rec.autos.simulators

Antialiasing in GPL?

Careful Hac

Antialiasing in GPL?

by Careful Hac » Fri, 22 Nov 2002 07:35:17

Just got a new GeForce TI4200 and still find that antialiasing is greyed
out in the display options menu.

I was under the impression that my old video card's poor capabilities
was the reason, but I still can't enable it.

Any clues?

Thanks, Glenn

Ashley McConnel

Antialiasing in GPL?

by Ashley McConnel » Fri, 22 Nov 2002 07:45:47


Hi Glen,

That option will only be enabled with old Rendition cards.  All you need to
do is enable the driver (in the display properties) to enable FSAA all the
time (2x / 4x or whatever).

Hope this helps,
Ash
http://www.siroccoracing.com

MadDAW

Antialiasing in GPL?

by MadDAW » Fri, 22 Nov 2002 19:59:32

Do the menus still melt away when using FSAA from the video card properties?

MadDAWG

Ashley McConnel

Antialiasing in GPL?

by Ashley McConnel » Fri, 22 Nov 2002 20:02:02


Not for me.  Perhaps a little fuzzy, but still readable.

All the best,
Ash

Steve Smit

Antialiasing in GPL?

by Steve Smit » Fri, 22 Nov 2002 20:43:39

If yer using the OpenGL mod, which looks terribly harsh (at least, as
compared to Glide and even D3D), I much prefer as much anisotropic filtering
as my frame rate will allow.


MadDAW

Antialiasing in GPL?

by MadDAW » Fri, 22 Nov 2002 20:59:03

what video card and driver version are you running?

Thanks
MadDAWG

Ashley McConnel

Antialiasing in GPL?

by Ashley McConnel » Fri, 22 Nov 2002 21:09:54


GF3, not sure what version of drivers i have though, probably 30.xx

I will have to check it out tonight as I havent had FSAA on in a while, but
i am pretty sure it works fine :)

All the best,
Ash
http://www.siroccoracing.com

Malc

Antialiasing in GPL?

by Malc » Fri, 22 Nov 2002 21:55:35


How do you enable anisotropic filtering in OpenGL?
I have mine set in the display properties (gf4200) but can't find anywhere
to enable it for gpl. Works fine in D3D, but I get the font corruption
problem with that.

Malc.

MadDAW

Antialiasing in GPL?

by MadDAW » Fri, 22 Nov 2002 21:58:11

Cool I have a GF3 as well. Its been awhile since I played GPL and back thenn
the menus would just melt right of the screen.

MadDAWG

Doug Elliso

Antialiasing in GPL?

by Doug Elliso » Fri, 22 Nov 2002 23:28:48


Didnt some nice chap at papy update the D3D driver for GPL which helped with
the FSAA problems?

Doug

MadDAW

Antialiasing in GPL?

by MadDAW » Sat, 23 Nov 2002 01:07:24

Could be. Like I said its been a long time since I have had GPL on my
computer. I much as I wanna like it the idea of driving water heaters wears
thin pretty quick for me. However I like the old tracks since they don't
have all that ***to slow cars down.

MadDAWG

Rick Baumhaue

Antialiasing in GPL?

by Rick Baumhaue » Sat, 23 Nov 2002 04:56:29


Actually, I think you're referring to the new OpenGL driver that WiHerr did
on the GPLEA board - should still be to find it pretty easily at
http://forum.racesimcentral.com .  Works fabulously with the 30.xx nvidia
drivers, FSAA, and is smoother and faster than D3D under almost all
circumstances.  No melting menus, no flickering menus, and no blurry text in
the interface.

Jordan Sack

Antialiasing in GPL?

by Jordan Sack » Sat, 23 Nov 2002 06:42:21

You might also want to check out this link. It's for changing the chat font
size in the GPL screens. You won't be able to see the multiplayer chat
without it if you go any higher than 640x480. Here is the link.
http://forum.racesimcentral.com/showthread.php?s=&threadid=34239

LeftyX




> > Didnt some nice chap at papy update the D3D driver for GPL which helped
> with
> > the FSAA problems?

> > Doug

> Actually, I think you're referring to the new OpenGL driver that WiHerr
did
> on the GPLEA board - should still be to find it pretty easily at
> http://forum.racesimcentral.com .  Works fabulously with the 30.xx nvidia
> drivers, FSAA, and is smoother and faster than D3D under almost all
> circumstances.  No melting menus, no flickering menus, and no blurry text
in
> the interface.

Kendt Eklu

Antialiasing in GPL?

by Kendt Eklu » Sat, 23 Nov 2002 12:09:43


> How do you enable anisotropic filtering in OpenGL?
> I have mine set in the display properties (gf4200) but can't find anywhere
> to enable it for gpl. Works fine in D3D, but I get the font corruption
> problem with that.

> Malc.

Get Rivatuner - best GF tuning utility there is.

HTH,
Kendt

Malc

Antialiasing in GPL?

by Malc » Sat, 23 Nov 2002 17:36:20



Got it (v11.1) already, I use it for the refresh rate fix, but enabling it
there (or in the driver) doesn't enable it in gpl. I'll have another go with
the settings though.

I thought the OpenGL patch for gpl didn't support anisotropic filtering.

Malc.


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