> On Fri, 15 Feb 2002 21:07:55 GMT, "Rob Adams"
> >If they were allowed to, they'd do it (it's not rocket science).
> I think it must be very difficult to make a good multiplayer Rob.
> Can you name me any other racing sim with a good (full field)
> multiplayer besides Papy sims?
> I read in different reviews that even in multiplayer-only Motor City
> the multiplayer is ***:-/
> Andre
Nascar Heat, Viper, and SCGT are supposed to be good also (I haven't tried
them). But in general on-line racing shouldn't require any different code
than other on-line games like first person shooters and role-playing games.
The bandwidth and latency requirements might be stricter (no idea), but not
by orders of magnitude.
I'm not privy to any inside details, but GPL as first produced was NOT
intended as an on-line game. They provided LAN and modem support but did not
develop multiplayer specifically for the Internet. Only when everybody
started playing on the Net did they patch it to improve that feature.
To me that implies that the majority of the development time was spent on
the physics model, the graphics, and track modeling, etc. I'm not
downplaying their achievement, but I'm sticking by my "rocket science"
statement. If Papy could develop such a good on-line component without it
being their #1 priority, so can the other developers. And those developers
can steal ideas from the existing games. They haven't done this for a
reason. Many have claimed it was because the FIA forbids it, but other
reasons exist too: maybe their market analysis told them it wasn't
profitable. Maybe their deadlines were too tight and multiplayer got
scrapped. There are lots of reasons, but it's interesting that NO F1 games
have decent multiplayer.
Ruud, and others, what's your take on this? Is the multiplayer stuff that
hard?