rec.autos.simulators

Linearity for Momo in GPL & N2002

Mitch_

Linearity for Momo in GPL & N2002

by Mitch_ » Sun, 18 Aug 2002 01:34:50

I think you hit the nail on the head Malc :-)  It's a subjective thing.

I went ahead and played around with the linearity settings again and I come
to the same conclusions.  After about 35% It becomes impossible to drive.  I
move the wheel about 1/4" and I'm doing donuts.

Perhaps in an F1 type sim it would seem sluggish at 5% but in a fat pig
NASCAR it feels about right to me :-)

And Gerry, isnt Gerry with a G a girls name <vbg>\\  So you can't question
MY manhood :-)

Mitch


Schoone

Linearity for Momo in GPL & N2002

by Schoone » Sun, 18 Aug 2002 01:43:39

Are you recalibrating after changing this?
Seems odd that you cannot control it at 100% linearity.  Again it has
nothing to do with the type of wheel or force feedback.


> I think you hit the nail on the head Malc :-)  It's a subjective thing.

> I went ahead and played around with the linearity settings again and I
come
> to the same conclusions.  After about 35% It becomes impossible to drive.
I
> move the wheel about 1/4" and I'm doing donuts.

> Perhaps in an F1 type sim it would seem sluggish at 5% but in a fat pig
> NASCAR it feels about right to me :-)

> And Gerry, isnt Gerry with a G a girls name <vbg>\\  So you can't question
> MY manhood :-)

> Mitch



> > The advice on this thread appears to be more conflicting than helpful,
so
> I
> > hope I can straighten this out.

> > The feel of the steering & how you set it up is pretty subjective, so
I'll
> > give a few examples of settings to achieve whatever your preference is:

> > If you find that the steering is too quick, raise the steering ratio in
> the
> > car setup page. Low values (like 9:1 or 8:1 etc) will let you get round
> > hairpins more easily, but will give you very twitchy steering on the
> > straights & fast corners so you'll need small, precise movements.
> > A high ratio (17:1, 18:1 etc) will be more forgiving and easier to
control
> > on the straights, but reduces your overall turning ability making it
> harder
> > to get round hairpins. This is where the steering override can be
useful,
> > but your requirements here will be dependant on the track. Monaco needs
a
> > quicker ratio than Monza, for example.

> > This applies to any controller, even a Joystick (like me!).

> > The linearity slider will affect the way your controller movement
effects
> > the game.
> > More linear will give a quicker reaction to small movements from centre,
> and
> > as you turn the controller more, the car steering will increase at the
> same
> > rate.
> > As a general rule, and it's subjective, this is better for Steering
Wheels
> > than Joysticks.

> > Less linear will make small steering angles less sensitive, so you have
to
> > move your controller more to make the same difference to the car
steering,
> > but as you turn more, the car steering gets quicker, making large
> movements
> > have a much greater effect.

> > When I use a joystick, I tend to go mostly non-linear, with a slow
> steering
> > ratio (and the steering override on). This makes small movements quite
> > vague, but not too sharp (for me) with larger movements.

> > When I use a wheel, I use the exact opposite, more linear and a quick
> (9:1)
> > steering ratio. This makes small movements more precise, but not too
sharp
> > with larger movements.

> > The thing to bear in mind is that if you download a really 'hot' setup,
> > check the steering ratio is okay for your controller. I understand that
> > Greger Huttu used a joystick with his earlier setups, so if you're using
a
> > wheel, change the ratio from, say 17:1 to 12:1.

> > My personal opinion, having used both, is that joysticks are ultimately
> > faster than wheels, but less precise on the straights. A wheel will give
> you
> > a more realistic feel though, and after all, these are sims we're
talking
> > about, so realism counts!

> > Malc.

Silvia Twai

Linearity for Momo in GPL & N2002

by Silvia Twai » Sun, 18 Aug 2002 02:21:26

Do I get this straight, guys ?

Now the slider is fully to the left (GPL & N2002) and you all advise me to
slide it fully to the right ?
Do I need to make modifications to my setups ?

Thanx all

Sylvia



Silvia Twai

Linearity for Momo in GPL & N2002

by Silvia Twai » Sun, 18 Aug 2002 02:24:27

Forget that last reply ... <G> Sorry...

