 1 pedals in the
> > gameport but F1WGP doesn't seem to accept this configuration so I have had
> > to revert to the LWFF pedals. Anybody else had any luck using different
> > controllers in this way.

> > Any and all feedback would be appreciated... I will have to take it back to
> > EB on Monday if I decide not to keep it.

> > Many thanks

> > Peter Hooper

Alejandro Mir

F1WGP Opinions Please

by Alejandro Mir » Mon, 10 Jul 2000 04:00:00

No Andre, in Lankhor forum, said that the brake problem will not be fixed in
the patch, because the problem (a really serious problem for my MS FF
Wheel), it was not in their soft. :(




> >(Using Voodoo2 SLI).  I also can't figure out what the brake and
accelerator
> >option on the lower right portion of the controler panel is used for.  I
assume
> >that it's supposed to allow you to tweak the settings, but I can't figure
out
> >how.

> It's for calibrating the pedals. Press the brake button, press the
> brake pedal and while keeping the pedal down, press a fire button.
> Do the same for the accelerator pedal.

> >My main gripe (and this has been discussed in another thread) is that the
brakes
> >are WAY too touchy.  One slight press of the brakes, and I come to a
total
> >instantaneous stop.  That's something that really needs to be addressed
in a
> >patch.  Because of that, I've been running mostly in arcade mode, which
provides
> >you more control.  (Sorry).

> I read that that will be fixed in the upcoming patch.

> >I guess that the bottom line for me is that it's a good arcade racer at
this
> >point, and there's nothing wrong with that as far as I'm concerned.  As
long as
> >you don't expect it to be a real "sim", with ultra-realistic physics, I
don't
> >think that you'd be disappointed with this.  If  I want more realism
(with
> >modern F1), I'll crank up F12K for now, and GP3 when it's released.  If I
want
> >to just run the tracks to learn them, F1WGP is fine for that.

> I think that's the perfect description for F1WGP. Very fun racing
> game, excellent graphics, helmet cam is fantastic, but it's no sim.

> Andre

HJ

F1WGP Opinions Please

by HJ » Mon, 10 Jul 2000 04:00:00



Nope youre are talking about something different. In F1 2000 you can choose
***pitview or just above helmet view (you see top of helmet..).
In F1 WGP you can race with INSIDE helmet view. Have to say, thats cool. But
anyway, i like F1 2000 much more.

Andre Warring

F1WGP Opinions Please

by Andre Warring » Mon, 10 Jul 2000 04:00:00

On Sun, 9 Jul 2000 11:36:27 -0300, "Alejandro Mira"


>No Andre, in Lankhor forum, said that the brake problem will not be fixed in
>the patch, because the problem (a really serious problem for my MS FF
>Wheel), it was not in their soft. :(

Yes, I just read it. Bummer, I find the brakes locking up way too
soon. I'll try to make it less sensitive with that CTFJ deadzone tool.

Andre




>> >(Using Voodoo2 SLI).  I also can't figure out what the brake and
>accelerator
>> >option on the lower right portion of the controler panel is used for.  I
>assume
>> >that it's supposed to allow you to tweak the settings, but I can't figure
>out
>> >how.

>> It's for calibrating the pedals. Press the brake button, press the
>> brake pedal and while keeping the pedal down, press a fire button.
>> Do the same for the accelerator pedal.

>> >My main gripe (and this has been discussed in another thread) is that the
>brakes
>> >are WAY too touchy.  One slight press of the brakes, and I come to a
>total
>> >instantaneous stop.  That's something that really needs to be addressed
>in a
>> >patch.  Because of that, I've been running mostly in arcade mode, which
>provides
>> >you more control.  (Sorry).

>> I read that that will be fixed in the upcoming patch.

>> >I guess that the bottom line for me is that it's a good arcade racer at
>this
>> >point, and there's nothing wrong with that as far as I'm concerned.  As
>long as
>> >you don't expect it to be a real "sim", with ultra-realistic physics, I
>don't
>> >think that you'd be disappointed with this.  If  I want more realism
>(with
>> >modern F1), I'll crank up F12K for now, and GP3 when it's released.  If I
>want
>> >to just run the tracks to learn them, F1WGP is fine for that.

>> I think that's the perfect description for F1WGP. Very fun racing
>> game, excellent graphics, helmet cam is fantastic, but it's no sim.

>> Andre

Peter Hoope

F1WGP Opinions Please

by Peter Hoope » Mon, 10 Jul 2000 04:00:00

Thanks for the replies...
I have spent some time this afternoon trying to get the best out of F1WGP
but a number of things keep bugging me.

1) The performance of the AI cars. The blurb on the box and in the manual
states that the cars should perform similar times to the actual cars in the
1999 season. However, I have just completed a couple of quick races at Magny
Cours and Michael Schumacher was running in the 1:06's \ 1:07's which is a
bout 10 seconds faster than he sould be able to achieve. Is there a setting
somewhere to alter the perfromance of these cars. I have it set to
simulation and realistic and there do not appear to be any other areas to
tweak the performance.

2) I just don't feel that I am in total control of the car... Although
turning off all aids it still seems at times that the car is being kept on
the track artificially. I aproach a corner too quickly but somehow am kept
on the track when I know I should have shot off into the gravel.. this
doesn't happen all the time but it is a nagging suspicion that I am not
controlling the car all by myself at times.

3) The controller configuaration seems very awkward. The throttle and
braking response are very fiddly and the brakes seem to lock up far too
easily... I am finding it very difficult judging braking distances and often
find that I am braking way too soon but then when taking it just a little
deeper the brakes lock up and I end up in the gravel. The controller
configuration screen is very confusing and not adequately covered in the
manual.

I understand that there is a patch available but I have had no joy
downloading it from the www.f1network.org website. Anybody know anything
about this patch and an alternative address for it.

