maybe 90 minutes on it, I'll offer an opinion.
First off, to answer some of your questions, I have no problem with sound. In
fact, I think that the sound is pretty good. (I'm using an SB LIVE Value
card), I'm also using an LWFF, and this game won't recognize other pedals, so
like you, I'm using the LWFF pedals. I haven't noticed a problem with the
mrrors, but I've only been hotlapping, so really haven't used the mirrors yet.
(Using Voodoo2 SLI). I also can't figure out what the brake and accelerator
option on the lower right portion of the controler panel is used for. I assume
that it's supposed to allow you to tweak the settings, but I can't figure out
how.
I like the "In the Helmet" view. That's kind of different, and really puts you
in the***pit. Your "head" turns into each curve as you approach it, sort of
like the way Cart Precision Racing was. (At least, I think it was in CPR, where
I saw this before). In general, I find that the graphics look pretty good. I
don't know every last nuances of every track, and haven't run them all yet, but
the ones I've seen seem fine. (One note -- it's based on the 99 season, so no
Indy).
My main gripe (and this has been discussed in another thread) is that the brakes
are WAY too touchy. One slight press of the brakes, and I come to a total
instantaneous stop. That's something that really needs to be addressed in a
patch. Because of that, I've been running mostly in arcade mode, which provides
you more control. (Sorry).
I guess that the bottom line for me is that it's a good arcade racer at this
point, and there's nothing wrong with that as far as I'm concerned. As long as
you don't expect it to be a real "sim", with ultra-realistic physics, I don't
think that you'd be disappointed with this. If I want more realism (with
modern F1), I'll crank up F12K for now, and GP3 when it's released. If I want
to just run the tracks to learn them, F1WGP is fine for that.
At $29.99, I'll probably keep it.
> Hi all,
> Can't quite make my mind up about this one yet...... had it just over a week
> but have only had the chance to try it out over the last couple of days for
> a few hours. I have a real problem with the sound in that there is a lot of
> interference which does not occur in any other sim that I play (GPL \ F12000
> \ NFS:PU)... anybody else have this or have any idea as to a cure. Also when
> using it with my Voodoo 2 card the mirrors are crap... just black or full of
> lines, this problem doesn't show up using my TNT2 card.... again anyone have
> any idea how I can cure this.
> Have to admit that it doesn't tends to run very smoothly on my system (PIII
> 600, 128mb RAM, 32mb TNT2 \ 12mbV2) so if there are any known tweaks that
> you can pass on I would be very grateful.
> I like the attempted helmet view although have mainly stuck with the
> conventional***pit one and in general I think the graphics are pretty
> good. Not too happy with the controls (using a LWFF) and can somebody
> possibly explain to me what the options are for at the bottom right of the
> controller screen... there's a button for braking and one for accellerating
> but no explanation of it anywhere. In my other sims I use the LWFF wheel in
> the serial port and my old trusty Thrustmaster Formula 1 pedals in the
> gameport but F1WGP doesn't seem to accept this configuration so I have had
> to revert to the LWFF pedals. Anybody else had any luck using different
> controllers in this way.
> Any and all feedback would be appreciated... I will have to take it back to
> EB on Monday if I decide not to keep it.
> Many thanks
> Peter Hooper