It's left now and it stays that way, right <G>?

Modifications to the setup ?

Sylvia



> Do I get this straight, guys ?

> Now the slider is fully to the left (GPL & N2002) and you all advise me to
> slide it fully to the right ?
> Do I need to make modifications to my setups ?

> Thanx all

> Sylvia



> > Hi all !

> > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in
> GPL
> > & Nascar)
> > Now I have a Momo. A great wheel but the linearity seems wrong...

> > What is the preferred setting here ?

> > Greetz,

> > Sylvia

Schoone

Linearity for Momo in GPL & N2002

by Schoone » Sun, 18 Aug 2002 02:29:33

You may need to up the steering ratio to make it less sensitive.


> Forget that last reply ... <G> Sorry...

> It's left now and it stays that way, right <G>?

> Modifications to the setup ?

> Sylvia



> > Do I get this straight, guys ?

> > Now the slider is fully to the left (GPL & N2002) and you all advise me
to
> > slide it fully to the right ?
> > Do I need to make modifications to my setups ?

> > Thanx all

> > Sylvia



> > > Hi all !

> > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity
in
> > GPL
> > > & Nascar)
> > > Now I have a Momo. A great wheel but the linearity seems wrong...

> > > What is the preferred setting here ?

> > > Greetz,

> > > Sylvia

Gerry Aitke

Linearity for Momo in GPL & N2002

by Gerry Aitke » Sun, 18 Aug 2002 02:30:47


> And Gerry, isnt Gerry with a G a girls name <vbg>\\  So you can't question
> MY manhood :-)

Hehe, you took it as a joke (how it was meant) and didn't get all ***
and defensive. how refreshing.

Gerry

Eldre

Linearity for Momo in GPL & N2002

by Eldre » Sun, 18 Aug 2002 05:56:40



>All wheels work on the sample principle and typically should be set at or
>near 100% linearity.
>If it's twitchy then you may have a weird setup or the steering ratio off.
>FF has no impact on a linearity setting nor would it being a Momo.

Mine is too twitchy at 100%, and I don't even *have* FF...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.09
N2002 Rank:+22.329

Remove SPAM-OFF to reply.

jason moy

Linearity for Momo in GPL & N2002

by jason moy » Sun, 18 Aug 2002 06:54:22




>>All wheels work on the sample principle and typically should be set at or
>>near 100% linearity.
>>If it's twitchy then you may have a weird setup or the steering ratio off.
>>FF has no impact on a linearity setting nor would it being a Momo.

>Mine is too twitchy at 100%, and I don't even *have* FF...

Real NASCAR drivers don't have force feedback *or* 100% linearity,
anyway. =)

Jason

-----
GPLRank 24.50
N2002Rank -12.995

Schoone

Linearity for Momo in GPL & N2002

by Schoone » Sun, 18 Aug 2002 07:02:19

???  What do you mean by that?





> >>All wheels work on the sample principle and typically should be set at
or
> >>near 100% linearity.
> >>If it's twitchy then you may have a weird setup or the steering ratio
off.
> >>FF has no impact on a linearity setting nor would it being a Momo.

> >Mine is too twitchy at 100%, and I don't even *have* FF...

> Real NASCAR drivers don't have force feedback *or* 100% linearity,
> anyway. =)

> Jason

> -----
> GPLRank 24.50
> N2002Rank -12.995

Malc

Linearity for Momo in GPL & N2002

by Malc » Sun, 18 Aug 2002 07:00:59


Real NASCAR racers have considerably more feedback than us sim racers are
ever likely to ;-)

Good point about the steering though. Most real road cars have non-linear
steering too.

Malc.

jason moy

Linearity for Momo in GPL & N2002

by jason moy » Sun, 18 Aug 2002 07:13:29

Winston Cup stock cars have power steering, and while it doesn't
completely eliminate "force feedback" I doubt what a real driver feels
is anywhere near as precise and pronounced as what you get with a
FFBack wheel.  As far as linearity goes, I'd imagine that's up to
driver preference.

Jason

On Fri, 16 Aug 2002 19:02:19 -0300, "Schooner"


>???  What do you mean by that?