I may try to get an extension on my 10 days from EB to try it out some more
but if not I think I may just have to return it tomorrow and await GP3 in
another 19 days.

Regards

Peter Hooper

PS:- Anyone have any setups for this game that I can try out??




> > Hi all,
> > Can't quite make my mind up about this one yet...... had it just over a
> week
> > but have only had the chance to try it out over the last couple of days
> for
> > a few hours. I have a real problem with the sound in that there is a lot
> of
> > interference which does not occur in any other sim that I play (GPL \
> F12000
> > \ NFS:PU)... anybody else have this or have any idea as to a cure. Also
> when
> > using it with my Voodoo 2 card the mirrors are crap... just black or
full
> of
> > lines, this problem doesn't show up using my TNT2 card.... again anyone
> have
> > any idea how I can cure this.

> > Have to admit that it doesn't tends to run very smoothly on my system
> (PIII
> > 600, 128mb RAM, 32mb TNT2 \ 12mbV2) so if there are any known tweaks
that
> > you can pass on I would be very grateful.

> > I like the attempted helmet view although have mainly stuck with the
> > conventional***pit one and in general I think the graphics are pretty
> > good. Not too happy with the controls (using a LWFF) and can somebody
> > possibly explain to me what the options are for at the bottom right of
the
> > controller screen... there's a button for braking and one for
> accellerating
> > but no explanation of it anywhere. In my other sims I use the LWFF wheel
> in
> > the serial port and my old trusty Thrustmaster Formula 1 pedals in the
> > gameport but F1WGP doesn't seem to accept this configuration so I have
had
> > to revert to the LWFF pedals. Anybody else had any luck using different
> > controllers in this way.

> > Any and all feedback would be appreciated... I will have to take it back
> to
> > EB on Monday if I decide not to keep it.

> > Many thanks

> > Peter Hooper

> Well Peter, i played it for a while. I can type a whole story, but better
is
> to give you the site of the Lankhor forum. You find many experiences over
> there and you can also ask questions to Lankhor. The nicknames SirPsycho
and
> Tuo, are names of fellows who are working at Lankhor. So they answer
often.
> But first read the forum, as they dont like to answer same questions
again.
> This is the site:

> http://www.racesimcentral.net/

> My opinion is: F1 WGP is a nice and funny game, but definitly not a Sim.
But
> Lankhor says its not build for sim, so its build for another group of
> people.
> I like F1 2000 most at the moment, but ofcourse GP3 will be better. I
think.

> Good luck with it
> HJ

BRH

F1WGP Opinions Please

by BRH » Mon, 10 Jul 2000 04:00:00

I just followed the advice given on the F1WGP Forum about calibrating your
controller, and it seems to help (but not completely eliminate) the brake lock-up
problem for me.  I find that it does improve the situation somewhat.

In a nutshell, here is what they say to do....

In the Controllers menu, click on "Braking", then push your brake pedal to
maximum, then either press a button on your wheel or hit the enter key BEFORE
releasing the brake pedal.  In other words, keep the pedal depressed when you hit
ENTER.  The larger the dark line at the time of pressing ENTER, the smoother your
braking should be.  The same procedure goes for the accelerator pedal, and
steering.

Perhaps I'm the only one who didn't realize this before, but I was pressing, then
releasingthe pedals, before hitting ENTER.

I'm not saying that this made a HUGE difference, but I think that it now makes
F1WGP at least playable in simulation mode.

The more I see of this game, the more I like it.  A unique feature that I didn't
mention before is the ability to jump into a replay at any point and control the
car again.  Useful for working on particularly tough track locations.

It's not a F12K killer, and most likely won't be a GP3 killer either, but it's a
fun game, with some unique features.

Hope this helps some of you with the braking problem.......


> On Sun, 9 Jul 2000 11:36:27 -0300, "Alejandro Mira"

> >No Andre, in Lankhor forum, said that the brake problem will not be fixed in
> >the patch, because the problem (a really serious problem for my MS FF
> >Wheel), it was not in their soft. :(

> Yes, I just read it. Bummer, I find the brakes locking up way too
> soon. I'll try to make it less sensitive with that CTFJ deadzone tool.

> Andre




> >> >(Using Voodoo2 SLI).  I also can't figure out what the brake and
> >accelerator
> >> >option on the lower right portion of the controler panel is used for.  I
> >assume
> >> >that it's supposed to allow you to tweak the settings, but I can't figure
> >out
> >> >how.

> >> It's for calibrating the pedals. Press the brake button, press the
> >> brake pedal and while keeping the pedal down, press a fire button.
> >> Do the same for the accelerator pedal.

> >> >My main gripe (and this has been discussed in another thread) is that the
> >brakes
> >> >are WAY too touchy.  One slight press of the brakes, and I come to a
> >total
> >> >instantaneous stop.  That's something that really needs to be addressed
> >in a
> >> >patch.  Because of that, I've been running mostly in arcade mode, which
> >provides
> >> >you more control.  (Sorry).

> >> I read that that will be fixed in the upcoming patch.

> >> >I guess that the bottom line for me is that it's a good arcade racer at
> >this
> >> >point, and there's nothing wrong with that as far as I'm concerned.  As
> >long as
> >> >you don't expect it to be a real "sim", with ultra-realistic physics, I
> >don't
> >> >think that you'd be disappointed with this.  If  I want more realism
> >(with
> >> >modern F1), I'll crank up F12K for now, and GP3 when it's released.  If I
> >want
> >> >to just run the tracks to learn them, F1WGP is fine for that.

> >> I think that's the perfect description for F1WGP. Very fun racing
> >> game, excellent graphics, helmet cam is fantastic, but it's no sim.

> >> Andre


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