>> >>All wheels work on the sample principle and typically should be set at
>or
>> >>near 100% linearity.
>> >>If it's twitchy then you may have a weird setup or the steering ratio
>off.
>> >>FF has no impact on a linearity setting nor would it being a Momo.

>> >Mine is too twitchy at 100%, and I don't even *have* FF...

>> Real NASCAR drivers don't have force feedback *or* 100% linearity,
>> anyway. =)

>> Jason

>> -----
>> GPLRank 24.50
>> N2002Rank -12.995

-----
GPLRank 24.50
N2002Rank -12.995
Schoone

Linearity for Momo in GPL & N2002

by Schoone » Sun, 18 Aug 2002 07:31:25

I suspect, although not sure that it's pretty close to linear.  Don't
confuse linear steering with the steering ratio.
As for force feedback yes I agree it's not the same but you still get some
feel.  Plus ff steering is an attempt to make up for the forces in general
that we don't feel in the car overall.


> Winston Cup stock cars have power steering, and while it doesn't
> completely eliminate "force feedback" I doubt what a real driver feels
> is anywhere near as precise and pronounced as what you get with a
> FFBack wheel.  As far as linearity goes, I'd imagine that's up to
> driver preference.

> Jason

> On Fri, 16 Aug 2002 19:02:19 -0300, "Schooner"

> >???  What do you mean by that?






> >> >>All wheels work on the sample principle and typically should be set
at
> >or
> >> >>near 100% linearity.
> >> >>If it's twitchy then you may have a weird setup or the steering ratio
> >off.
> >> >>FF has no impact on a linearity setting nor would it being a Momo.

> >> >Mine is too twitchy at 100%, and I don't even *have* FF...

> >> Real NASCAR drivers don't have force feedback *or* 100% linearity,
> >> anyway. =)

> >> Jason

> >> -----
> >> GPLRank 24.50
> >> N2002Rank -12.995

> -----
> GPLRank 24.50
> N2002Rank -12.995

Dave Henri

Linearity for Momo in GPL & N2002

by Dave Henri » Sun, 18 Aug 2002 14:20:27

   Really , I thought full linerity on GPL was to the left and full Linerity
for the N4/n2k2 sims was all the way to the right.  Did we ever decide who
was  right?

dave henrie


> You may need to up the steering ratio to make it less sensitive.



> > Forget that last reply ... <G> Sorry...

> > It's left now and it stays that way, right <G>?

> > Modifications to the setup ?

> > Sylvia



> > > Do I get this straight, guys ?

> > > Now the slider is fully to the left (GPL & N2002) and you all advise
me
> to
> > > slide it fully to the right ?
> > > Do I need to make modifications to my setups ?

> > > Thanx all

> > > Sylvia



> > > > Hi all !

> > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity
> in
> > > GPL
> > > > & Nascar)
> > > > Now I have a Momo. A great wheel but the linearity seems wrong...

> > > > What is the preferred setting here ?

> > > > Greetz,

> > > > Sylvia

Mats Lofkvis

Linearity for Momo in GPL & N2002

by Mats Lofkvis » Sun, 18 Aug 2002 17:32:33

[snip]

True, but it only gets noticeable at wheel angles much larger than
what is used on a race track (*). I don't know how much 'unlinear'
the GPL steering gets when moving down from 100% linearity, but I
doubt anything much away from 100% is realistic.

      _
Mats Lofkvist

(*) E.g. assuming rack and pinion with a long track rod, you
    need a wheel angle of over 30 degrees to get a 20% change
    in steering ratio.

Malc

Linearity for Momo in GPL & N2002

by Malc » Sun, 18 Aug 2002 17:54:18



> [snip]
> > Good point about the steering though. Most real road cars have
non-linear
> > steering too.

> True, but it only gets noticeable at wheel angles much larger than
> what is used on a race track (*). I don't know how much 'unlinear'
> the GPL steering gets when moving down from 100% linearity, but I
> doubt anything much away from 100% is realistic.
> (*) E.g. assuming rack and pinion with a long track rod, you
>     need a wheel angle of over 30 degrees to get a 20% change
>     in steering ratio.

noticeable = subjective

Malc.


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